Firstly, thank you for your passionate and honest feedback. We greatly value our players' opinions, as they enable us to continuously enhance the experience we offer.Gonna be real here and not mince words regarding the new "mechanic":
1. As much as we want to fool ourselves, this right here is a Visual Novel, not a "game" in the basic definiton of it, so no need to turn it into something that it's clearly not. It should, however (in my opinion), be treated more like an "advanced" book, and much like I can leisurely read a book and form my own thoughts on my own pace, so should be the case here, not limiting me to "think fast or else" (which is plain asinine).
2. Let's hypothetically assume this is in fact a game, like you wanna call it. Take a look at the current games on the market and people's dislikes about game mechanics in general.
You want to treat this as a game, but then you go add one of the most hated and annoying mechanics in games: QTE's, and with negative consequences if you don't click the button fast enough ? come on...
(Not to mention that even then, you're not doing the QTE's "right", starting the stopwatch when you still have a whole paragraph of crap to read, clearly only meant to waste time and put more pressure on you, and not at the moment of choice, is a major dick move, furthermore, you're shooting yourself in the leg with this, making readers/players not even care/concentrate on what they are reading, but instead fast forwarding to the choice, so that the timer won't give them a bad ending.)
Sorry for that little outburst, as I'm going through the opening of the chapter, it just baffles me how dumb this idea is, and you were doing so good, and then this ? It's like you didn't even think before implementing this. shame...
3. This one is short: Give me one reason why it's needed, other than to put unnecessary stress and pressure on the reader/player (whatever you wanna call us) ? (And don't give me that lame scripted excuse of "testing my reading speed, hand reflexes blah blah blah", what are you, my fitness coach or gym teacher ? Did I sign up for a physical and mental test without even knowing ?)
Side note: Don't get me wrong, I think you've got a great game on your hands, and I truly love and enjoy the story, but perhaps let's focus on more content and less about adding unwanted and unneeded features, that serve only as a detriment to this otherwise, fantastic game ? that would be awesome
and it's extra hard on me because I have a reading disabilityFirstly, thank you for your passionate and honest feedback. We greatly value our players' opinions, as they enable us to continuously enhance the experience we offer.
1. Your point about the "Visual Novel" genre is well-taken. We understand that the inherent value of our game lies in its story and the immersion it offers, rather than quick-paced action or reflexive responses. Our intent with the time-sensitive mechanic was to explore a potential layer of engagement and urgency, however, we recognize that this approach may not resonate with every player's preferences and it may deviate from the primary focus of our game.
2. We understand your frustration with Quick Time Events (QTEs), especially if they disrupt the reading flow or narrative immersion. We hoped that these would add an element of surprise and challenge, yet we can see how they can be viewed as an interruption or even a source of anxiety. Regarding the time management of the QTEs, your feedback provides important insights and we appreciate the call to review the timing placement.
3. The intent behind the new mechanic was to introduce a sense of spontaneity and unpredictability, enhancing the feeling of being part of a dynamic, evolving story. However, we understand that the added stress and pressure may not align with the relaxing, introspective experience many of our players seek.
The points you raise are completely valid, and we're grateful that you've highlighted these issues to us. Player enjoyment is at the heart of our development philosophy, so feedback like yours is instrumental in steering our direction.
We want to assure you that we take your feedback very seriously and will take it into account as we review this mechanic and our future development plans. Our primary focus remains to create a rich narrative experience, and we are dedicated to improving our game in alignment with this core vision.
Again, thank you for your constructive feedback, and we hope that you will continue to enjoy the story we are building.
NiiChan
Finally got the masses to get you to remove that thing.... We just wanna fap or cry in peaceWe've decided the remove the QTE completely from the game. A new build will be posted in a few hours for...
... public release.
Or at least on my end.
View attachment 2700960
It was your idea, don't point fingers at me.Finally got the masses to get you to remove that thing.... We just wanna fap or cry in peace
Never mind the QTE. What we really want is that secret folder of yours.Changelog:
- Removed QTE
Never mind the QTE. What we really want is that secret folder of yours.
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Who wouldn't want to wake up in a timeline where Ryse stands uncontested at the top of the gaming Olympus? Just imagine, a world where every narrative-driven game incorporates QTEs, following Ryse's extraordinary example. Truly, a tantalizing thought.Adding QTE to make it more like a game...what dark fucking timeline did I wake up in. Glad that was reconsidered but shit...did this timeline praise Ryse? Too horrible to imagine such.