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4.20 star(s) 6 Votes

Knight6797

Active Member
Jul 26, 2022
548
1,256
not every game needs to be an NTR game ffs...

anyway, gameplay wise there is way too much work for too little reward. difficulty needs to be nerfed by at least half.

what happened to that earlier build that you can have her turn around and that whole spank feature?

also need to cut down on the game over time section, takes way too long to start it again.
True, I like the genre but here it would be just wasted time since this isn't the aim for the game, also I love the mini game mechanics.

Quick Review on the new mechanics in 0.3: The second phase reminds me of the training minigame in Summer memories so I like that. The first minigame I personally also think is okay, the only problem I had with it is it seemed maybe the lifting and pressing of spacebar is kinda delayed in the game which was a bit annoying. All in all though they were quite fun.
 

Deleted member 2746046

Member
Game Developer
Aug 18, 2020
111
387
True, I like the genre but here it would be just wasted time since this isn't the aim for the game, also I love the mini game mechanics.

Quick Review on the new mechanics in 0.3: The second phase reminds me of the training minigame in Summer memories so I like that. The first minigame I personally also think is okay, the only problem I had with it is it seemed maybe the lifting and pressing of spacebar is kinda delayed in the game which was a bit annoying. All in all though they were quite fun.
Well I am using minigames that are in dojin otome althought was a bit hard to figure out how they did it.. I also add more depth for those minigame that you wont notice at first :LOL: I am sure that there should not be delay.. I was testing myself and everything was okey, also record two videos so you can watch it. Problem might be that every 0.45 second cursor changing speed so you might just be caught out off guard. (also its change speed when its at the edge of bar, it can also have same speed as it is because its randomly choosing between 3 numbers and every number is how fast cursor go it can pick up same number.):D Trick in first minigame is not to risk at all and just press space bar when cursor is out of danger area up to edge when its coming back to dange area you should always stop holding it. You can risk and hold it a little bit longer (there is reward for that there is slight delay in filling up bar when you holding space bar but once you hold it second +1 for bar is faster than first one. But you risking getting caught in danger area.) Only thing is that if you dont risk you need more focus because its gonna take more time.
 

joblo9394

Active Member
Jul 4, 2017
607
1,000
I was testing it myself and it was too easy I am actually planning to make it even harder. This was only test version of new gameplay version with other poses will be next. Just forget early versions.
Problem with self testing to determine difficulty is as the dev your results will often be inconsistent with your players. That is why even large scale games have beta testers. I remember seeing another game on here a year or so ago. The dev was self testing, and made the mini games to hard. They found them easy, but the majority of players found them to hard.

Not saying that yours are to hard. Just don't depend to much on your own play testing. As the developer knowing the ins and outs of how it all works. Your results will be affected.

The best developers are also players. They can see the game from both sides, but as the developer you are also one of the most experienced. You will not be able to replicate a new payers experience with your gameplay. Another aspect is thought process. Some peoples brains are more geared towards certain challenges then others. Your player base may find mini games you thought were to hard to easy and vice versa.
 

Deleted member 2746046

Member
Game Developer
Aug 18, 2020
111
387
Also pls guys if you want to be up with the game progress and you are not on patreon you can follow me on twitter I am posting game progress there. (Also On patreon you can see all post that I made without being patreon.) I will also do more indepth videos on my youtbe about my game in future.
Problem with self testing to determine difficulty is as the dev your results will often be inconsistent with your players. That is why even large scale games have beta testers. I remember seeing another game on here a year or so ago. The dev was self testing, and made the mini games to hard. They found them easy, but the majority of players found them to hard.

Not saying that yours are to hard. Just don't depend to much on your own play testing. As the developer knowing the ins and outs of how it all works. Your results will be affected.

The best developers are also players. They can see the game from both sides, but as the developer you are also one of the most experienced. You will not be able to replicate a new payers experience with your gameplay. Another aspect is thought process. Some peoples brains are more geared towards certain challenges then others. Your player base may find mini games you thought were to hard to easy and vice versa.
Yeah thats right! I kind of miss my point by talking about myself testing. The idea of this game is sort of sanbox the longer you play the more stronger you will become. There is no limis on how high your stats can go and you can also lowering lust power by buying lust resistences so even if minigame is hard (which is intented because I want you to lose at the start) it will become way easier later. So even if you find minigame hard you can become so strong that it will not even matter. You will win anyway. + There will be skills in future versions that also gonna help you. On other hand if you figure it out minigame and because by nature of game when you will be forced to play it multiple times so you should get better anyway you will be reward by it. (Also in future there will be more ways to clear minigame even faster.)
 
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joblo9394

Active Member
Jul 4, 2017
607
1,000
I kind of miss my point by talking about myself testing.
Well yes and no as I said "The best developers are also players."

Personally I read it as
"mini games are to hard"
response "I fined them to easy"

But it is actually
"mini games are to hard"
response "as planned may even need to be harder for the desired result"

Anyway not saying your response was wrong just glad that things were clarified.

Lose, improve to win games are popular right now, and as a porn game where in a sense you "win" either way if I'm getting your intentions right seams like a good idea. Will have to see how things pan out but the primes looks promising.
 

Toybirdy

Member
Oct 11, 2017
223
176
This game haves a serious bug at the spacebar part i literally let go of the space bar before the danger and it still counts as if I was holding it.. plus game is not fun. you should do something different instead of this lame as spacebar and left and right arrow minigame. where is the hentai? game is boring
 

Deleted member 2746046

Member
Game Developer
Aug 18, 2020
111
387
This game haves a serious bug at the spacebar part i literally let go of the space bar before the danger and it still counts as if I was holding it.. plus game is not fun. you should do something different instead of this lame as spacebar and left and right arrow minigame. where is the hentai? game is boring
This game is just not for you than you dont need to play it. :D I am not changing anything for sure. And its not bug you just holding space bar when cursor coming of its edge and it propably change its speed so you were just too slow to let it go. If you dont risk and hold spacebar only when cursor coming of danger area you will never hit danger area. (Not to mention you want hit danger area time to time you getting points from it that you can spend on upgrades later.)
 
Last edited:

jesusjackct

Member
May 3, 2020
247
463
This game is just not for you than you dont need to play it. :D I am not changing anything for sure. And its not bug you just holding space bar when cursor coming of its edge and it propably change its speed so you were just too slow to let it go. If you dont risk and hold spacebar only when cursor coming of danger area you will never hit danger area. (Not to mention you want hit danger area time to time you getting points from it that you can spend on upgrades later.)
Dont mind that guy, he's probably too focused on seggs to be able to overcome the ingame challenges :HideThePain:

your work is wonderful, keep it up !
 

Davos2

Member
Aug 29, 2020
385
573
Love the art, and although I think there is a minor issue with the spacebar minigame it's not impossible.

Not sure if you want suggestions but here are three aspects I thought about.
1- Different dialogue depending which segment the player fails on [Ex- If player fails at immobile tit job= "What? So excited that I don't even need to move? Pervert~"
2- Faster game over part or an option to press space to skip it. Just lingers with the black screen saying "next day"
3- An indication somewhere to show how much damage each body part will do at each level. It's fair that more damage is dealt, but could give the player some ability to plan and allocate points further down the road when additional actions are included.

PS Looking forward to future updates.
 
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Deleted member 2746046

Member
Game Developer
Aug 18, 2020
111
387
Love the art, and although I think there is a minor issue with the spacebar minigame it's not impossible.

Not sure if you want suggestions but here are three aspects I thought about.
1- Different dialogue depending which segment the player fails on [Ex- If player fails at immobile tit job= "What? So excited that I don't even need to move? Pervert~"
2- Faster game over part or an option to press space to skip it. Just lingers with the black screen saying "next day"
3- An indication somewhere to show how much damage each body part will do at each level. It's fair that more damage is dealt, but could give the player some ability to plan and allocate points further down the road when additional actions are included.

PS Looking forward to future updates.
Thank you for feedback! I appreciate it a lot. I was already talking about spacebar and and it's on purpose main issue is when you holding space bar when cursor coming to edge and its speed up you wont be fast enought to let spacebar go. Trick is holding spacebar only when cursor coming of danger area not towards.
1. Good point I am planning adding different dialogue but right now I am testing gameplay aspects when there will be enought content I start working on plots event and dilogues. Výstřižek.PNG In future here dilogues also change depending on her affection towards you. If you will be losing she will be more dominanted if you will be winning she will be more submmisive. Its also affect some animationts.
2. Yes I make it longer so its goes with music (lol) :D its also kind of walk of shame when you lose. But for the future builds I will make everything faster!
3. There is already indicator for that Výstřižek.PNG You can see it here.Every 5 sec its change so you can predict what type of cutscene will be there and how much lust you will recieve. Also in status where you buying resistences you can also see how much each body part do dmg. That was main point of those mechanics. But I am still planning to make it even more complex but for this test version I think idea is there.
 

BlackJaller

Newbie
Jul 25, 2019
26
18
It entertained me a lot and the idea is very good, I hope for a next update, there is if I will contribute, for now it is very fresh and works very very well :D
 

Deleted member 2746046

Member
Game Developer
Aug 18, 2020
111
387
For some one that made the arrow section lightning fucking fast, you sure make the in between "next day" prompt unbearably slow.
Sorry for that! :ROFLMAO: :ROFLMAO: I wanted to match it music and make it kind of like walk of shame :ROFLMAO: bad decision tho in next version its gonna be fast I promise :LOL:
 
4.20 star(s) 6 Votes