Ara Scene VR REMASTERED
Hi everyone, as some may know, that build doesn't work with the latest headsets. So, to start getting familiar with Unity (which I'm going to use for personal projects) I started working on a remastered that makes it possible to use that build even with the latest technologies.
As I expected I had to start redoing all the scripts from scratch (what better time to improve in programming?).
The remastered is
NOT over yet, there are still several things to do, but I have a little alpha ready for the owners of Quest and Quest 2.
Speaking of the remastered: the main goal I have is the porting on Quest/Quest 2, but there will also be the SteamVR version (which will come a little later).
I changed the setting and the 3D model of Ara: the setting is now no longer that area defined by wooden fences, but now it is Ara's house, while the model is still Ara, but it is simply that of the last Build. The animations are the same, but the new model, during them in some places seems to bend in a strange way (these days I will look if I can solve).
In the Quest version the animations change very slowly, probably because of the fps. These days I will also solve this.
There are still some features that I suspect were present in the original version, but slowly I hope to be able to implement those too. In return, however, I added something else...
For now, SFX is also missing, which I will probably add in the next version. I also plan to add a menu to manage other aspects of the build.
Also, at the moment it is possible to move yourself within the scene, but I strongly advise against it. I will remove the ability to move shortly, as it is useless and pointless compared to the build type.
For Quest/Quest 2 owners: You can install the apk via
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. Feedback will be very helpful and any help is welcome.
That's all for now.
Downloads:
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FIRST UPDATE
I finally fixed the camera, now I think it is much better and I don't think it will go through many changes. In addition, I also fixed the audio. Now all SFX should work and I've fixed some bugs, but not all of them yet. This build now seems more stable on Quest.
At the moment I have encountered 3 bugs left:
- An SFX that plays one too many times when returning to idle.
- The camera of the player that after a few rounds of animations freezes and stops moving when the animations change.
- Ara that always after a few turns of animations enters a specific animation without having given the input.
From now on, I will work on fixing these bugs, and I will try to make some parts of the body affected by physics.
Regarding the facial animations: for these I am referring to those present in the build for Desktop, however among the game files of the VR build there is nothing that refers to these animations.
In the next few days I will look at how the situation is also in the PC build and in case I will import those animations in the current project.
What will be missing to do:
- Vibration in controllers
- Menu
- Make the build available for SteamVR too
That's all for now.
Download:
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2nd UPDATE
Bugs in the latest update should have been fixed in this build.
Facial animations have also been added and some details have changed (for example Ara's hair which is now visible from both sides).
From now on I'll be working on physics, controller vibration and shaders.
After that, a small menu and port for SteamVR will remain to be done.
In the first post I mentioned the speed of change of the type of animations slowed down due to the fps of the Quest 2 (I think the same applies to the Quest as well). I said I would correct this by making it as fast as the PC: change of plans. Looking at the original build as well, I think this is better.
I am however open to feedback.
That's all for now.
Download:
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Bug Fix
I was recently pointed out that a bug was preventing the camera from moving in the latest update, I double-checked the first one as well and the same problem occurred despite both updates being tested before publication. However, this bug should now be fixed.
Download:
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QUEST/QUEST 2 RELEASE
Finally, this should be the latest update for the Quest / Quest 2 version.
In this version physics has been added in several elements present.
Added controller vibration.
All major bugs should have been fixed.
No menu has been added as it is not necessary.
In these days I will start working on the SteamVR version.
I'll keep you up-to-date.
These are the build controls.
That's all for now.
Download:
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STEAMVR RELEASE
And here's the SteamVR version too. There are some differences from the version for Quest/Quest 2: such as the vibration cannot be deactivated, the position of the camera is not fixed and to change the animation you need to double press the button. The rest is pretty much the same.
The download also includes the controller configuration files.
If you find any bug do not hesitate to report it and I hope you appreciate my work even if it is not perfect.
What am I going to do now?
From now on, I will be working 100% on my own game, an anime-style 3D visual novel about mental health.
At the moment I am still in a very young stage of work, but by the middle of next year I should already have a playable demo that will be published on Itch.io.
Thanks a lot to everyone for your attention and support!
That's all.
Download
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