Found another bug! I dub it "The Shell-bug Curse".
When starting a new game, the left screen-change has the "in-testing" armored enemy (Shell-bug) moving about. I decided to try the new Power-Drop attack (full charge, jump, release while in the air) to see if it was strong enough to kill it.
Well, it is. Upon hitting the Shell-bug, it died, and dropped a log.
Issue is, now every character animation (attack, walk, crouch, roll, EVERYTHING) is in slow-motion. Your movement speed for walking, jumping, and rolling is normal; though the animation is in slow-mo. But now it takes forever to perform any action that moves the character sprite (Energy-Charging is normal, probably due to it just being particle effects; and masturbating is too for some unknown reason).
-It takes a good 3+ seconds to complete a Basic Attack animation.
-4+ seconds for a Basic Throwing animation.
-6+ seconds for a Power-Drop.
-About 1.5+ seconds to Duck or stand back up
-Almost 4 seconds for the Roll animation, interestingly this also has the added effect of increasing the roll distance from ~5.5 grass-sprouts distance to ~13.5 grass-sprouts distance.
Once the throwing attacks enter the section where the axe leaves the character's hands, the axe will accelerate to normal speed, but her post-release animation will continue for a bit after it hits the ground on a flat area. The slowed animation means that you are unable to jump and throw the axe, because it won't leave her hand before she lands again.
It seems killing an enemy despite this major handicap releases you from the Shell-bug Curse, as after testing more combat animations I managed to kill the Spitter-plant and all animation speed seems to have returned to normal. Power-Dropping the Shell-bug again results in the Curse returning.
This should all be repeatable, as I closed the window and reopened it to test the effects several times and it occurred each attempt.