Love the art, and although I think there is a minor issue with the spacebar minigame it's not impossible.
Not sure if you want suggestions but here are three aspects I thought about.
1- Different dialogue depending which segment the player fails on [Ex- If player fails at immobile tit job= "What? So excited that I don't even need to move? Pervert~"
2- Faster game over part or an option to press space to skip it. Just lingers with the black screen saying "next day"
3- An indication somewhere to show how much damage each body part will do at each level. It's fair that more damage is dealt, but could give the player some ability to plan and allocate points further down the road when additional actions are included.
PS Looking forward to future updates.
Thank you for feedback! I appreciate it a lot. I was already talking about spacebar and and it's on purpose main issue is when you holding space bar when cursor coming to edge and its speed up you wont be fast enought to let spacebar go. Trick is holding spacebar only when cursor coming of danger area not towards.
1. Good point I am planning adding different dialogue but right now I am testing gameplay aspects when there will be enought content I start working on plots event and dilogues.
In future here dilogues also change depending on her affection towards you. If you will be losing she will be more dominanted if you will be winning she will be more submmisive. Its also affect some animationts.
2. Yes I make it longer so its goes with music (lol)
its also kind of walk of shame when you lose. But for the future builds I will make everything faster!
3. There is already indicator for that
You can see it here.Every 5 sec its change so you can predict what type of cutscene will be there and how much lust you will recieve. Also in status where you buying resistences you can also see how much each body part do dmg. That was main point of those mechanics. But I am still planning to make it even more complex but for this test version I think idea is there.