In scene recollection? yes it's normal, nothing new was translated compared to 2.35 versionjes i have founmd it xd but the names are after the translation patch japanese is this normal ? also in the scene replay but the scenes are englich
In scene recollection? yes it's normal, nothing new was translated compared to 2.35 versionjes i have founmd it xd but the names are after the translation patch japanese is this normal ? also in the scene replay but the scenes are englich
New Promestein race changesI heard there was new jobs, and new jobs and race switches from Promestein. Can some heroic soul post a list of them here?
I feel like this change exists solely so Luka can eventually switch to Demonoid/Archfiend in part 3.Human --> Yoma, Demi-Human
the monster recolection is now at the tittle screenPlease help, I was chcking out the new 2.40 patch but when I try to go into the Monster section of the Library, I got an error and was kick out.
Now, I am aware that the game changes the way recollection work but I want to avoid this error.
*Error - v2.40.00 - 2021-08-30 18:07:03 (Monday)
Exception : NoMethodError
undefined method `enemy_id=' for nil:NilClass
trace:
["( トリス戦闘回想 ver10 ):86:in `on_enemy_ok'", "( Window_Selectable ):212:in `call'", "( Window_Selectable ):212:in `call_handler'", "( Window_Command ):136:in `call_ok_handler'", "( Window_Selectable ):322:in `process_ok'", "( 図鑑/本体 ):289:in `process_handling'", "( Window_Selectable ):276:in `update'", "( Scene_Base ):95:in `block in update_all_windows'", "( Scene_Base ):93:in `each'", "( Scene_Base ):93:in `update_all_windows'", "( 14/refine_equip_info/equip_info_scene ):153:in `update_all_windows'", "( ベース/Scene ):27:in `update_basic'", "( Scene_Base ):41:in `update'", "( 14/refine_equip_info/equip_info_scene ):92:in `update'", "( Scene_Base ):14:in `main'", "( ベース/Module ):131:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `block in <main>'", ":1:in `block in rgss_main'", ":1:in `loop'", ":1:in `rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `<main>'", "ruby:in `eval'"]
to do this you musst have the rpg game selector and rpg game translater put all of them inside the folder the japanese 2.4 version go to game selector select the ordner the ordner makes a bloob and script data put the translation patch insider the script ordner its the same and click on rpg translator a out directory where creatit with the translated 2.4 gamei updated the game and its in japanese i have also downloaded the translation patch but i dont know how to put it in the latest version of the game im way too dumb for this
i have downloaded the translator but not the game selector where can i get itto do this you musst have the rpg game selector and rpg game translater put all of them inside the folder the japanese 2.4 version go to game selector select the ordner the ordner makes a bloob and script data put the translation patch insider the script ordner its the same and click on rpg translator a out directory where creatit with the translated 2.4 game
should be in the same archive as translatori have downloaded the translator but not the game selector where can i get it
no theres only translator++ thats itshould be in the same archive as translator
then you downloaded something else entirelyno theres only translator++ thats it
as i said im dumb so do i have to choose data? or the english patch sorry i have poor understandingthen you downloaded something else entirely
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If you want to use masterdragonson's pre-patched files just overwrite data folder with his files, or patch manually (read previous pages on how), gameselector/translator is for manual patchingas i said im dumb so do i have to choose data? or the english patch sorry i have poor understanding
i have seen other new jobs descriptions having english translation and yes text overlaps, try deleting all data files and extract masterdragonsons pre-patched data files into data folderSo, which one is the more complete one?
Only the new 2.4 contents are JP + Recollection. Is this the latest that we have?