- Dec 31, 2020
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I see this game took heavy inspiration for Summer Memories' artstyles. Hopefully no NTR and kinda wonder any future tags during the update
Yes! I love all dojin otomes games! They are best I am trying to make some of their features in more depth thoI see this game took heavy inspiration for Summer Memories' artstyles. Hopefully no NTR and kinda wonder any future tags during the update
True, I like the genre but here it would be just wasted time since this isn't the aim for the game, also I love the mini game mechanics.not every game needs to be an NTR game ffs...
anyway, gameplay wise there is way too much work for too little reward. difficulty needs to be nerfed by at least half.
what happened to that earlier build that you can have her turn around and that whole spank feature?
also need to cut down on the game over time section, takes way too long to start it again.
Well I am using minigames that are in dojin otome althought was a bit hard to figure out how they did it.. I also add more depth for those minigame that you wont notice at first I am sure that there should not be delay.. I was testing myself and everything was okey, also record two videos so you can watch it. Problem might be that every 0.45 second cursor changing speed so you might just be caught out off guard. (also its change speed when its at the edge of bar, it can also have same speed as it is because its randomly choosing between 3 numbers and every number is how fast cursor go it can pick up same number.) Trick in first minigame is not to risk at all and just press space bar when cursor is out of danger area up to edge when its coming back to dange area you should always stop holding it. You can risk and hold it a little bit longer (there is reward for that there is slight delay in filling up bar when you holding space bar but once you hold it second +1 for bar is faster than first one. But you risking getting caught in danger area.) Only thing is that if you dont risk you need more focus because its gonna take more time.True, I like the genre but here it would be just wasted time since this isn't the aim for the game, also I love the mini game mechanics.
Quick Review on the new mechanics in 0.3: The second phase reminds me of the training minigame in Summer memories so I like that. The first minigame I personally also think is okay, the only problem I had with it is it seemed maybe the lifting and pressing of spacebar is kinda delayed in the game which was a bit annoying. All in all though they were quite fun.
Problem with self testing to determine difficulty is as the dev your results will often be inconsistent with your players. That is why even large scale games have beta testers. I remember seeing another game on here a year or so ago. The dev was self testing, and made the mini games to hard. They found them easy, but the majority of players found them to hard.I was testing it myself and it was too easy I am actually planning to make it even harder. This was only test version of new gameplay version with other poses will be next. Just forget early versions.
Yeah thats right! I kind of miss my point by talking about myself testing. The idea of this game is sort of sanbox the longer you play the more stronger you will become. There is no limis on how high your stats can go and you can also lowering lust power by buying lust resistences so even if minigame is hard (which is intented because I want you to lose at the start) it will become way easier later. So even if you find minigame hard you can become so strong that it will not even matter. You will win anyway. + There will be skills in future versions that also gonna help you. On other hand if you figure it out minigame and because by nature of game when you will be forced to play it multiple times so you should get better anyway you will be reward by it. (Also in future there will be more ways to clear minigame even faster.)Problem with self testing to determine difficulty is as the dev your results will often be inconsistent with your players. That is why even large scale games have beta testers. I remember seeing another game on here a year or so ago. The dev was self testing, and made the mini games to hard. They found them easy, but the majority of players found them to hard.
Not saying that yours are to hard. Just don't depend to much on your own play testing. As the developer knowing the ins and outs of how it all works. Your results will be affected.
The best developers are also players. They can see the game from both sides, but as the developer you are also one of the most experienced. You will not be able to replicate a new payers experience with your gameplay. Another aspect is thought process. Some peoples brains are more geared towards certain challenges then others. Your player base may find mini games you thought were to hard to easy and vice versa.
Well yes and no as I said "The best developers are also players."I kind of miss my point by talking about myself testing.
This game is just not for you than you dont need to play it. I am not changing anything for sure. And its not bug you just holding space bar when cursor coming of its edge and it propably change its speed so you were just too slow to let it go. If you dont risk and hold spacebar only when cursor coming of danger area you will never hit danger area. (Not to mention you want hit danger area time to time you getting points from it that you can spend on upgrades later.)This game haves a serious bug at the spacebar part i literally let go of the space bar before the danger and it still counts as if I was holding it.. plus game is not fun. you should do something different instead of this lame as spacebar and left and right arrow minigame. where is the hentai? game is boring
Dont mind that guy, he's probably too focused on seggs to be able to overcome the ingame challengesThis game is just not for you than you dont need to play it. I am not changing anything for sure. And its not bug you just holding space bar when cursor coming of its edge and it propably change its speed so you were just too slow to let it go. If you dont risk and hold spacebar only when cursor coming of danger area you will never hit danger area. (Not to mention you want hit danger area time to time you getting points from it that you can spend on upgrades later.)
Thank you for feedback! I appreciate it a lot. I was already talking about spacebar and and it's on purpose main issue is when you holding space bar when cursor coming to edge and its speed up you wont be fast enought to let spacebar go. Trick is holding spacebar only when cursor coming of danger area not towards.Love the art, and although I think there is a minor issue with the spacebar minigame it's not impossible.
Not sure if you want suggestions but here are three aspects I thought about.
1- Different dialogue depending which segment the player fails on [Ex- If player fails at immobile tit job= "What? So excited that I don't even need to move? Pervert~"
2- Faster game over part or an option to press space to skip it. Just lingers with the black screen saying "next day"
3- An indication somewhere to show how much damage each body part will do at each level. It's fair that more damage is dealt, but could give the player some ability to plan and allocate points further down the road when additional actions are included.
PS Looking forward to future updates.
Sorry for that! I wanted to match it music and make it kind of like walk of shame bad decision tho in next version its gonna be fast I promiseFor some one that made the arrow section lightning fucking fast, you sure make the in between "next day" prompt unbearably slow.
Very good, do what you think is best. A separate NTR content as a patch for those who want to use it is a good move but there will still be people who will cry and criticize because of it, don't mind these comments just do what you think is best, I myself will enjoy all the content you release for this game, whether ntr or othersThere is rly some NTR syndrom here Main game wont have ntr. Its about female domination or male domination it will depend if you will be winning minigames or losing them. Goal is make her fall in love with you!
If there will be patreon exlusive ntr content it will be seperated from main game as diffirent version of game.