- Oct 2, 2018
- 241
- 347
I'm trying to get around mizuki rn and here are some of the thoughts I have
Negatives:
1. The game doesn't tell you much at all. People here keep saying that's because it's a demo but to me it looks like an intentional design choice. Game is clearly trying to be pretty hard with the limited resources , enemies hitting like a damn truck , and limited action you can do with sp. While we might get more direction and resources in the final version I don't see things getting too much easier than the current product.
2. Fuck the main fog area. I can't see shit and the map is giant without too many notable landmarks . I don't see how the dev would think for someone to go all the way across the map for a key to use at the starting area. While getting lost in the overworld might be fixed when the map gets in the visibility caused me to fall down holes that I couldn't see at all. The weird blotches that appear blocked the chest with matches in it from view too.
3. The main character is really really slow. While you can dash to go slightly faster you use up precious sp you need to do... well anything in this game and you can't regen sp outside save points and I assume items later on. It'd be better if sp regens when you stand still or maybe add a sprint button that has less speed than the dash but you can move faster than a snail atleast.
4. Could use one or two more save points. coupled with the slow moving speed dying punishes you super hard. walking all the way from the bottom of the apartment to the top and redoing the puzzle to challenge the already difficult chase is annoying which could easily be solved by adding a save point on the balcony . If not saves maybe check points for when you die ? Game is already brutal.
5. Hit stun is ass. Bird bitch can combo you on walls and shave half your health in one go and you can't do anything about it. No I-frames on get up either.
positives :
1. The sprite work is amazing. The game actually looks really nice aside from the fog. reminds me of kurovadis' visuals and I love that game. The character designs so far are cool too with the bird ghost.
2. The atmosphere is nice. When the music started up when the ladder appeared in the apartment I felt a little creeped out like something was coming. Mizuki's theme sounds pretty cool too. Hopefully more music will be added where there's not.
3. Combat is pretty fun. landing hits is hard but pretty satisfying when pulled off. really like that spin slash.
4. Neat details like our girl falling asleep at a camp site or cooking fish on the fire is really cool. Hope the dev adds more small stuff like this since it gives the game more personality.
I'll update if things change after the chase scene since it's really hard but this has a lot of potential . I can see outside of the resident evil and Zelda influence there's a little dark souls in combat revolves around memorizing patterns and dealing with enemies despite limited movement. I'd definitely tone down the difficulty though or hopefully there's an easy mode coming up
Negatives:
1. The game doesn't tell you much at all. People here keep saying that's because it's a demo but to me it looks like an intentional design choice. Game is clearly trying to be pretty hard with the limited resources , enemies hitting like a damn truck , and limited action you can do with sp. While we might get more direction and resources in the final version I don't see things getting too much easier than the current product.
2. Fuck the main fog area. I can't see shit and the map is giant without too many notable landmarks . I don't see how the dev would think for someone to go all the way across the map for a key to use at the starting area. While getting lost in the overworld might be fixed when the map gets in the visibility caused me to fall down holes that I couldn't see at all. The weird blotches that appear blocked the chest with matches in it from view too.
3. The main character is really really slow. While you can dash to go slightly faster you use up precious sp you need to do... well anything in this game and you can't regen sp outside save points and I assume items later on. It'd be better if sp regens when you stand still or maybe add a sprint button that has less speed than the dash but you can move faster than a snail atleast.
4. Could use one or two more save points. coupled with the slow moving speed dying punishes you super hard. walking all the way from the bottom of the apartment to the top and redoing the puzzle to challenge the already difficult chase is annoying which could easily be solved by adding a save point on the balcony . If not saves maybe check points for when you die ? Game is already brutal.
5. Hit stun is ass. Bird bitch can combo you on walls and shave half your health in one go and you can't do anything about it. No I-frames on get up either.
positives :
1. The sprite work is amazing. The game actually looks really nice aside from the fog. reminds me of kurovadis' visuals and I love that game. The character designs so far are cool too with the bird ghost.
2. The atmosphere is nice. When the music started up when the ladder appeared in the apartment I felt a little creeped out like something was coming. Mizuki's theme sounds pretty cool too. Hopefully more music will be added where there's not.
3. Combat is pretty fun. landing hits is hard but pretty satisfying when pulled off. really like that spin slash.
4. Neat details like our girl falling asleep at a camp site or cooking fish on the fire is really cool. Hope the dev adds more small stuff like this since it gives the game more personality.
I'll update if things change after the chase scene since it's really hard but this has a lot of potential . I can see outside of the resident evil and Zelda influence there's a little dark souls in combat revolves around memorizing patterns and dealing with enemies despite limited movement. I'd definitely tone down the difficulty though or hopefully there's an easy mode coming up
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