4.60 star(s) 9 Votes

BlasKyau

Devoted Member
Jun 26, 2018
8,460
11,543
goggle5 Thanks for the review. As for your major criticism, It is like that for two reasons. The first is to discourage the player to grind. The second is to keep it somewhat noticeable for the entire game. The increase in stats is in a geometric progression, which means you grow less at the beginning than in the end. If it was an arithmetic progression (which means always increase the same numbers no matter when), proportionally, you'd have a big change at the beginning, but at the end, you'd barely notice any increase in stats. In a geometric progression, you keep seeing some difference at all level-ups, even if not as big, but it's there.

All in all, the game was balanced taking that into consideration, and in the last version, the game got significantly easier, allowing you to use skills more frequently, and having more attack and defensive items. And while gold is scarce, from the quests and sidequests you get more than enough to buy everything you need, and the rest can be used to buy extra resources. Yes, the better healing items are better, but for the mob encounters the lesser healing items can keep you alive well, especially if used to fill your HP before the battles. Bosses also give you a ton of exp, especially considering you're only expected to get one or two levels in each dungeon. I also don't think you struggle too much if taking the quests without the proper gear, the only one you should struggle with is the one Alice always recommends you to do the last, and until there, you should have money enough to buy your gear.

Again, thanks for the review, I'm glad to know you liked the game.
In RPGs I'm used to farming to level up. That's what I have done in this one and I have Luka at level 57. I suppose that now that I have passed the missions I will enter to gain more experience and level up while I wait for the update.
 

davzo

Newbie
Jul 20, 2020
21
0
hello i would ask a question did you plan to switch the spezifisch vore defeats with the vore scenes from lunch dinner and breakfest ? and the side stories of the chars to implentated to the game ?
 

Gojii

Well-Known Member
Oct 29, 2019
1,053
1,601
People hating on one format of the game vs the other..... its like having two variants of something you like to me. I can have the chocolate cake or custard and don't have to stick with just one? I can take the plot of MGQ and play the original VN format and a RPG version of it? Sure why not?

Fucking hell people. We already have the VN version many of us liked, I don't see what's so horrible. Don't play it then if you hate RPG maker? Or play a few other H-games maybe? There's like a few thousand on here and at least a few dozen worth playing at a minimum no matter your tastes. How does this reduce enjoyment of the VN version that people need to sperg? lol some people man.

Anyhow thanks for taking a stab at this. Read the thread a bit. Hope the move and new job goes smoothly. Looking forward to seeing this continue.
 

davzo

Newbie
Jul 20, 2020
21
0
People hating on one format of the game vs the other..... its like having two variants of something you like to me. I can have the chocolate cake or custard and don't have to stick with just one? I can take the plot of MGQ and play the original VN format and a RPG version of it? Sure why not?

Fucking hell people. We already have the VN version many of us liked, I don't see what's so horrible. Don't play it then if you hate RPG maker? Or play a few other H-games maybe? There's like a few thousand on here and at least a few dozen worth playing at a minimum no matter your tastes. How does this reduce enjoyment of the VN version that people need to sperg? lol some people man.

Anyhow thanks for taking a stab at this. Read the thread a bit. Hope the move and new job goes smoothly. Looking forward to seeing this continue.
i love to play rpg maker games i played all two versions of this game the rpg and the vn version and i find it realy nice to see a combination of this

it was a normal question how far the game can combinated
 

Gojii

Well-Known Member
Oct 29, 2019
1,053
1,601
i love to play rpg maker games i played all two versions of this game the rpg and the vn version and i find it realy nice to see a combination of this

it was a normal question how far the game can combinated
It wasnt directed at you. I wouldve specifically quoted you if I was calling you out, lol. A lot of people throughout this thread have been shitting on it, way too many to bother with specifically, and I don't get why. Its a good way to take another look at a game a lot of us enjoyed, but people want to sperg at this guy because they're mad about paradox I guess. Really dumb. They can make their own fan remakes/revamps themselves, lol.
 
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Unknown Developer

Active Member
Game Developer
Nov 4, 2017
573
846
Really dumb. They can make their own fan remakes/revamps themselves, lol.
Exactly what I did. I wasn't really pleased with part 3 of the vn, and got really sad when MGQ 3D remake ended up abandoned, so I did my own version, a very low budget, practically pirated, version, but a version I liked and I'm really glad so many people liked this version too.

Now the news. While Joe Biden surrenders 20 years of war to a group of cavemen hidden in mountains, paying billions of dollars in military equipment and gallons of American and Afghan allies blood (not his, of course), I successfully moved to my new home e vegan my new job. Things are a mess right now, but I got a lot of help from my family and friends and things are going smoothly. My PC is here and working, but with no internet yet and will probably stay like that for a month until I can afford it. But I have all I need to work on the game here off line, so I can keep working even without it.
Well that's all, thanks for playing the game.
 

kayest

Member
Jan 17, 2021
411
240
when you say MGQ 3D you mean the real 3D think the name was hero or something one that there were only the slime and alice fight is so i kinda liked that game sad that it was abandoned i even paid for a copy for when ever it got finished because i really wanted a 3D MGQ game
 
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Fangfencer

New Member
Mar 10, 2018
7
12
I've just played through the entirety of this game, and had a pretty good time playing. I think I'm gonna list some things I think this game does strongly, and some constructive feedback on things that I think could be stronger. Starting off with the positives: I like that you add your own twists on things. One of my favorite things you did was forcing Luka to have to deal with other humans who disagreed with him-
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- I feel like this really helps showcase that Luka was a Chaotic Good character, and that a lot of people disagreed with him directly. I like that the world has a lot of places to explore, and lots of quests to complete.
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Finally I really love that there is a Light mode, I am not into vore, but some of the vore CG's can work really well simply with making it not a vore scenario. Really solid idea.

Moving onto some of the things that I think could use some reinforcing [Keep in mind, I'm not a game dev, and I am not sure how difficult some of this stuff is and I do not know the limitations RPGmaker has you under]: First things first, I believe that the combat is a little weak in regards to making the player want to lose- and example of how this can be corrected is in paradox- the last ditch temptation option. RPGmaker combat isn't sexy, the original was able to add CG's to certain moves, and overall does a better job at making the player think about losing in a fight. I think this game would also heavily benefit from some kind of combat replayer. The CG's for most monsters (excluding bosses you can only fight once) don't all unlock, but there isn't a quick option to refight them to unlock them. Luckily you CAN backtrack in this game, but its a little frustrating to have to go alllll the way back to fight a monster you want to unlock scenes for.


Overall, I had a fun time playing the game and I plan on following it for future updates. Keep up the good work!
 

Unknown Developer

Active Member
Game Developer
Nov 4, 2017
573
846
I've just played through the entirety of this game, and had a pretty good time playing. I think I'm gonna list some things I think this game does strongly, and some constructive feedback on things that I think could be stronger. Starting off with the positives: I like that you add your own twists on things. One of my favorite things you did was forcing Luka to have to deal with other humans who disagreed with him-
You don't have permission to view the spoiler content. Log in or register now.
- I feel like this really helps showcase that Luka was a Chaotic Good character, and that a lot of people disagreed with him directly. I like that the world has a lot of places to explore, and lots of quests to complete.
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Finally I really love that there is a Light mode, I am not into vore, but some of the vore CG's can work really well simply with making it not a vore scenario. Really solid idea.

Moving onto some of the things that I think could use some reinforcing [Keep in mind, I'm not a game dev, and I am not sure how difficult some of this stuff is and I do not know the limitations RPGmaker has you under]: First things first, I believe that the combat is a little weak in regards to making the player want to lose- and example of how this can be corrected is in paradox- the last ditch temptation option. RPGmaker combat isn't sexy, the original was able to add CG's to certain moves, and overall does a better job at making the player think about losing in a fight. I think this game would also heavily benefit from some kind of combat replayer. The CG's for most monsters (excluding bosses you can only fight once) don't all unlock, but there isn't a quick option to refight them to unlock them. Luckily you CAN backtrack in this game, but its a little frustrating to have to go alllll the way back to fight a monster you want to unlock scenes for.


Overall, I had a fun time playing the game and I plan on following it for future updates. Keep up the good work!
First of all ,thanks for playing, it's always good to see people liking my work.

As for your criticisms, I've never played Paradox, so I'm not aware of most of its systems, I do agree that the combat isn't sexy at all, and doesn't encourage you to give up and see the scene. At the beginning of development, there were binding attacks like in the VN, but the only for it that I had came together with a lot of limitations. If I could make something like they did in Malice and Machine that would solves the problems, but that seems to be heavily scripted, and I was unable to open the game code on my rpg maker for some reason. At the end, I decided to scrap the idea and have more freedom to design battles.

As for a last resource of a monster girl trying to tempt Luka, it's possible, but after playing Succubus Covenant, which has such concept, I really didn't feel like including it here, and they do a much better job at tempting the player outside of the combat. I just don't think it mixes well with the JRPG combat. It may have worked in the half battlefuck of the VN, but here I don't think it would work.

As for the refights. I have the intention of including them, it just proved harder to do when items enter in the combat system. Simply refighting would make all the items used still be used when it ends. But I had an idea of how to make it possible Without it and will try it out before the next version.

Thanks again for playing, I'm glad to have you on board.
 

geheim12347

Member
Jan 20, 2020
221
137
I think all of this is pretty well done. I just get lost all the time because I forget what to do or with which button to open the map, haha.
 

Succubus Hunter

Devoted Member
May 19, 2020
8,324
16,126
I'm getting sick of all the RPG maker hate that is going on in this thread, and throughout these forums, this is a fun remake and I appreciate you sharing it with all of us. I wish you luck on finishing it, and I wish you the best.
I know right. I love RPG Maker games. The familiarity of the format and tiles has always been very comforting.
 

goggle5

New Member
May 27, 2020
14
23
I think the ultimate problem is that people don't know how to give criticism without coming off as a jerk. And saying you don't like RPGM isn't criticism. That's just a taste thing.

"I don't like RPGM, but I wish could since this is a remake of a classic."

Criticism for me should be like this:

"I think that the scenes with the mysterious guy are a little strange since he wasn't in the original. With how he is now he kind of feels like a Gary Sue who gets away with everything and makes the original cast seem weaker by comparison."

It's very hard to give correct criticism without making you sound like a dick or making it acceptable enough so the creator doesn't take it personally even though I love the game.
 
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BlasKyau

Devoted Member
Jun 26, 2018
8,460
11,543
Moving onto some of the things that I think could use some reinforcing [Keep in mind, I'm not a game dev, and I am not sure how difficult some of this stuff is and I do not know the limitations RPGmaker has you under]: First things first, I believe that the combat is a little weak in regards to making the player want to lose- and example of how this can be corrected is in paradox- the last ditch temptation option. RPGmaker combat isn't sexy, the original was able to add CG's to certain moves, and overall does a better job at making the player think about losing in a fight. I think this game would also heavily benefit from some kind of combat replayer. The CG's for most monsters (excluding bosses you can only fight once) don't all unlock, but there isn't a quick option to refight them to unlock them. Luckily you CAN backtrack in this game, but its a little frustrating to have to go alllll the way back to fight a monster you want to unlock scenes for.


Overall, I had a fun time playing the game and I plan on following it for future updates. Keep up the good work!
So far I have won all the combats, and I hope it continues like this until the end of the game. I don't see any possibility that I want to lose a combat. I don't know if there is a gallery to see the unlocked scenes, but I suppose that if there is, mine will be quite empty.

I'm quite liking the game, although not really because of the sex scenes, since except for the rewards, I haven't really seen any (I have skipped the Alice scenes, I think I remember pressing ENTER until they finished without seeing what happened or read a word about it)
 
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Unknown Developer

Active Member
Game Developer
Nov 4, 2017
573
846
Criticism for me should be like this:

"I think that the scenes with the mysterious guy are a little strange since he wasn't in the original. With how he is now he kind of feels like a Gary Sue who gets away with everything and makes the original cast seem weaker by comparison."
I don't really think he's a Gary Sue. He is strong, yes, but the rules of the world don't bend to make him shine. Espionage is his specialty, and the monster Lord castle isn't actually the most impenetrable in the world, but they don't actually expect men to infiltrate them. As for why, that autopsy is quite important, and gives a hint of what Ilias is doing, so it was worth an infiltration. But notice that he didn't try to fight Tamamo. Next version, Tamamo gonna tell Alice about it and he had two or three escape plan prepared, which is gonna get her really pissed. Also, when you find out who he actually is, you gonna see that it makes all sense for him to be able to do what he does. I also hate Mary Sues and their "I'm just awesome" moments. Being caught by Tamamo was actually a mistake, and Mary Sues never make mistakes.
 

goggle5

New Member
May 27, 2020
14
23
I don't really think he's a Gary Sue. He is strong, yes, but the rules of the world don't bend to make him shine. Espionage is his specialty, and the monster Lord castle isn't actually the most impenetrable in the world, but they don't actually expect men to infiltrate them. As for why, that autopsy is quite important, and gives a hint of what Ilias is doing, so it was worth an infiltration. But notice that he didn't try to fight Tamamo. Next version, Tamamo gonna tell Alice about it and he had two or three escape plan prepared, which is gonna get her really pissed. Also, when you find out who he actually is, you gonna see that it makes all sense for him to be able to do what he does. I also hate Mary Sues and their "I'm just awesome" moments. Being caught by Tamamo was actually a mistake, and Mary Sues never make mistakes.
That's completely fair, and I like your reasoning. I trust you to make a good adaptation :)
 

wetko

New Member
Sep 3, 2018
5
1
Showing previous text in a rape scene doesn't seem to be working for me. Tried every button and no go, what am I doing wrong?
 

Unknown Developer

Active Member
Game Developer
Nov 4, 2017
573
846
Showing previous text in a rape scene doesn't seem to be working for me. Tried every button and no go, what am I doing wrong?
Unfortunately, this isn't a feature included for now, there is a button to hide de UI and I found a way to include autotext which gonna be implemented in the next version.
 
4.60 star(s) 9 Votes