PhoenixRage23

Active Member
May 24, 2020
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The one thing I would change about part 2 is having the option to see the choices about the different content as in part 1. Seeing what choices such as who's pregnant and the points for the college girls in the house helps out a lot. Plus being able to change those just in case you want to see a different outcome. The new UI for part 2 I think isn't as clean looking as part 1. To me it just looks disorganized. Plus seeing all the funny sayings after knocking up the women made me laugh. At least in part 1 I could see what LI's were knocked up. Still a really great game. Not sure how I missed it on here.
 
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Mommysbuttslut

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Feb 19, 2021
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The one thing I would change about part 2 is having the option to see the choices about the different content as in part 1. Seeing what choices such as who's pregnant and the points for the college girls in the house helps out a lot. Plus being able to change those just in case you want to see a different outcome. The new UI for part 2 I think isn't as clean looking as part 1. To me it just looks disorganized. Plus seeing all the funny sayings after knocking up the women made me laugh. At least in part 1 I could see what LI's were knocked up. Still a really great game. Not sure how I missed it on here.
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Zalakijin

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Aug 12, 2022
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Today at 12:22 AM
AlexTorch said:
You are doing a great job in the way the game is, and to be complete clear, my intention on "not the fastest" was not in any an negative way (there is a really small group of developers that i know that can keep both good content and constant updates, like you do), i really like the game the way is, i may not complete agree with some of the choices of the mc but i understand those, and keeping the game the way is (30-45 days/120-150 minutes of playtime) for me is a way to keep with the games that i like.
Also yeah I can say that everyone would love to have 1,500 renders/9,000 words every 15 days, but we need to be real, anyone that even remotely played with renders and writing know that this is almost impossible.
I wasn't accusing you of scorning My Dorm, don't worry. I only did an objective analysis with numbers. I think getting a balance between content and time is hard.
The first 14 updates (0.2 until 0.11A) took an average of exactly 30 days with 1,003 renders/17,151 words with inconsistent sizes (ranging 331-2,804 renders and 10,014-25,213 words)
The last three updates (Part 2) have taken 41 days with 3,770 renders/25,232 words on average, much more consistent in size.
I'm more comfortable with the bigger updates, since I can explain more story in each of them.


Personaly i like the way you do your job, i prefer bigger update even if it take 2 month to come out, and looking at the avarage render by day it's clearly more done in 41 days than in 30 days so nobody can complain :D and even your "more little" update are more than many big update of some game and in less time ^^
 
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Trope95

Formerly 'TropecitaGames'
Game Developer
Apr 11, 2022
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You know I will always take any chance of laughing at myself. Shit! I even created a meta-dev and a meta-game to self-laugh at me! Being a dev who thinks too highly about himself and takes himself too seriously should be boring. :ROFLMAO:

Personaly i like the way you do your job, i prefer bigger update even if it take 2 month to come out, and looking at the avarage render by day it's clearly more done in 41 days than in 30 days so nobody can complain :D and even your "more little" update are more than many big update of some game and in less time ^^
Thanks!
The averages can be misleading in the first updates I was (and I still am) learning how things worked. The first updates also didn't have animations (there was no sex in 0.2, 0.3, 0.4.5, and 0.7), so the render count was only through still images (animations add up a lot of renders with a fraction of the time per render needed to pose stills).
However, you are right about one thing. It's more efficient to do longer updates because the release process (compile, upload, publish, player service, etc.) takes the same time in a small update as in a bigger one. So the longer the dev cycle, the less it impacts. It's not the same spending 3 days in releasing when you publish every 15 days (20%) than in 60 days (5%). It leaves less days to get the developing work done.
 

PhoenixRage23

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May 24, 2020
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Not sure how I missed that playing part 2. I have to say that the models are done really well. Especially the redheads. Here's hoping to have 3somes in the future. Maybe even a 4some with Nora, Erika, Daphne and the MC. Or even Daphne, Erika, Emma and the MC. Can't wait for a 3some with Martha, Nora and the MC. That would be one of the best especially when we start getting to see the pregnancies down the road.
 
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PhoenixRage23

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May 24, 2020
794
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You know I will always take any chance of laughing at myself. Shit! I even created a meta-dev and a meta-game to self-laugh at me! Being a dev who thinks too highly about himself and takes himself too seriously should be boring. :ROFLMAO:


Thanks!
The averages can be misleading in the first updates I was (and I still am) learning how things worked. The first updates also didn't have animations (there was no sex in 0.2, 0.3, 0.4.5, and 0.7), so the render count was only through still images (animations add up a lot of renders with a fraction of the time per render needed to pose stills).
However, you are right about one thing. It's more efficient to do longer updates because the release process (compile, upload, publish, player service, etc.) takes the same time in a small update as in a bigger one. So the longer the dev cycle, the less it impacts. It's not the same spending 3 days in releasing when you publish every 15 days (20%) than in 60 days (5%). It leaves less days to get the developing work done.
I have to agree with the bigger updates. I would rather wait for a longer period with more content than just a bunch of mini updates with 5 minutes of content.
 

acowasto

Active Member
Nov 6, 2017
532
1,003
You know I will always take any chance of laughing at myself. Shit! I even created a meta-dev and a meta-game to self-laugh at me! Being a dev who thinks too highly about himself and takes himself too seriously should be boring. :ROFLMAO:
Not everyone is self aware and capable of laughing and joking about himself. But that's the best kind of humor in my opinion.
And it's also my kind of humor. Becuase world is but a circus, my life nothing but a joke, and I am the clown.

Thanks!
The averages can be misleading in the first updates I was (and I still am) learning how things worked. The first updates also didn't have animations (there was no sex in 0.2, 0.3, 0.4.5, and 0.7), so the render count was only through still images (animations add up a lot of renders with a fraction of the time per render needed to pose stills).
However, you are right about one thing. It's more efficient to do longer updates because the release process (compile, upload, publish, player service, etc.) takes the same time in a small update as in a bigger one. So the longer the dev cycle, the less it impacts. It's not the same spending 3 days in releasing when you publish every 15 days (20%) than in 60 days (5%). It leaves less days to get the developing work done.
Add to that software not cooperating all the time, accidents like you wrote earlier about having to redone an animation, and from 15 days between updates you actually worked 9, because beside doing releases for 3 days you also wasted 3 days on solving problems.

On the other hand, if developer is having way too much time between his releases, like more than three months, he may get lazy. And, let's be honest, after such long time people tend to expect more, even if developer was working his ass on it.

That's why I think around a month between game updates is just sweet right spot. Dev is having enough time to do it, fix some errors, do some bughunting and release it without having to worry too much about deadline, people won't expect that much of him, because that's not that long between updates. Also, if I recive my paycheck around time of a game update around I have a simple good reminder I should support those developers. Of course, if I have some cash to spare.
 
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PhoenixRage23

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May 24, 2020
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I agree, I would rather wait 3-6 months for longer play time than 3 minutes of play time every month or so.
Some games that I've played consistently come out with updates about every month. That's great, but some of that equates to maybe 10 to 15 minutes of new game time depending on how many images that get done. Some of them don't even have any music, background noise or sound effects. I'm sure that helps with production time, but it makes the game pretty boring.
 
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Mommysbuttslut

Engaged Member
Feb 19, 2021
3,443
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Some games that I've played consistently come out with updates about every month. That's great, but some of that equates to maybe 10 to 15 minutes of new game time depending on how many images that get done. Some of them don't even have any music, background noise or sound effects. I'm sure that helps with production time, but it makes the game pretty boring.
I think if you view your game development as a growing business then more frequent updates are a better move. The more you release the more often you're on the front page of the latest updates. Not much better publicity than front page of latest updates for adult game makers.
Plus there's some major degens out there (me, I'm a major degen) who've got close to a terabyte of porn games on there computer and 3 month long development cycles just make me forget characters, plot, or sometimes even that I was ever even playing said game. So you win some and you lose some but overall I think from a business perspective you're better off with monthly updates. A game's fans will either just skip every second update to make up for shorter development or won't mind shorter playtimes.
 
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Trope95

Formerly 'TropecitaGames'
Game Developer
Apr 11, 2022
2,365
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I have to agree with the bigger updates. I would rather wait for a longer period with more content than just a bunch of mini updates with 5 minutes of content.
I agree, I would rather wait 3-6 months for longer play time than 3 minutes of play time every month or so.
Some games that I've played consistently come out with updates about every month. That's great, but some of that equates to maybe 10 to 15 minutes of new game time depending on how many images that get done. Some of them don't even have any music, background noise or sound effects. I'm sure that helps with production time, but it makes the game pretty boring.
Taking into account the aforementioned dev who measures his games at 14,000 words/hour of playtime, the smallest My Dorm update would have been 43 minutes... published in 12 days. I almost didn't sleep in those 12 days and invested my vacation on that update. Around 16-18 hours working every day.

I'm more on the line of measuring mine at 11,000 words/hour based on my playtests, so around 55 minutes.
The biggest one is 2h27 minutes in 45 days.

Not everyone is self aware and capable of laughing and joking about himself. But that's the best kind of humor in my opinion.
And it's also my kind of humor. Becuase world is but a circus, my life nothing but a joke, and I am the clown.



Add to that software not cooperating all the time, accidents like you wrote earlier about having to redone an animation, and from 15 days between updates you actually worked 9, because beside doing releases for 3 days you also wasted 3 days on solving problems.

On the other hand, if developer is having way too much time between his releases, like more than three months, he may get lazy. And, let's be honest, after such long time people tend to expect more, even if developer was working his ass on it.

That's why I think around a month between game updates is just sweet right spot. Dev is having enough time to do it, fix some errors, do some bughunting and release it without having to worry too much about deadline, people won't expect that much of him, because that's not that long between updates. Also, if I recive my paycheck around time of a game update around I have a simple good reminder I should support those developers. Of course, if I have some cash to spare.
I agree with you. I laugh at almost everyone, but the one I most laugh at is myself.
Longer development cycles have advantages, like being able to solve problems. And if there are no problems, you can do bigger updates.
Ultra-long development cycles (beyond 3 months) aren't for me. It's risky to have 90 days in front of you, so perhaps one day you won't be in the mood to code, write, or render. Another day you prefer to do something else, etc. And then the deadline looms on the horizon, only 30 days to go, and you are at 30% of the update when you should be at 66%. You can work like a madman to recover that lost time, decrease quality or quantity, or delay the update.
With a 5-7 weeks development cycle, you don't have time to procrastinate unless you plan for a 250 render/4,000 word/20-minute playtime update.

can someone tell me how to import a save
all I get is a big black box with a little blue box inside
If you played v.0.12 until the end, you will get this screen
1707739227380.png
Where it saves automatically.

Once you start with Part 2, you can import your save and it will look like this:
1707739303421.png
It doesn't import normal saves. Only those done automatically on that screen
 

Skargaroth

Active Member
Oct 19, 2020
693
1,002
Taking into account the aforementioned dev who measures his games at 14,000 words/hour of playtime, the smallest My Dorm update would have been 43 minutes... published in 12 days. I almost didn't sleep in those 12 days and invested my vacation on that update. Around 16-18 hours working every day.

I'm more on the line of measuring mine at 11,000 words/hour based on my playtests, so around 55 minutes.
The biggest one is 2h27 minutes in 45 days.


I agree with you. I laugh at almost everyone, but the one I most laugh at is myself.
Longer development cycles have advantages, like being able to solve problems. And if there are no problems, you can do bigger updates.
Ultra-long development cycles (beyond 3 months) aren't for me. It's risky to have 90 days in front of you, so perhaps one day you won't be in the mood to code, write, or render. Another day you prefer to do something else, etc. And then the deadline looms on the horizon, only 30 days to go, and you are at 30% of the update when you should be at 66%. You can work like a madman to recover that lost time, decrease quality or quantity, or delay the update.
With a 5-7 weeks development cycle, you don't have time to procrastinate unless you plan for a 250 render/4,000 word/20-minute playtime update.


If you played v.0.12 until the end, you will get this screen
View attachment 3348121
Where it saves automatically.

Once you start with Part 2, you can import your save and it will look like this:
View attachment 3348123
It doesn't import normal saves. Only those done automatically on that screen
Ah I saved it directly on that screen
will load the 1st part back up then
 
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Trope95

Formerly 'TropecitaGames'
Game Developer
Apr 11, 2022
2,365
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I think if you view your game development as a growing business then more frequent updates are a better move. The more you release the more often you're on the front page of the latest updates. Not much better publicity than front page of latest updates for adult game makers.
Plus there's some major degens out there (me, I'm a major degen) who've got close to a terabyte of porn games on there computer and 3 month long development cycles just make me forget characters, plot, or sometimes even that I was ever even playing said game. So you win some and you lose some but overall I think from a business perspective you're better off with monthly updates. A game's fans will either just skip every second update to make up for shorter development or won't mind shorter playtimes.
I agree and disagree with you. The front page is a big promotion boost. Some players who haven't played the game will discover it. But it's a very short-time boost. My Dorm's update was published on Saturday. It's the last game on the 3rd page. One more game and it will be on the 4th.
How much have I increased my subscribers in those 2-3 days? Less than 1%. And we are talking about the update some players labeled as the best ever. My numbers are public (I'm transparent in that and almost in everything that doesn't include spoilers) and you can check it.
So, from a business perspective, it isn't a great boost.

From a perspective of service to players (both subscribers and free), you have the Question of Speed in Battleships (armor, speed, guns) where increasing one and keeping another equal decreases the last one. In AVNs you have speed, quality, and content. The more content with the same speed means less quality. The more speed with the same quality means less content. And so on.

I am now on my 21st development day for the next update. I'm at 13,660 words and 2,847 renders. I could publish it in 4-5 days: finishing rendering a scene would mean 178 more renders (until 3,025), translating, testing, and proofreading. Adding music/SFX, compiling, uploading, and releasing. Everyone would complain the update was short as hell. I would lose subscribers instead of gaining 1%.

Some days ago, someone (unfairly) compared the quantity of content in My Dorm with another game (215 renders/4,000 words/~monthly update) complaining about that game's content per release. I won't compare My Dorm to any other game because every dev has his/her circumstances, but if I release an update in a month with 215 renders and 4,000 words, I can wait for the mobs to show at my home.

The biggest update ever (the last one) felt short to some players!!!
 
Sep 3, 2020
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I agree and disagree with you. The front page is a big promotion boost. Some players who haven't played the game will discover it. But it's a very short-time boost. My Dorm's update was published on Saturday. It's the last game on the 3rd page. One more game and it will be on the 4th.
How much have I increased my subscribers in those 2-3 days? Less than 1%. And we are talking about the update some players labeled as the best ever. My numbers are public (I'm transparent in that and almost in everything that doesn't include spoilers) and you can check it.
So, from a business perspective, it isn't a great boost.

From a perspective of service to players (both subscribers and free), you have the Question of Speed in Battleships (armor, speed, guns) where increasing one and keeping another equal decreases the last one. In AVNs you have speed, quality, and content. The more content with the same speed means less quality. The more speed with the same quality means less content. And so on.

I am now on my 21st development day for the next update. I'm at 13,660 words and 2,847 renders. I could publish it in 4-5 days: finishing rendering a scene would mean 178 more renders (until 3,025), translating, testing, and proofreading. Adding music/SFX, compiling, uploading, and releasing. Everyone would complain the update was short as hell. I would lose subscribers instead of gaining 1%.

Some days ago, someone (unfairly) compared the quantity of content in My Dorm with another game (215 renders/4,000 words/~monthly update) complaining about that game's content per release. I won't compare My Dorm to any other game because every dev has his/her circumstances, but if I release an update in a month with 215 renders and 4,000 words, I can wait for the mobs to show at my home.

The biggest update ever (the last one) felt short to some players!!!
exactly brother

speaking for myself as a monogamy player I don't mind waiting

for an update take as much time as you need as long

as the developer keeps us regularly updated with Dev Logs

I do not care I can wait
 

MrBenny

Well-Known Member
Jul 20, 2021
1,638
3,257
Hmm, I have a few questions about the airport scene. I would like to know what others feel would be the better choice...should MC kiss Saire on the lips or cheek when he greets her?

I'm also wondering if MC accepts her right away, will that choice cause issues later on with both girls? Or is it better to start slow by a kissing her cheek, which postpones rekindling their relationship? And will that have negative affects later on in the story?

I'm wondering what others feel about Saire coming back into his life without telling him she was moving into his home to be part of his life again? :unsure:
 
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xapican

Devoted Member
May 11, 2020
8,612
12,695
Hmm, I have a few questions about the airport scene. I would like to know what others feel would be the better choice...should MC kiss Saire on the lips or cheek when he greets her?

I'm also wondering if MC accepts her right away, will that choice cause issues later on with both girls? Or is it better to start slow by a kissing her cheek, which postpones rekindling their relationship? And will that have negative affects later on in the story?

I'm wondering what others feel about Saire coming back into his life without telling him she was moving into his home to be part of his life again? :unsure:
Depends,(on your own preference if you like her or not), as far as I know kissing her on the cheek, closes girlfriend path and opens friendship path.
I kissed her on the Lips (I like the character) and found it somewhat cute and innocent the way she acted, of course there is some "lighter trouble" down the road, but .....after rain, Sunshine! ;)
 

Maviarab

Devoted Member
Jul 12, 2020
8,416
18,754
Hmm, I have a few questions about the airport scene. I would like to know what others feel would be the better choice...should MC kiss Saire on the lips or cheek when he greets her?

I'm also wondering if MC accepts her right away, will that choice cause issues later on with both girls? Or is it better to start slow by a kissing her cheek, which postpones rekindling their relationship? And will that have negative affects later on in the story?

I'm wondering what others feel about Saire coming back into his life without telling him she was moving into his home to be part of his life again? :unsure:
She a schemer...a dreamer...and rather delusional.

If it had been me...(if not already aware she was coming) she'd have get very, very short change from me for just arriving out of the damn blue thinking she could just rekindle things. I'd personally also have confirmed before she even got on the damn flight and told her not to bother. Shoot her down right there. However, my life is not full of girls all willing to sleep with me unfortunately so it is what it is ;)

I chose to kiss her on her cheek, make her aware from day 1 you do not belong to her and you are not hers. Sorry, but that's the kind of crazy sociopathic behaviour you do not need around you lol.
 
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