This game looks beautiful, most of the models are great, the animations are great too, but it's a whole lot of work, slowed down by a lot of bugs, with little payoff to reward all that hard work. Time moves way too fast also. Can only do a couple things during the day then it's another repetitive dream sequence, then start over.
I don't understand why there is a need for grinding and punishing artificial time constraints in these types of games. Making money in this game is pretty brutal too. Clicking 100 very similar icons, with a time limit, to make 100 bucks. The gameplay of the mini games isn't fun, so what purpose do they serve? They just seem like tedious methods to prolong the game. In other words it's mostly just padding because there really isn't much meat to this game without them.
The photoshoot with Emily was great (even though it seems like every damn game has a photoshoot), but apparently with "extra" content, it's better. Same with the nurse's sex scene. That's fine if that's the way the dev wants to do it, but to me it seems kind of sleazy. Like, "Hey, try my really buggy, unfinished game with very little content, but if you want to see what little good content there is, you pay extra." I know, we're not paying anyway, but it's the principle that counts!