- Nov 7, 2018
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Correct. The language of film is pretty important for VNs and the types of shot you use will have an impact on the story you're telling. For example, the script for the scenes with Sandra was great and you set the mood quite well. The problem is the audience feels so physically distant in those moments due to the use of a full shot throughout that it ends up dampening the intimacy of the moment. Rather than describing her cheeks as blushing, with a close-up or choker shot, you can show us that she's blushing.With tighter shots you mean closer to the characters right? I think I can do this pretty well when I start to use character sprites instead of taking pictures with characters in the actual map. But for 0.2 I will definitely try to get some more close ups! That feedback is greatly appreciated because it was something that bothered me as well a bit ( the perspective thing ).
You're telling the story mostly from a first-person perspective, so that will reduce the types of shots that would make sense for your story. But a good rule of thumb would be long/full shots to set-up locations and new scenes, medium-long shots to show full body movements of characters or interactions with their surroundings, and medium/close-up/choker shots during conversations with the closer shots used for more intimate or important discussions. These will vary based on the scene, of course.
I did a quick google search and found a decent primer on the various types of shots. Hopefully, this will get your brain cooking about different ways to set-up and render your scenes.
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