go through the doors on the second floor in ilias temple. you can fight any boss thereis there a way to replay battles? I want to fight Alma but dont want to playthrough the whole game..
go through the doors on the second floor in ilias temple. you can fight any boss thereis there a way to replay battles? I want to fight Alma but dont want to playthrough the whole game..
...Where do I find this luka inn? there are 7000 inns in the game?
does not do anything for now.there's a chaos weapon made for luka that give you a skill that in description have "every use guide lukas to chaos", someone can tell if this "guide" function already are implemented or still going to happen in the future more precisely in final chapter?
thanks for the explanation, I thought they are trying to make something like SHRIFT but since in start of the project they didn't think about it,maybe they have a lot of problem working with the old code and have to make a huge "remake".You must be registered to see the links
OK with this I think we can already take for granted that the third part may come out by the end of next year (and that if we´re with high luck).
Since they already said (as I understood the google translator) that before part 3 even comes out, another medium-sized job that was worked in parallel will almost certainly come out before.
... I know that the final part will almost be equivalent (if not) to 2 games of size of chapter 2 or, 2 and 1/2 of the first chapter, but by God. We´re going for 5 years since part 2 came out. I have almost taken 2 trips (through the movement) around the world in 5 years, boys and girls have been born and died... and even several historical events of which they will be made books have been given and they haven´t yet released the last part.
Yes ... ironic that I say that, precisely in past posts, I explain the situation, but personally I would have preferred that apart from their way of operating in the future they would have limited themselves to saying that they were still working on part 3 in Instead of protecting themselves and saying that even a medium job will almost certainly come out sooner than part 3.
I know they want to set the bar high, but by God, the wait is ridiculous, at least I hope that when the game comes out characters like Nero and Neris or the White rabbit and Brynhild or even the exclusive recruits of each route have something more than weight in the story, which apart from being the classic "only matters during its segment of history" I hope that the decisions made throughout the first 2 parts have weight for the end.
Anyway, with nothing else to add, I am retiring for the moment.
Doubtful they are making overhaul, more likely bad dev practice, came to bite them + corona+ all the little collab updates for several games, rather than focusing on the part 3. If they would all of the sudden start making remake, it would delay part 3 even more. For remake, it would had to be latest mz rpgmaker+ cross platform+ hd quality at minimum. Otherwise it would be waste of everyone's time.thanks for the explanation, I thought they are trying to make something like SHRIFT but since in start of the project they didn't think about it,maybe they have a lot of problem working with the old code and have to make a huge "remake".
each character has a unique way to fight, alma elma is focused in pleasured damage so equip her with item that boost this type of damage and she can use unarmed and sexcraft with a little more damage , I dont know how is the daiji unique way to fight, this explanation is more theoretical them practical my best damage in the reaper was 1.8 trilion(in 3 turn) so I can't help to go further.I also don't understand why my Daji character that I equipped so very thoroughly to get 50 million dexterity is losing to my Alma Elma character who only has 18 million dexterity. Alma does like 200billion damage while Daji does about 2billion. I don't understand with their huge difference in dexterity stats why is Daji soooo much weaker. I'm missing the mechanics of what makes you strong or how to properly utilize individual characteristics.
Thanks for your advice. Maybe only characters with specialized ways of fighting should be in your party. That would kick out a few of my favorites though .each character has a unique way to fight, alma elma is focused in pleasured damage so equip her with item that boost this type of damage and she can use unarmed and sexcraft with a little more damage , I dont know how is the daiji unique way to fight, this explanation is more theoretical them practical my best damage in the reaper was 1.8 trilion(in 3 turn) so I can't help to go further.
That's a good idea! I never tried using those characters or skills. Daji has slime characteristics so maybe I can use that with her. What skill are you talking about in the Colab scenario? Mass Gravity is a skill I never used. Sounds very OP!!Raw stats are important, but the stacking of buffs and multipliers via skills and abilities is much more important. The races a character have are therefore the biggest determining factor for how far you can multiply a given character's damage output. The easiest example to give is to look at the two strongest characters for use in LoC, Mitsuko and Awawa. Access to both slime and scylla races and the accompanying skills (Division, Divine Destiny, EX Tentacle Up, Initial Resolve, etc.) means that they can stack actions and basic attacks that hit nine times each to reach extremely high %ATK per turn. This is the same reason why Luka won't reach the same damage output as other characters, but the special skill gained from the collaboration scenario is a huge boon due to converting all attacks into Pleasure damage. Couple that with the Mass Gravity attack, and stack % pleasure damage debuffs or slayer bonuses to exceed 100% of the enemy's current HP.
Did you face the bed backboard when you tried?Do you have to progress the game to a certain point or otherwise do something to get the secret switch in the inn to work? I started a new game and I don't seem to be able to trigger the secret switch prompt. On version 2.41...