Version 0.07.00 released!
This release focused mainly on new features: There is an energy bar instead of energy blocks, and there are now status effects in the game! The status effects took a long time to code, but I think it was worth it because it adds depth to the game. For example, if you mess up really bad with a monster girl's care activities, you could get a bad status effect.
Content-wise, I added a new random scene when you explore. It's more of a side quest than a scene, really. There are many choices and secrets to discover (including some lewdness). If you run into a giant statue of an angel in the middle of the forest, you've found it.
Now, there are many random scenes in the game, so chances are low you'll run into this one. But, I envision many quests with similar complexity in the future. It's going to feel like a Western RPG (e.g., Fallout/Skyrim) where you've got multiple quests in progress at the same time. For convenience, I've added a cheat to jump straight to this quest for those that don't want to take the time exploring just to find it.
I think from now till the end of the month, I'm going to add a new random scene of similar complexity and squeeze in some quick features, then do another small release -- if everything goes according to plan, that will be the third released this month. I'll also create a poll so that $1 pledges can vote on which character I add next.