ok so a few of the problems I met when playing that I don't know if other people documented, but here we go. I don't know if here is the best place to do it, but if it isn't, anyone that knows where to put it can just copypaste and that's it. I just want to get it out there.
1- Triggering the final boss via a save file from a previous version crashes the game.
2- If you use the charged attack on the air to strong drop and it takes you to another screen, you get stuck on the ground and have to quit the game.
3- If you go to the left screen of the house, and just climb up with the axe until you get to the screen upwards, and then go to the left to the screen after that and fall down at the leftmost point where you change screens, You'll end up in a wall but you'll still be able to move. move to the left again, and you'll fall out of bounds, which doesn't lead anywhere and you'll just have to restart
4- If you have the house for guests, and then try to build something you don't have the resoures for, and then exit the crafting screen, you'll be able to move, but the crafting screen will still be up. leaving the current screen in anyway seem to fix it.
5- thanks to the fact you get your jump back if you wall climb with the axe, it's totally possible to get the lizardman claw as the first thing you go for. idk if it was intended, but considering that it's part of the story and it technically could throw the flow of the game completely out of the window, I'll add it here. What I'm saying is that wall climbing basically made double jump in a lot of cases unecessary.
6- Animation 27 doesn't have a nude version the final animation cycle.
7- Game crashes if you die and didn't build the house.
8- If you milk the cowgirl, she will float in the air afterwards until you leave the screen.
?- (I don't think it's an issue, but it's good to point out) in the screen that follows right after the tutorial and you have to fall down to then go to the first screen with the slime, if you try to exit through the bottom left via a dodge, you go to the screen with the slime, while still dodging and before it ends, you go back and end up in the hub where you can start building the house. Press 1 button, go 2 screens over
now here are some of the things I *wish* can be either added or changed, though none of them are necessary.
1- End of the Roll could be faster to recover from, especially because if you try to dodge away from a dog, for example, that actually makes you slower and the dog still hits you.
2- Ability to change keybinds.
3- A bigger visible difference in speed in the animations from the first and slower cycle to the second and faster cycle. It's barely noticeable, outside of the sound.