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Hordragg

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Nah, I passed when I read about the bad ends. Just throwing out my opinion on them, not that anyone asked for it. It looks good, but I'm stubborn and will not obey, which I very much doubt is an acceptable choice in a game like this. Instead of coming up with anything for those of us that choose to NOT mindless obey, we'll just be cut off.
Oh, that choice actually does exist and is confirmed to be one way to play through the game. But like all things to good to be true, it comes with a catch: you need to make Shinigami see the reason behind your approach (that is romancing instead of corrupting the LIs) which she'll only do if you extend said love to her also. In game terms that's zero total corruption, at least two points of Shingami love, and picking the right choice at the right moment, which is asking her to stop.
 

YogSothoth1982

Devoted Member
Jun 26, 2018
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All that means is trial and error, the inability to determine a singular point of failure meaning I'd have to go through over and over again in the hope I hit the correct amount of acceptable choices to proceed, instead of simply identifying the point of fuck up and altering my decision. That's not better.
Well, I got it right the first time: 0 corruption points and the maximum possible love points with shinigami (I don't remember but I think there were 3 on my route) and choose to stop. It turns out that after checking it I hit the route I wanted the first time (it wasn't difficult to suspect that if it existed it was that, but just in case I checked)

In any case I installed the mod to know which choices gave love points and which corruption (although in most cases it isn't difficult to discover it, really).

Actually, if what you want is not to get the bad ending, it's best to get as much love as possible with shinigami (something easy) and then get a good amount of corruption points with the other LIs.

Oh, that choice actually does exist and is confirmed to be one way to play through the game. But like all things to good to be true, it comes with a catch: you need to make Shinigami see the reason behind your approach (that is romancing instead of corrupting the LIs) which she'll only do if you extend said love to her also. In game terms that's zero total corruption, at least two points of Shingami love, and picking the right choice at the right moment, which is asking her to stop.
It's what I did, and I hope it changes even a little bit the way shinigami treats the MC. :)
 
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RylokaLives!

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Jul 8, 2021
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Oh, that choice actually does exist and is confirmed to be one way to play through the game. But like all things to good to be true, it comes with a catch: you need to make Shinigami see the reason behind your approach (that is romancing instead of corrupting the LIs) which she'll only do if you extend said love to her also. In game terms that's zero total corruption, at least two points of Shingami love, and picking the right choice at the right moment, which is asking her to stop.
I'll admit I wasn't expecting that. Might actually give this a go instead of complaining about something I haven't actually played yet (god-fucking-forbid I actually play it before I shit on it, right?). That last sentence though, 'the right choice at the right moment', does that not simply equate to 'pick correct option or eat dick' as previously suggested?. Why give a choice that screws you out of the rest of it?. I fail to comprehend the purpose beyond frustrating the player and forcing repetition in an attempt to farm the correct amount of acceptable answers to proceed.

It's less about this in particular and more about the merit's (or complete and total lack there-of, in my mind) of bad endings in games like these.

Edit for clarification: more about the concept of bad ends than this game itself.
 

YogSothoth1982

Devoted Member
Jun 26, 2018
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I'll admit I wasn't expecting that. Might actually give this a go instead of complaining about something I haven't actually played yet (god-fucking-forbid I actually play it before I shit on it, right?). That last sentence though, 'the right choice at the right moment', does that not simply equate to 'pick correct option or eat dick' as previously suggested?. Why give a choice that screws you out of the rest of it?. I fail to comprehend the purpose beyond frustrating the player and forcing repetition in an attempt to farm the correct amount of acceptable answers to proceed.

It's less about this in particular and more about the merit's (or complete and total lack there-of, in my mind) of bad endings in games like these.

Edit for clarification: more about the concept of bad ends than this game itself.
I don't think it's hard to avoid the bad ending of the game: if you corrupt the LIs enough and get most of the love points with shinigami, you avoid it.

In any case, with 2 love points and 0 corruption, I think you have the option of letting Shinigami continue torturing you or begging her to stop. Personally, I don't find difficult to first choose the option of asking her to stop and see what happens (which in fact is the one that sounds the most logical to avoid being killed)
 

RylokaLives!

Newbie
Jul 8, 2021
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I don't think it's hard to avoid the bad ending of the game: if you corrupt the LIs enough and get most of the love points with shinigami, you avoid it.

In any case, with 2 love points and 0 corruption, I think you have the option of letting Shinigami continue torturing you or begging her to stop. Personally, I don't find difficult to first choose the option of asking her to stop and see what happens (which in fact is the one that sounds the most logical to avoid being killed)
My point is regarding the necessity of such an ending to begin with, what does either the player or the dev gain from locking you out like that?. We get annoyed and don't play it again, and the dev loses a player & possible customer. No one wins when you get a bad end. It's clear that in this, it's perfectly avoidable, I shan't debate that but very existence of such an ending seems egregiously unnecessary and serves no purpose than to deny the player for having the gall to act as they wished to. Why allow us play as we wish to if we're penalized for doing so?.

I'm really enjoying this little debate by the way so thank you for engaging with me.
 

Hisakatana

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May 31, 2020
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My point is regarding the necessity of such an ending to begin with, what does either the player or the dev gain from locking you out like that?. We get annoyed and don't play it again, and the dev loses a player & possible customer. No one wins when you get a bad end. It's clear that in this, it's perfectly avoidable, I shan't debate that but very existence of such an ending seems egregiously unnecessary and serves no purpose than to deny the player for having the gall to act as they wished to. Why allow us play as we wish to if we're penalized for doing so?.

I'm really enjoying this little debate by the way so thank you for engaging with me.
While I'm not a huge fan of bad ends in games such as these, I don't mind them (particularly if they have actual story bits and aren't just cut offs). I do have one example of how bad ends can actually help a game.

Let's say a game is trying to be somewhat grounded, obviously you can explore a lot in fiction but you always want to stay consistent with that universe's rules. Let's say the main character is in conflict with multiple people/factions/etc and has to avoid being on everybody's bad sides. If you don't give the player options to go against any of the people/factions (or only to some but not others), you're gonna feel railroaded and a "yes man" even when you don't like or don't agree with someone. If you're able to be antagonistic against everybody with no consequences, you lose the feeling of being grounded and nothing has the weight it used to. By letting the player go against some people but not everybody, you can strike that middle ground of feeling in control but also in a more realistic, grounded setting.

This isn't exactly what's happening in this game, but it is a bit similar. I don't think it needed a bad ending but it does give more weight to the need to either listen to Shinigami or to prove your point if you go against what she wants.
 

RylokaLives!

Newbie
Jul 8, 2021
27
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While I'm not a huge fan of bad ends in games such as these, I don't mind them (particularly if they have actual story bits and aren't just cut offs). I do have one example of how bad ends can actually help a game.

Let's say a game is trying to be somewhat grounded, obviously you can explore a lot in fiction but you always want to stay consistent with that universe's rules. Let's say the main character is in conflict with multiple people/factions/etc and has to avoid being on everybody's bad sides. If you don't give the player options to go against any of the people/factions (or only to some but not others), you're gonna feel railroaded and a "yes man" even when you don't like or don't agree with someone. If you're able to be antagonistic against everybody with no consequences, you lose the feeling of being grounded and nothing has the weight it used to. By letting the player go against some people but not everybody, you can strike that middle ground of feeling in control but also in a more realistic, grounded setting.

This isn't exactly what's happening in this game, but it is a bit similar. I don't think it needed a bad ending but it does give more weight to the need to either listen to Shinigami or to prove your point if you go against what she wants.
I refer you to my first comment.

" I don't mind a bad end if I'm obviously doing something stupid (bum-rush someone way bigger than you for example). You did not pick the right choice at some indeterminate point in the past and now game over.. thats a hard pass ".

I agree, but to antagonize everyone is stupid on the players part and deserving of a bad end. This is exactly where I find it to be acceptable. Again, in a game of this nature, i'm not going to repeat myself ad infinitum in the attempt to farm enough arbitrary points through dialogue options to continue. If presented with several bad options and a fail state, I may very well choose the fail state if it suits my character. For example if presented with the choice to save X, save Y, or die, receive a game over and save both, I will choose option C with zero salt. It's deserving of a fail state and has impact beyond 'not enough points farmed, please start over and farm again'. Which I outright will not do.

Not just because I'm stubborn but because repetition leads to boredom, and boredom leads to finding something else to do before I've farmed enough points by repeating ad nausium the same parts of the game I've already played X amount of times in my attempts to acquire enough points to continue in previous sessions.

I agree that under certain circumstances a fail state can have just as much, if not more impact that a success state, as par (per?) my previous example. Not having farmed enough points simply isn't one of them.
 
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Devil'sDad

Son of a...
Game Developer
Oct 14, 2017
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That is naughty.

When we plebs can play the latest version?
What latest version do you mean?

The last 0.5 version is out for the public and here.


My point is regarding the necessity of such an ending to begin with, what does either the player or the dev gain from locking you out like that?. We get annoyed and don't play it again, and the dev loses a player & possible customer. No one wins when you get a bad end. It's clear that in this, it's perfectly avoidable, I shan't debate that but very existence of such an ending seems egregiously unnecessary and serves no purpose than to deny the player for having the gall to act as they wished to. Why allow us play as we wish to if we're penalized for doing so?.

I'm really enjoying this little debate by the way so thank you for engaging with me.
You said that you haven't played the game yet, but still, arguing about the purposes of the bad endings? I don't think it's fair without the context. Try to play the game and then tell if you need to farm points or not. Or don't play it, then why argue about something you don't care about in the first place?

In my eyes purpose of currently existing bad ends are to close ways of where the story won't go.

There are two bad endings in MurMur. The first one is if you decided to reject all of the girls. I'm assuming the player would do that if they didn't like the girls to begin with, but there is no game left to play in that case. The plot is tied to all the girls.

The second bad ending is tied up to Shinigami as she is the main plot device. If you haven't earned enough corruption points then you basically didn't do what the deity controlling your life said you to do. And as logical as that, if you haven't been on the good side of her, why would she care even? I don't feel like scripting hours of gameplay just for you to fix relations with her. You had a chance before. On another hand I've admitted before that I set the bar of the points you needed a bit too high, so I will lower it. Besides that, there are three other options of how this scene can end.

And also I'm always open to suggestions of how to better up my game. :) But only to constructive ones.
 
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RylokaLives!

Newbie
Jul 8, 2021
27
26
What latest version do you mean?

The last 0.5 version is out for the public and here.




You said that you haven't played the game yet, but still, arguing about the purposes of the bad endings? I don't think it's fair without the context. Try to play the game and then tell if you need to farm points or not. Or don't play it, then why argue about something you don't care about in the first place?

In my eyes purpose of currently existing bad ends are to close ways of where the story won't go.

There are two bad endings in MurMur. The first one is if you decided to reject all of the girls. I'm assuming the player would do that if they didn't like the girls to begin with, but there is no game left to play in that case. The plot is tied to all the girls.

The second bad ending is tied up to Shinigami as she is the main plot device. If you haven't earned enough corruption points then you basically didn't do what the deity controlling your life said you to do. And as logical as that, if you haven't been on the good side of her, why would she care even? I don't feel like scripting hours of gameplay just for you to fix relations with her. You had a chance before. On another hand I've admitted before that I set the bar of the points you needed a bit too high, so I will lower it. Besides that, there are three other options of how this scene can end.

And also I'm always open to suggestions of how to better up my game. :) But only to constructive ones.
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Has it not already been established that point farming is a thing here?, specifically by you yourself " On another hand I've admitted before that I set the bar of the points you needed a bit too high, so I will lower it. ". <- point farming.

" If you haven't earned enough corruption points then you basically didn't do what the deity controlling your life said you to do" <- point farming. You just mentioned it yourself, twice.

And no I don't need personal experience to formulate a cogent opinion, I've never been shot or raped and I require precisely zero personal experience with these things to hold opinions on them. That logic doesn't hold up to scrutiny. That being said, I'm not trying to cuss out you or your game, this thread just happened to take the brunt, as stated, I'm arguing against the concept of 'not enough points farmed, game over' bad endings. I didn't expect to get into a several hour debate with multiple people when I made that first comment.

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, careful not to cut yourself on that edge there pal, looks sharp.

Anyway I've drawn the ire of the dev so I'm going to make myself scarce. I still maintain 'Not enough points farmed' is a underwhelming reason for a bad end though.
 

YogSothoth1982

Devoted Member
Jun 26, 2018
8,485
11,664
My point is regarding the necessity of such an ending to begin with, what does either the player or the dev gain from locking you out like that?. We get annoyed and don't play it again, and the dev loses a player & possible customer. No one wins when you get a bad end. It's clear that in this, it's perfectly avoidable, I shan't debate that but very existence of such an ending seems egregiously unnecessary and serves no purpose than to deny the player for having the gall to act as they wished to. Why allow us play as we wish to if we're penalized for doing so?.

I'm really enjoying this little debate by the way so thank you for engaging with me.
Well, I, who am extraordinarily rare, don't see more than one ending in games. That implies that reaching a bad ending isn't exactly to my liking.

I don't like bad endings, but if they are easily avoidable (or I can have a guide that tells me how to do it), then they don't usually bother me. Although you are right in that many times they seem more like a punishment for not doing what the developer wants (in this case, however, I think they make sense: you can choose to win love points or not with shinigami on various occasions, you have many occasions to increasing the corruption of the other LIs, reaching a point where you haven't corrupted the LIs and you haven't bothered to improve your relationship with shinigami is simply a call to disaster)

I'm not going to debate whether the number of corruption points is high or not, I just know that it doesn't seem difficult to get it if you decide to get along with shinigami (in fact with 0 you can achieve it if you get enough points with her).

The worse is your relationship with shinigami, the more likely you are to fail (something otherwise logical), presumably it will be less demanding the better your relationship with her. If your relationship is non-existent, then surely, either you fail the request or you need to demonstrate a capital dedication to her request.

I think the bad endings in this case are well justified by the above argumentation. Although they certainly don't make me particularly excited.

What latest version do you mean?

The last 0.5 version is out for the public and here.




You said that you haven't played the game yet, but still, arguing about the purposes of the bad endings? I don't think it's fair without the context. Try to play the game and then tell if you need to farm points or not. Or don't play it, then why argue about something you don't care about in the first place?

In my eyes purpose of currently existing bad ends are to close ways of where the story won't go.

There are two bad endings in MurMur. The first one is if you decided to reject all of the girls. I'm assuming the player would do that if they didn't like the girls to begin with, but there is no game left to play in that case. The plot is tied to all the girls.

The second bad ending is tied up to Shinigami as she is the main plot device. If you haven't earned enough corruption points then you basically didn't do what the deity controlling your life said you to do. And as logical as that, if you haven't been on the good side of her, why would she care even? I don't feel like scripting hours of gameplay just for you to fix relations with her. You had a chance before. On another hand I've admitted before that I set the bar of the points you needed a bit too high, so I will lower it. Besides that, there are three other options of how this scene can end.

And also I'm always open to suggestions of how to better up my game. :) But only to constructive ones.
I'm going to continue avoiding the corruption points and improving the MC's relationship with Shinigami (she has saved the MC's life, the minimum is to try to have the best possible relationship with her, even if you don't literally comply with her request)
 

Devil'sDad

Son of a...
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Oct 14, 2017
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Has it not already been established that point farming is a thing here?, specifically by you yourself " On another hand I've admitted before that I set the bar of the points you needed a bit too high, so I will lower it. ". <- point farming.

" If you haven't earned enough corruption points then you basically didn't do what the deity controlling your life said you to do" <- point farming. You just mentioned it yourself, twice.

And no I don't need personal experience to formulate a cogent opinion, I've never been shot or raped and I require precisely zero personal experience with these things to hold opinions on them. That logic doesn't hold up to scrutiny. That being said, I'm not trying to cuss out you or your game, this thread just happened to take the brunt, as stated, I'm arguing against the concept of 'not enough points farmed, game over' bad endings. I didn't expect to get into a several hour debate with multiple people when I made that first comment.

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, careful not to cut yourself on that edge there pal, looks sharp.

Anyway I've drawn the ire of the dev so I'm going to make myself scarce. I still maintain 'Not enough points farmed' is a underwhelming reason for a bad end though.
You just ignored everything I said and took my words out of the context. Okay. And yes, you need to experience the game or movie you're reviewing to form a coherent point out of it. Otherwise, it's a pointless conversation. You're arguing against a concept which you haven't even seen by yourself to form an opinion about.

*I've been told by friends that this was a bad movie, so I think it has a bad plot.*

I'm actually kind of confused about trying to make a point from something that obvious. And I'm not saying that everyone should play my game no matter what. But arguing against something you haven't even tried yet. Do I really have to explain that it's not working that way? Oh, and yes, you're talking about the game, in the game thread. You're talking about how bad ends are *bad*. You're talking about my game having a point farming. So "That being said, I'm not trying to cuss out you or your game." sounds like a bad way of being irresponsible for your own words.

Also, rape = bad end in the game? I'm sorry, but no. That's a low blow to use such comparisons.
 

Devil'sDad

Son of a...
Game Developer
Oct 14, 2017
199
1,674
I'm going to continue avoiding the corruption points and improving the MC's relationship with Shinigami (she has saved the MC's life, the minimum is to try to have the best possible relationship with her, even if you don't literally comply with her request)
Relations with Shinigami is to win over her, prove something to her. So that's why they're difficult. And that exact scene with a second bad ending for the game is a first step in setting good relations with her. Lewdly or not.
 

RylokaLives!

Newbie
Jul 8, 2021
27
26
You just ignored everything I said and took my words out of the context. Okay. And yes, you need to experience the game or movie you're reviewing to form a coherent point out of it. Otherwise, it's a pointless conversation. You're arguing against a concept which you haven't even seen by yourself to form an opinion about.

*I've been told by friends that this was a bad movie, so I think it has a bad plot.*

I'm actually kind of confused about trying to make a point from something that obvious. And I'm not saying that everyone should play my game no matter what. But arguing against something you haven't even tried yet. Do I really have to explain that it's not working that way? Oh, and yes, you're talking about the game

, in the game thread. You're talking about how bad ends are *bad*. You're talking about my game having a point farming. So "That being said, I'm not trying to cuss out you or your game." sounds like a bad way of being irresponsible for your own words.

Also, rape = bad end in the game? I'm sorry, but no. That's a low blow to use such comparisons.
Yes, you're right. I concede.
 

Hordragg

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Apr 2, 2019
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I refer you to my first comment.

" I don't mind a bad end if I'm obviously doing something stupid (bum-rush someone way bigger than you for example). You did not pick the right choice at some indeterminate point in the past and now game over.. thats a hard pass ".

I agree, but to antagonize everyone is stupid on the players part and deserving of a bad end. This is exactly where I find it to be acceptable. Again, in a game of this nature, i'm not going to repeat myself ad infinitum in the attempt to farm enough arbitrary points through dialogue options to continue. If presented with several bad options and a fail state, I may very well choose the fail state if it suits my character. For example if presented with the choice to save X, save Y, or die, receive a game over and save both, I will choose option C with zero salt. It's deserving of a fail state and has impact beyond 'not enough points farmed, please start over and farm again'. Which I outright will not do.

Not just because I'm stubborn but because repetition leads to boredom, and boredom leads to finding something else to do before I've farmed enough points by repeating ad nausium the same parts of the game I've already played X amount of times in my attempts to acquire enough points to continue in previous sessions.

I agree that under certain circumstances a fail state can have just as much, if not more impact that a success state, as par (per?) my previous example. Not having farmed enough points simply isn't one of them.
I, Collin White, son of a demon of a mother and a coward of a father, hereby commence my oath that will forever bind me to you. […] – from The DeLuca Family

I will always pick up the gun, point it at my temple, speak my oath to Luna and pull the trigger. That is the only sensible choice to me. If it led to a game over I would happily accept it as my canonical ending. So I do get you very well.

That being said, I do follow Devil'sDad's reasoning. And like BlasKyau, I too think the game overs in this title do make sense from a story perspective. Granted, they aren't strictly necessary and possibly could be reworked into something different, they also allow the dev to keep the general story line on track without needing to write widely varying paths into it – (hopefully) focusing on side content instead.

As has been stated by others already, reaching the thresholds isn't hard. I for one could've passed that scene based on either Shinigami love or total corruption alone and I was going for an even split of love and corruption. You also won't need to keep track of total corruption if you're being courteous with Shinigami, as the former matters not as long as you've got at least three love points with the latter. So avoiding the game over can be boiled down to being nice to Shinigami on just three choices.

I hope you'll still be giving this a try. As long as you're not put off by Shingami's character and demeanor you'll be fine. Also, it has Sophie in it. :love:
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Ah, regarding Sophie, there'll be some petplay later on where she calls you her master. See this post about how to alter her lines non-intrusively should that not be your thing.
 

RylokaLives!

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Jul 8, 2021
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I just described this on the identification thread that lead me back here, apparently I have played this. The fucking irony is exquisite and by no means lost on me. What a fucking idiot I must look like.

Could that have been more poetic?. Fucking hell.
 

YogSothoth1982

Devoted Member
Jun 26, 2018
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Relations with Shinigami is to win over her, prove something to her. So that's why they're difficult. And that exact scene with a second bad ending for the game is a first step in setting good relations with her. Lewdly or not.
I'm more into romantic relationships (you may be suspected that by my choices), so I hope I can develop a rather romantic relationship with her (and not so much lewd)

For now I think I'm on the right path for this to happen.

I hope you'll still be giving this a try. As long as you're not put off by Shingami's character and demeanor you'll be fine. Also, it has Sophie in it. :love:
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I can't say that Shinigami is the LI that I like the most. In any case, I hope my perception of her changes even a little.

Ah, regarding Sophie, there'll be some petplay later on where she calls you her master. See this post about how to alter her lines non-intrusively should that not be your thing.
It was very useful to me. Although I don't remember now what word I used... (y)
 

Askovan

Newbie
May 22, 2017
35
33
So first of all...
i love this game! the girls are all incredibly well thought out, well rendered and designed. Amazing work with the HS engine. ( though on a personal note i find Helens and Kates breast a tad too big but thats just me. Still adore them to death.)

Now. I do have a question. I installed the Incest patch by default bc of a misunderstanding. I thought it would DEactivate Incest. Not that i have a particular problem with it, on the contrary i find our cultural standing toward Incest a bit of a joke from a biological standpoint since it only causes real issues after 3rd generation of continuus inbreeding. but i digress.
Now i have seen the game with Incest on and i liked it that way, but i also want to see the non Incest content. Sadly deinstalling doesnt seem to work. i deleted the patch file from the incest patch and only got crash reports later when i tried to open the 2nd page on the girl info page and liz´s notes were blank.
Unpacked the game in a new folder only with the walkthrough patch but incest still seem to be active.

Thanks for this amazing game, cant wait to have more to see of the girls (hopefully some real sex next time?)
and thanks in advance for help with this.
 
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Scrubberino

Newbie
Aug 9, 2019
99
103
So first of all...
i love this game! the girls are all incredibly well thought out, well rendered and designed. Amazing work with the HS engine. ( though on a personal note i find Helens and Kates breast a tad too big but thats just me. Still adore them to death.)

Now. I do have a question. I installed the Incest patch by default bc of a misunderstanding. I thought it would DEactivate Incest. Not that i have a particular problem with it, on the contrary i find our cultural standing toward Incest a bit of a joke from a biological standpoint since it only causes real issues after 3rd generation of continuus inbreeding. but i digress.
Now i have seen the game with Incest on and i liked it that way, but i also want to see the non Incest content. Sadly deinstalling doesnt seem to work. i deleted the patch file from the incest patch and only got crash reports later when i tried to open the 2nd page on the girl info page and liz´s notes were blank.
Unpacked the game in a new folder only with the walkthrough patch but incest still seem to be active.

Thanks for this amazing game, cant wait to have more to see of the girls (hopefully some real sex next time?)
and thanks in advance for help with this.
That's because the incest patch probably doesn't just add a file or two, but replaces files with the same name, that are present in the non-incest version.

Deleting those just makes the game unstable when it tries to access the files, so you'd need the standard versions of those files in order for Liz and Kate to be 'totally not your family'.

Edit: nvm it's just a patch.rpyc file, I was talking out of my ass I guess.
Thought I'd upload the files for you so you can switch between versions, but it looks like it's a little different from what I thought.

Did you start a new game after deleting the patch file?
 

Hordragg

Lesser-Known Mesmer
Donor
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Apr 2, 2019
3,006
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So first of all...
i love this game! the girls are all incredibly well thought out, well rendered and designed. Amazing work with the HS engine. ( though on a personal note i find Helens and Kates breast a tad too big but thats just me. Still adore them to death.)

Now. I do have a question. I installed the Incest patch by default bc of a misunderstanding. I thought it would DEactivate Incest. Not that i have a particular problem with it, on the contrary i find our cultural standing toward Incest a bit of a joke from a biological standpoint since it only causes real issues after 3rd generation of continuus inbreeding. but i digress.
Now i have seen the game with Incest on and i liked it that way, but i also want to see the non Incest content. Sadly deinstalling doesnt seem to work. i deleted the patch file from the incest patch and only got crash reports later when i tried to open the 2nd page on the girl info page and liz´s notes were blank.
Unpacked the game in a new folder only with the walkthrough patch but incest still seem to be active.

Thanks for this amazing game, cant wait to have more to see of the girls (hopefully some real sex next time?)
and thanks in advance for help with this.
The setting is committed to persistent storage. To undo the patch you need to set persistent.love_enabled = False. Either by way of the console (see ) or through your own patch file. In case of the latter create a .rpy file with the following contents in the game's game directory :
Python:
init 999 python:
    persistent.love_enabled = False
Scrubberino, the above is all the incest patch does, albeit with True instead of False.

On a sidenote, actually not needed for this title but maybe handy for others: as the WT mod does not distribute the original .rpyc files of the game, you should unpack them alongside the modded files for maximum save compatability with the official version (see ).
 
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