- Aug 30, 2018
- 132
- 105
thanks for the reply, much appreciated. I see your point, though if you dont mind, I'd like to give a suggestion. if you dont plan on using the points anymore, maybe its best to change it to something else. I agree the flag system (this is when you get events based on events you've done and is remembered later on down the road) is easier to keep track of as a developer, but keeping the points system in can confuse people like me who wish to try to see all the content you've created.Welcome and thanks for trying the game. Don't worry, the points really don't matter. I originally had some ideas to let the points dictate if certain events happened, but over the course of creating the game, I've determined I'd rather simply use other game variables and ask questions within the game to determine how events play out. I didn't want to force players into doing/seeing something that they didn't directly choose. I'm still keeping the points up there for now as a way for players to "keep score", but I don't anticipate that they'll change anything within the game.
though I can see it as a way to see how your character progressed through the story, like how much of a gentlemen hes been or a pervert. but if thats the case, maybe inform the player thats what its about. or put it in the help menu some how? just my opinion.
so with that in mind, are all branching paths always converge on the same story? like basically would it be safe to say if I wanted to see all the content, I could just save before each branch and just replay that branch until I've seen everything? or do these choices actually have a major impact down the line? other than dialogue changes? for instance, am I being blocked from from content if I choose to go see one of the girls? are there multiple endings? things like that.
I kind of feel like we really need to make terms for different type of games so players know what to expect. of course I know it might be a little spoilering (which I personally just dont understand the whole spoiler concept but meh) cuz like there are games with massive branching paths which have multiple paths that the game is essentially totally different story depending on the early choices, like "twist of my life", then there is games where no matter your choices, you still go down the same story and all the choices simply just change how the characters react, like "life with mary" knowing this would help understand how best to play the game to our liking. but thats just my 2 cents.