OK, so the bug leaving the starting area still happens. You need to hold jump while transitioning areas (jump before reaching the border) to get past that.
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Otherwise you might get:
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Also, don't use the Power-Slam Attack (charge X, and release while in the air) unless at nearly the full-height of a jump. If you're too close to the ground, you'll clip into it and get stuck like in the earlier bug:
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Ducking is supposed to let you dodge attacks but it looks like at least the spitter plants have had their attacks lowered so ducking doesn't help there. Nevermind, it just seems finicky on the timing of your hitbox shrinking, you have to Duck a bit before it even gets close to you?
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There's an enemy before you get the tutorial for Attacking (X) or Dodging (A).
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(The little fireburst is me, I caught it during the pain animation)
The tutorial
still doesn't tell you you need to hold Down and Jump to "Traverse Narrow Platforms"
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The tutorial for Dodging tells you to hit the Jump button (Z) instead of the Roll button (A).
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Also, the boomerang charge attack is supposed to "hit twice" but it's either too short-ranged (hits them on the turning point), or it raises up too high above most hitboxes to hit on the rebound.
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[edit] Also, also, the Full-charge Axe-throw Teleport does not work; unless it's a later unlock. I reread the changelog and was hoping it could be used to escape one or both of the above mentioned stuck-in-ground bugs, but you can't even teleport to it when not stuck at all...
So, I'll be waiting for the next update where hopefully these bugs will be addressed.