I keeps telling you it's won't make any differentneed full save so bad :"(
u might have to test later who knows people might crash most of the timesI'm 99% sure this can be uncensored as the mosaics are a live2D render. You can see all the uncensored artwork in the spine files. I'm just really struggling to make sense of enc_lv2d.js in order to manipulate the mosaics. Anyone else who has more experience with this stuff want to take a look? You can find all relevant lines of code by searching for "mozaic".
I don't think such an edit would make the game crash. There will likely somewhere be a Boolean for enabling/disabling mosaic rendering. I also do know that there is a variable for "MozaicRoughness" which is essentially what the Japanese use to refer to a mosaic's resolution. The current value globally is set to 167. With the right number you could essentially increase the resolution to where it's as if the mosaic is not even there. Problem is whenever you edit this parameter in plugins.js it shows no change in the mosaics. This leads me to believe each individual instance of a mosaic has it's own roughness parameter in it's coding. Problem is I can't seem to locate where said parameters are.u might have to test later who knows people might crash most of the times
I see but I knew Japanese games always crash and glitch most of the time after modifying it's normalI don't think such an edit would make the game crash. There will likely somewhere be a Boolean for enabling/disabling mosaic rendering. I also do know that there is a variable for "MozaicRoughness" which is essentially what the Japanese use to refer to a mosaic's resolution. The current value globally is set to 167. With the right number you could essentially increase the resolution to where it's as if the mosaic is not even there. Problem is whenever you edit this parameter in plugins.js it shows no change in the mosaics. This leads me to believe each individual instance of a mosaic has it's own roughness parameter in it's coding. Problem is I can't seem to locate where said parameters are.
I have managed to glitch the game out a few times though causing a mosaic to not render. However it would be tedious to repeat the process that causes this each time a new mosaic shows up.
Error: Webglの読み込みがうまくいっていない可能性がございます。リセットして再度お試しください。
_0x737788.(anonymous function).release (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:624982)
_0x24459a._0x501491.(anonymous function) [as deleteRenderer] (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:637408)
_0x24459a._0x501491.(anonymous function).(anonymous function) [as release] (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:638467)
Game_Live2d.(anonymous function).(anonymous function) [as releaseModel] (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:64411)
_0x3229a8 (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:45269)
Game_Interpreter.(anonymous function).pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:45283)
Game_Interpreter.pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/MKR_PlayerSensor.js:1098:41)
Game_Interpreter.pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/TemplateEvent.js:411:41)
Game_Interpreter.pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/EventReSpawn.js:319:41)
Game_Interpreter.pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/CommonPopupCore.js:108:41)
Most of the Live2d folders has a file called texture_02.png which is censored. possibly replacing all of them with the correct uncensored textures would work.Saw a few days ago, but I haven’t found the file and modification method yet.
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Anybody have 1.0.3 version? Untranslated is fine, I can work with MTL.
I'm having exact same issue as well, anyone know the fix? I'm running it inside VMware on UbuntuDoes anyone else has this error? happens on the first night at the pub, the game stops after that. (playing on vmware)
View attachment 1406616
Code:Error: Webglの読み込みがうまくいっていない可能性がございます。リセットして再度お試しください。 _0x737788.(anonymous function).release (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:624982) _0x24459a._0x501491.(anonymous function) [as deleteRenderer] (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:637408) _0x24459a._0x501491.(anonymous function).(anonymous function) [as release] (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:638467) Game_Live2d.(anonymous function).(anonymous function) [as releaseModel] (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:64411) _0x3229a8 (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:45269) Game_Interpreter.(anonymous function).pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/enc_lv2d.js:182:45283) Game_Interpreter.pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/MKR_PlayerSensor.js:1098:41) Game_Interpreter.pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/TemplateEvent.js:411:41) Game_Interpreter.pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/EventReSpawn.js:319:41) Game_Interpreter.pluginCommand (chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/plugins/CommonPopupCore.js:108:41)
Well, 1.0.5 was more about bug fixesSo, what's the new content added for 1.0.5?
Do not use it for download, archive is password protected.You must be registered to see the links
Found a link for 1.0.5, but its crappy hosts.