TailsPrower
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- Aug 27, 2019
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Anyone know if an update might be on the way? Loving how the remake has turned out so far, and I'm craving more... Definitely looking forward to the next meeting with Tamamo. ^_^
It is being worked on, though at a slow pace. All the main events were already written and sent for proofreading, and the maps are on the way. I also managed to scrap together an autotext script, which does have some issues, but it's still better than nothing.Anyone know if an update might be on the way? Loving how the remake has turned out so far, and I'm craving more... Definitely looking forward to the next meeting with Tamamo. ^_^
The truth behind who had the superior army was quite different considering it was Lukas mother who had half of the body count during the war to the point were she scared many of even the high rank monsters into committing suicide by the mere mention of her name.Might as well make Ilias into mid boss and make dark goddess into last boss, i heard that her army is stronger than Ilias, hell even Lilith is evenly match with Eden who was third strongest in angel army and she wasn't even one of six ancestors.
Go back to Ilias Island and look for a small lake near Happy Village. There's an NPC that mentions it.Have a quick question - has any of you met Coral Girl? I mean She is in the Book Alice offers us to read, yet we never met her
No, it's literally a remake. It's almost the same story (same key events with mostly the same results, but done differently, more grounded in reality and closing many plotholes), but with new additions (side character, quests, temporary party members, consensual sex scenes...) and a few changes to spicy things up. I like to call it the Definitive Edition, but many just consider it one of the alternate timelines of Paradox. To each his own, but I assure you this is not just a butchered version (Or Rebreak like EPG says), though the vore now is optional.is this the same as the ng+ version with end game content or something?
That's not how that works, though. The alternate worlds in Paradox occur in one of two ways.I like to call it the Definitive Edition, but many just consider it one of the alternate timelines of Paradox.
Good point, though there's still Butterfly Effect to consider anytime a "what if scenario" happens.That's not how that works, though. The alternate worlds in Paradox occur in one of two ways.
*It's an offshoot of the Prime universe (the first universe that resulted from the timeline splintering), meaning that it takes place during its past or future.
*It takes place in a what-if scenario in the main universe that's at least somewhat plausible.
And there's way too many discrepancies for it to count. There's a bit of a difference between "what if Luka lost to Granberia in Iliasburg" or "What if either Goddess completely crushed the other and ruled the world", compared to "Luka's the great-something grandson of [presumably a monster lord], Chrome is an actual child, the Queen Mermaid isn't Laura, and most monsters have human lifespans aside from certain exceptions". That's less of a different timeline and more of an AU where different rules apply. Like instead of just flipping a coin, you're also using a 20-sided die and a magic 8-ball.
Well, a new career has opened to me, Translator, so, unfortunately, I have been dedicating time to it in the last month together with my normal job. But All the main events are written and proofread, and maps are on the way. Gran Noah maps are finished, as well as the Shizuka Mountains (new quest). Colosseum is small, so it shouldn't take long to make. Then it's Yamatai, Plansect, and Undine's Springs. The monster girls are already selected, and at this point in the game, the animations for their attacks should be relatively fast, since I can use the attacks already made just changing the color if needed. Of course that the biggest part of the work gonna be writing the h-scenes, which are a bunch, and since I'm replacing a good chunk of the girls it's going to be a lot of scenes. The good news is, January is coming and with it, my vacations, so more time to work. I won't give you an estimated date, as always, but yeah, I didn't give up.Hey, Unknown Developer. Just checking in to see how the next update is coming along. It was going to be Colosseum stuff and a couple other miscellaneous things, right? Love the work you've done. Thanks.
Don't pay attention to the monsterpedia now. It's all bugged until I finish the game. In practice, it's just there for completion's sake since Alice already serves for the main purpose that the monsterpedia would serve. The reality is I tried very hard to find a bestiary that allowed me to start common events, but failed miserably to do so, so I created mine and start it with Alice, then I read the descriptions from the VN and got extremely confused as to what monster girls were, because Torotoro never gave much consistency to it. In general, monster girls were treated as animals in the monsterpedia, which didn't fit the tone of conflict I thought I'd give to the story. Long story short, I gave up on those descriptions and just left the bestiary there to keep track of your encounters and get bugged by the customized battle, but I never worked to hard to fix the glitches with it, I'll do it when I have all the placeholders for all the monster girls that should be in the game.Still waiting for Update. Believe be out next year. But why my this comment here is cause of the Monsterpedia: 105/157 Encounters.
I checked every place where I were so far. And I doubt there are any new Humans/Monster Girls left
As far as I can tell: Beasts and Feral Monsters I unlocked all and more will be in next Update - till we get Undyne and will have to wait Salamander Update.
Humans and Monster Girls... They're the problem, cause I found no new ones so far
But could easily skip (yet I doubt that) their living places/locations (Completed all the Quests in current Version, so...)
Spirits - I am confused here. Aren't Sylph, Gnome, Undyne and Salamander are them?
Heavenly Knights - no questions here, we need Erubetie to complete the list, cause in this Version 100% are Granberia, Tamamo (Best Monster Girl!) and Alma Elma
Special - I have no words here, yet confused about Sylph and Gnome being there, mainly Special here are Rulers of different places.
Final what want to ask/say - why most of Monster Girls/Monsters/Humans don't have description? I mean what we are told about them is "Not much is known about this enemy"
Okay, thank youDon't pay attention to the monsterpedia now. It's all bugged until I finish the game. In practice, it's just there for completion's sake since Alice already serves for the main purpose that the monsterpedia would serve. The reality is I tried very hard to find a bestiary that allowed me to start common events, but failed miserably to do so, so I created mine and start it with Alice, then I read the descriptions from the VN and got extremely confused as to what monster girls were, because Torotoro never gave much consistency to it. In general, monster girls were treated as animals in the monsterpedia, which didn't fit the tone of conflict I thought I'd give to the story. Long story short, I gave up on those descriptions and just left the bestiary there to keep track of your encounters and get bugged by the customized battle, but I never worked to hard to fix the glitches with it, I'll do it when I have all the placeholders for all the monster girls that should be in the game.
alright, im gonna try it after i finished the original, thanks!No, it's literally a remake. It's almost the same story (same key events with mostly the same results, but done differently, more grounded in reality and closing many plotholes), but with new additions (side character, quests, temporary party members, consensual sex scenes...) and a few changes to spicy things up. I like to call it the Definitive Edition, but many just consider it one of the alternate timelines of Paradox. To each his own, but I assure you this is not just a butchered version (Or Rebreak like EPG says), though the vore now is optional.
Thank you for the feedback.I sometimes try my hand at QA, here is what I got so far.
Language
#1 - "Mothers Keepsake" should be "Mother's Keepsake".
#2 - When trying to exit the house, Luka says "Long Sword in the wall." It should be "on the wall", as most (legal) people don't keep their weapons inside walls.
#3 - While talking to Alice in the house... "I was going to part in my journey today,". This feels off, something like "I was going to depart on my journey today," would be better.
#4 - Trying to enter the south-western house. "Looks like there is nobody in home." Should be "Looks like there is nobody home".
Misc
#1a - It seems like the graveyard at Iliasville doesn't have Lucifina's plot. Surely Luka would visit?
#1b - In the original game, Lucifina can appear before Luka in her human form as part of the evaluation against Ilias. You can add her image from that to the picture by Luka's bedside.
#2a - During battle, to see a girl's stats you are told to press "A". This is incorrect on keyboard, as it doesn't mention that the player needs to hold "Shift" instead.
#2b - When you activate the stat viewer, it shows a blank area. You have to view other field and switch back before Statistic details are shown.
#3 - Names that are too long in the recipe crystals can be cut off. EG, the "Anti Lust Potion D" looks like "Anti Lust Potion I".
Feature Requests
#1 - Volume control descriptions. Particularly important is knowing which setting adjusts lewd sounds. I live with people who would not treat me kindly for liking monster girls. Playing a bit of sound or music when moving a setting might be useful in this capacity.
#2 - It would be nice if the option to run by default could be set. I have to let go of the Shift key when talking to people, otherwise I would skip their dialogue. For me, the only time I walk in a game is during a stealth section.
#3 - MGQ Paradox has a feature where defeated enemies can be fought again through a certain bookcase. It would be nice if that could be added to MGQ Remake's compendium, while allowing drops, scenes, and so on to be acquired. Relying on luck and memory to backtrack and refight certain enemies can be a sore point in Paradox.