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None of this explanation for the need to rework the game makes any sense. The stated reason for the rework is stated as:
"MurMur had a render almost per each line of text. And while I love how the game looks with this. The purpose of which this feature serves is not worth it's many downsides. Most important of them is how long it takes for me to render so many renders. ... The ratio of renders per line of text will be reduced by three or slightly more times in a whole game. This will remove the need for such numerous renders in the future updates."
Umm. Yea.
First of all, not sure why the dev is referring to "renders" or referring to rendering time. Since this game is based on Honey Select, there isn't any rendering. Honey Select developers frequently mislead their fans by calling their images "renders", implying that part of the development time is rendering time, as with Daz or Blender. It should really be called "posings", since you just pose the image and then screenshot or save for an instant image.
Ok, so the dev wants to reduce the images from one image per line of text to one image per 3 or 4 lines of text. Ok, fine. But why redo all the old work? Why not just create fewer images per line of text for the next update? Nobody will notice the ratio change, and if they do, they will think about it for about 5 seconds, and then go back to playing the game. If you are extremely anal-retentive, just delete 2/3rs of the images for the existing game (pick your favorite of the 3 per 3 lines of dialog), and then it will be consistent, not that a single player will care.
Honestly, I have seen lots of sketchy, misleading, and self-justifying reasons for rework, but changing the number of posings per dialog line? This has to be the most bizarre, nonsensical reason of all.
Finally, can anyone explain why changing the number of lines of dialog per image takes 15 months? This seems like either zero weeks of rework, just make the next update as usual, of if you are extremely anal-retentive, a few days of work to go back and delete a bunch of images, and then modify the code to now show 1 image per dialog and instead only change images every 3 lines of dialog.
What am I missing here?