small lake at the southern beach on the right from San Ilia.I'm stuck in the Meia quest, I can't figure out where to go ;-;
What I meant was, I don't know where to go while IN the dungeon, I must be blind, but there's only 2 room and the second room seems to not have anywhere to go outside of the entrance. Sorry if I'm sounding dumb right nowsmall lake at the southern beach on the right from San Ilia.
The different crystals are switches.What I meant was, I don't know where to go while IN the dungeon, I must be blind, but there's only 2 room and the second room seems to not have anywhere to go outside of the entrance. Sorry if I'm sounding dumb right now
Legend of zelda is a single character game and legend of mana has fucky AI and It's combat system is really weird and clunky, so I stand by what I said. Square wanted to make a party based RPG and turn based combat was the only actually feasible way to do it, especially considering their financial situation.And that's why I say these people don't like gameplay. You talked about Square, and the action RPG they put forth later, but you know, there was a Legend of Zelda on NES, there was a Legend of Mana on SNES, both action RPGs, so don't talk to me like it was engine limitations. FF7 was PS1, and that thing could port Doom with all its glory.
VNs, for many people, including myself, can't be considered games. They lack the freedom that games have. On JRPGs, yeah, you can grind to get a little easier time on a boss, and you know where else you can grind? Megaman 7. Grind isn't mandatory, is an option, if you wanna play the game on hard, kill the least as possible. And some games, like this one, try to discourage the player to do it. hell, if you go on the easy mode, you basically don't have to face a single monster girl but the bosses. Challenges and Options these things are what games are about. VNs don't have both.
Your opinion seems fine to me, but I don't understand that you enter the thread to criticize the game system when the original is already a VN. If you don't like it go to the original and play that one.Legend of zelda is a single character game and legend of mana has fucky AI and It's combat system is really weird and clunky, so I stand by what I said. Square wanted to make a party based RPG and turn based combat was the only actually feasible way to do it, especially considering their financial situation.
''They lack the freedom that games have''
That's honestly a really stupid take. Very few games have actual decent amount of freedom, you can't get out of the plane and use small arms in ace combat and you can't go exploring an expansive open world in call of duty. Huge amount of video games are scripted linear experiences much like MGQ is.
''Grind isn't mandatory''
Maybe, but you are going to miss a lot of content if you don't actually take part in encounters. MGQ made it so you get all the content and don't have to grind even a bit, nor do you have to face annoying random encounters. Freedom is only really worth a damn if there are viable ways to exercise it. If the only thing that matters banging monster girls and progressing the story and there is nothing else to do, then what purpose is the freedom to go where you want to?
If you are going to be so defensive over someone stating their opinion then I'd expect you to have an actual valid argument for your take, which ''hey you are free to miss out on content you get through combat'' really isn't in my opinion, especially since it kind of falls apart even on the basis of the game having random encounters. So to say you don't have to fight anyone isn't really honest when the game doesn't actually ask you. I don't really see what RPGM adds aside from grind and busywork and it almost seems to me like you made it in this engine solely on the basis of miguided bias against VN's.
The originals make complete sense being VN and frankly I don't agree with paradox being a turn based rpg either. The difference is that the RPGM remake is made by one guy that is working his ass off to remake a game that was already in a perfectly fine format into RPGM just to add unnecessary balast and annoying features such as random encounters.Your opinion seems fine to me, but I don't understand that you enter the thread to criticize the game system when the original is already a VN. If you don't like it go to the original and play that one.
If what you think is that it's unnecessary to make the remake, then I don't understand why you enter.
Believe it or not, there are people who like RPGM games: your tastes aren't universal.
I leave you the threads of the original game and its continuation (in RPGM, maybe you can go there to demand that they change it):
https://f95zone.to/threads/monster-girl-quest-1-3-torotoro-resistance.609/
https://f95zone.to/threads/monster-girl-quest-paradox-part-2-v2-35-torotoro-resistance.1766/
In my case, the chances of me playing the original are nil.The originals make complete sense being VN and frankly I don't agree with paradox being a turn based rpg either. The difference is that the RPGM remake is made by one guy that is working his ass off to remake a game that was already in a perfectly fine format into RPGM just to add unnecessary balast and annoying features such as random encounters.
All I was saying is that the guy should really reconsider whether or not to remake a perfectly fine game in a format a lot of people hate in sex games is really worth wasting time on, which was the purpose of my original post.
I think the creator is also entertaining whether or not this is actually worth the effort, considering how defensive they got over it.
Forget this guy. In the beginning, this thread was full of those. These people are blind and think that what they don't like equals bad, unable to understand that this is merely their opinion.In my case, the chances of me playing the original are nil.
On the other hand, the truth is that if he's on the defensive it's because you have entered to criticize without really contributing anything interesting (apart from indicating that you like it more if that it's a VN, that is good, but only your opinion).
For my part, I'm going to close the discussion, since we each like a different game system, and we aren't going to agree.
I've never liked games that pretend to be RPGs using a VN format: with rare exceptions, they fail miserably. Certainly a sandbox with RPG elements can be remarkably good (if it allows farming and leveling, and done well it can be entertaining even if it doesn't offer the freedom of a true RPG), but a pure VN tends to be a dreadful thing to play.Forget this guy. In the beginning, this thread was full of those. These people are blind and think that what they don't like equals bad, unable to understand that this is merely their opinion.
Just "The originals make complete sense being VN" Complete sense? You didn't play the VN but let me tell you: It had levels, but didn't have to freedom to grind, the best you could do was to not skip content to have the maximum level. In fact, they could just remove the system and hide the numbers you wouldn't see a difference (since basically everyone kills you in about 9 hits anyway). It had equipment, that you can't change, it's automatically changed at the beginning, the sword for the Angel Halo, and armor for Enrika's Shirt, just that, never comes back into play anymore, and that was on the menu that you could bring forth anytime. If I'm not mistaken, that menu had a tab for items too, which you did use at all. It had cities you couldn't explore, it was just one background and options of people you could talk to, who didn't help in anything anyway, they didn't give you hints, there were no secrets nor nothing like that. There were item and weapon stores in every city, which you didn't use for anything, they just were there for a joke or two, or just say they existed. But it made complete sense being just a VN, right? To me, it looks like a butchered JRPG, but to him, it only cuts what shouldn't be there anyway.
You could hardcode those things in a visual novel? Yes, you could. But RPG Maker has everything already coded for you, plus the sprite that walks around that they seem to hate for some reason.
I played all three games, the level progression was there solely to convey the fact luka was getting stronger through the story. You didn't need to grind because choosing a correct approach for the encounter was enough.Forget this guy. In the beginning, this thread was full of those. These people are blind and think that what they don't like equals bad, unable to understand that this is merely their opinion.
Just "The originals make complete sense being VN" Complete sense? You didn't play the VN but let me tell you: It had levels, but didn't have to freedom to grind, the best you could do was to not skip content to have the maximum level. In fact, they could just remove the system and hide the numbers you wouldn't see a difference (since basically everyone kills you in about 9 hits anyway). It had equipment, that you can't change, it's automatically changed at the beginning, the sword for the Angel Halo, and armor for Enrika's Shirt, just that, never comes back into play anymore, and that was on the menu that you could bring forth anytime. If I'm not mistaken, that menu had a tab for items too, which you did use at all. It had cities you couldn't explore, it was just one background and options of people you could talk to, who didn't help in anything anyway, they didn't give you hints, there were no secrets nor nothing like that. There were item and weapon stores in every city, which you didn't use for anything, they just were there for a joke or two, or just say they existed. But it made complete sense being just a VN, right? To me, it looks like a butchered JRPG, but to him, it only cuts what shouldn't be there anyway.
You could hardcode those things in a visual novel? Yes, you could. But RPG Maker has everything already coded for you, plus the sprite that walks around that they seem to hate for some reason.
They are rpg's though, just because they don't have isometric view and random encounters doesn't make them any less of an rpg.I've never liked games that pretend to be RPGs using a VN format: with rare exceptions, they fail miserably.
No matter how good the story is, I refuse to play such a game
I have my opinion and my tastes, and you yours. Knowing that I'm not interested in continuing to argue with you.They are rpg's though, just because they don't have isometric view and random encounters doesn't make them any less of an rpg.
''Certainly a sandbox with RPG elements can be remarkably good (if it allows farming and leveling, and done well it can be entertaining even if it doesn't offer the freedom of a true RPG), but a pure VN tends to be a dreadful thing to play.''
That's just your opinion, I'm not sure why you shit on rpg visual novels yet revel in repetitive slog of random encounters and stale gameplay of choosing commands and watching numbers fly around. At least I have a valid argument as to why rpgm games suck, but I have yet to hear anything compelling aside from the topic of slightly more freedom and frankly, that's quite a bunk argument in a game where story and smut is the main focus.
Not sure why you did in the first place.I have my opinion and my tastes, and you yours. Knowing that I'm not interested in continuing to argue with you.
it's not inside the castle, the right exit on San Ilia.Where is the Sacred Library? I can't find it, is it inside the castle?
This is the only time I'll entertain you with my attention. As I said, blind. Yeah, he, on his first big city and barely any cash, bought the best light armor in existence, right? And about being fast on his feet, correct me if I'm wrong, but even on Normal, I barely dodged any attack without Sylph. so much for being fast on his feet. I think the monster would have a hard time trying to please you if you actually wore some real hard armor, you wouldn't even feel their touches over it, and taking it off would take time. But yeah, makes total sense. Sometimes I ask myself why isn't Luka fighting naked, oh, sometimes it really looks like he is in those bind CGs. But referring to systems you don't actually utilize, total sense.he needed to be fast on his feet, thus he didn't buy armor either.
I see your reasoning and I think it's valid. Thank you for the replygoggle5 Thanks for the review. As for your major criticism, It is like that for two reasons. The first is to discourage the player to grind. The second is to keep it somewhat noticeable for the entire game. The increase in stats is in a geometric progression, which means you grow less at the beginning than in the end. If it was an arithmetic progression (which means always increase the same numbers no matter when), proportionally, you'd have a big change at the beginning, but at the end, you'd barely notice any increase in stats. In a geometric progression, you keep seeing some difference at all level-ups, even if not as big, but it's there.
All in all, the game was balanced taking that into consideration, and in the last version, the game got significantly easier, allowing you to use skills more frequently, and having more attack and defensive items. And while gold is scarce, from the quests and sidequests you get more than enough to buy everything you need, and the rest can be used to buy extra resources. Yes, the better healing items are better, but for the mob encounters the lesser healing items can keep you alive well, especially if used to fill your HP before the battles. Bosses also give you a ton of exp, especially considering you're only expected to get one or two levels in each dungeon. I also don't think you struggle too much if taking the quests without the proper gear, the only one you should struggle with is the one Alice always recommends you to do the last, and until there, you should have money enough to buy your gear.
Again, thanks for the review, I'm glad to know you liked the game.