Which thread should be updated next? (You can vote for two choices.)

  • Innocent Angel: Vanilla

    Votes: 25 16.9%
  • Innocent Angel: Rocky Road

    Votes: 48 32.4%
  • Curious Student: Vanilla

    Votes: 18 12.2%
  • Curious Student: Rocky Road

    Votes: 59 39.9%
  • Gifted Tease: Vanilla

    Votes: 16 10.8%
  • Gifted Tease: Rocky Road

    Votes: 65 43.9%

  • Total voters
    148
  • Poll closed .

KrisWu

Newbie
Jan 1, 2021
24
24
From the poll I see people are more interested in the roads that already have its Day 2 story completed. This game might be a huge masterpiece but I think you can finish one of the six threads first to make people feel it is somewhat “finished”. It is like when you go to a restaurant and ordered six meals. You may expect they come one by one rather than be informed that they are under preparation until to be finished at the same time.

For the game length, I think you don’t need to stick on having a fixed days for each road, no matter the number is seven or other. Telling a interesting story is the most important thing. I think you can have some roads to be seven days or even longer if the story needed, and some other roads to be a little smaller if you think it can be finished in a shorter time.
 

BigBabs69

Active Member
Mar 3, 2017
796
987
Both Paths I voted for are at 50% I must be a normie...Also I don't think the math on those percents checks out >.>
 
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Reactions: Sukebe_S
Nov 5, 2018
73
184
So, just to clarify, Vanilla paths DON'T have NTR in them? Because honestly, I was under impression that all Vanillas were with NTRs too, just with different story. They all seem perfect for it. If Vanillas also have NTR planned, then I'd vote for them too, not just Rocky Roads. :)
 

sevendustkorn1008

Active Member
Mar 24, 2020
520
862
So, just to clarify, Vanilla paths DON'T have NTR in them? Because honestly, I was under impression that all Vanillas were with NTRs too, just with different story. They all seem perfect for it. If Vanillas also have NTR planned, then I'd vote for them too, not just Rocky Roads. :)
According to the OP, Vanilla can have NTR, too. Depending on what choices you make, or if you lose the competition (like in gifted tease vanilla).
 
Last edited:

fabulous007

Active Member
Dec 30, 2019
761
1,303
Finished the update. I had a lot of fun, even if I found the "no cumming" mechanic a bit harsh, you really have to avoid everthing with mc+momo to see the later naughty scenes...
Anyway if it was a temporary mechanic, and if from now on mc will be more "free", it's all good.

My favorite path remains Curious Student (rocky road) because it looks like it will finish in a huge fuckfest for everyone, and the exhibitionism side was cool. But I like Gifted Tease a lot too (rocky road), I was pleasantly surprised at how Momo insisted that she prefers MC, slutty but loving.

As for the vanilla versions, Gifted Tease is probably the lower in my list because I'm less into the kind of ntr (=real ntr) in which the lover is "taken away", or in which it means you actually lose (a game over). I remember I actually avoided Babysitter's ntr path for that reason: the girl was in a relationship with a guy instead of mc, not alongside him. So I just played the normal path like a vanilla boi.

It's just my personal taste though.
The vanilla Curious Student interests me though, since it's basically sharing Momo. Rocky Road's Curious Student and Gifted Tease are also basically sharing but in a more "crazy" way. I assume Vanilla Curious Student could be more like Momo being intimate with only that guy but on an emotional level, it would be like she has two boyfriends lol. Maybe.

I don't know what to truly expect for Innocent Angel wether it's vanilla or rocky road.
 

Sukebe_S

World's Slowest Amateur Game Developer
Donor
Game Developer
Mar 27, 2019
202
1,477
Sorry for rambling like this. If you take anything away from all of this nonsense, it should be that you’re doing good work regardless of my fetishes, and you should continue to pursue your own ideas.
Not a ramble at all! I appreciate you taking the time to delineate all this stuff. I always like to hear what audience hopes and expectations are, even though I can't possibly please everyone. Hopefully you find the time to play the next update, even if it might not be your thing, and once again say what you think. :)

Not sure if it's been brought up before, but I get wasted on the tease rocky road path after the drug party and she touches the mc's dick no matter what I try?
If you're at the moment where I think you're at... the screen will say "wasted," but you should keep clicking. ;)

So, just to clarify, Vanilla paths DON'T have NTR in them? Because honestly, I was under impression that all Vanillas were with NTRs too, just with different story. They all seem perfect for it. If Vanillas also have NTR planned, then I'd vote for them too, not just Rocky Roads. :)
My original thinking was that the Vanilla paths would have the specter of NTR looming and "bad" endings rendered, but ultimately avoidable depending on MC making the right choices (very similar to the game "Power Vacuum"). That said, my thinking continues to evolve as the months go by. Who knows what the vanilla paths will look like by the time they finally get completed?

I didn't expect this kind of branching bruh, anyone got a walkthrough?
Hmmm... I don't know if you need a walkthrough--my knowledge of RenPy is so limited that this game isn't too complicated. My advice would be to save at each decision point and then go back whenever you hit a dead end. Right now the main decision points are (1) the choice of personality at the beginning, and (2) the choice of ice cream flavor soon thereafter. After that, you'll be on either a (most likely) short storyline, or (possibly) longer storyline. Currently, if you choose "Curious Student" or "Gifted Tease" as the personality, and then choose "Rocky Road" as the ice cream flavor, you'll be in for a tasty treat. :)

Finished the update. I had a lot of fun, even if I found the "no cumming" mechanic a bit harsh, you really have to avoid everthing with mc+momo to see the later naughty scenes...
Anyway if it was a temporary mechanic, and if from now on mc will be more "free", it's all good.

My favorite path remains Curious Student (rocky road) because it looks like it will finish in a huge fuckfest for everyone, and the exhibitionism side was cool. But I like Gifted Tease a lot too (rocky road), I was pleasantly surprised at how Momo insisted that she prefers MC, slutty but loving.

As for the vanilla versions, Gifted Tease is probably the lower in my list because I'm less into the kind of ntr (=real ntr) in which the lover is "taken away", or in which it means you actually lose (a game over). I remember I actually avoided Babysitter's ntr path for that reason: the girl was in a relationship with a guy instead of mc, not alongside him. So I just played the normal path like a vanilla boi.

It's just my personal taste though.
The vanilla Curious Student interests me though, since it's basically sharing Momo. Rocky Road's Curious Student and Gifted Tease are also basically sharing but in a more "crazy" way. I assume Vanilla Curious Student could be more like Momo being intimate with only that guy but on an emotional level, it would be like she has two boyfriends lol. Maybe.

I don't know what to truly expect for Innocent Angel wether it's vanilla or rocky road.
Thanks for the kind words! I'm not sure what to expect from the Innocent Angel threads either. I have storylines loosely plotted, but they change in my mind as I contemplate them further.

The "stiff mechanic" will be retired in future Gifted Tease: Rocky Road installments. I'm thinking I'll probably replace it with a "slick mechanic" ;)

Which brings me to my big point:

The winner of the poll, by a somewhat narrow margin, is Gifted Tease: Rocky Road. It garnered 43.9% out of a possible 156.1% (I don't understand the math either--the point is that it GT:RR got the most votes).

SO... it's been nice taking a few weeks off. Guess it's back to work! I'll try and progress faster this time, but I'm starting to realize I better not make any promises...

Thanks again for playing and weighing in!
 

muizdps

Newbie
Feb 26, 2021
58
47
Not a ramble at all! I appreciate you taking the time to delineate all this stuff. I always like to hear what audience hopes and expectations are, even though I can't possibly please everyone. Hopefully you find the time to play the next update, even if it might not be your thing, and once again say what you think. :)



If you're at the moment where I think you're at... the screen will say "wasted," but you should keep clicking. ;)



My original thinking was that the Vanilla paths would have the specter of NTR looming and "bad" endings rendered, but ultimately avoidable depending on MC making the right choices (very similar to the game "Power Vacuum"). That said, my thinking continues to evolve as the months go by. Who knows what the vanilla paths will look like by the time they finally get completed?



Hmmm... I don't know if you need a walkthrough--my knowledge of RenPy is so limited that this game isn't too complicated. My advice would be to save at each decision point and then go back whenever you hit a dead end. Right now the main decision points are (1) the choice of personality at the beginning, and (2) the choice of ice cream flavor soon thereafter. After that, you'll be on either a (most likely) short storyline, or (possibly) longer storyline. Currently, if you choose "Curious Student" or "Gifted Tease" as the personality, and then choose "Rocky Road" as the ice cream flavor, you'll be in for a tasty treat. :)



Thanks for the kind words! I'm not sure what to expect from the Innocent Angel threads either. I have storylines loosely plotted, but they change in my mind as I contemplate them further.

The "stiff mechanic" will be retired in future Gifted Tease: Rocky Road installments. I'm thinking I'll probably replace it with a "slick mechanic" ;)

Which brings me to my big point:

The winner of the poll, by a somewhat narrow margin, is Gifted Tease: Rocky Road. It garnered 43.9% out of a possible 156.1% (I don't understand the math either--the point is that it GT:RR got the most votes).

SO... it's been nice taking a few weeks off. Guess it's back to work! I'll try and progress faster this time, but I'm starting to realize I better not make any promises...

Thanks again for playing and weighing in!
' My original thinking was that the Vanilla paths would have the specter of NTR looming and "bad" endings rendered, but ultimately avoidable depending on MC making the right choices (very similar to the game "Power Vacuum") ' Please would love if you follow your original inspiration, because this suits the feel of the game for sure, and excites all us fans! All good!
 
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disimulated

Active Member
Jun 10, 2018
852
747
Which brings me to my big point:

The winner of the poll, by a somewhat narrow margin, is Gifted Tease: Rocky Road. It garnered 43.9% out of a possible 156.1% (I don't understand the math either--the point is that it GT:RR got the most votes).
You've provided that great roadmap table for the paths so that we all know what to expect in the game. Based on the pattern to the voting for the next installment, although there were a fair number of votes for the Vanilla paths, I would expect Rocky Roads to keep winning the votes.

It's my belief that even if people don't play both flavors, the ongoing contrast between the Vanilla and RR will keep tension, energy and pacing throughout the whole game. If you let one path get too far ahead, you may later discover that it has painted you into a corner story-wise when you then try to catch up the other paths. IMO it's best to keep them balanced and close to in-sync.

In order to keep the game from being a runaway train on the RR paths, why not have the next vote only include those Day 2 paths that have not been advanced yet? Or better yet, do a tick-tock approach where the vote is for the (current day incomplete) Vanilla paths one release and Rocky Road the next?

SO... it's been nice taking a few weeks off. Guess it's back to work! I'll try and progress faster this time, but I'm starting to realize I better not make any promises...
This made me laugh - funny because it's true. But I respect people who can laugh at themselves, so good on ya.
1621954314843.png

You mentioned before that some of your slowness was due to issues with lack of knowledge of RenPy and Daz. It should be pretty easy to get help with RenPy and the programming doesn't really require any artistic "flavor" - you can outsource the programming easily to a fan if that would help.

For Daz, my advice is to not put it down. Even if you don't have a lot of time, spend a few minutes a day with it, make a quick render (try changing the pose or outfit of yesterday's render). You'll learn something new each time and your memory for how to work in Daz will strengthen, which will speed up your posing sessions immensely when you do sit down to do a few hours work on it.
 
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muizdps

Newbie
Feb 26, 2021
58
47
Not a ramble at all! I appreciate you taking the time to delineate all this stuff. I always like to hear what audience hopes and expectations are, even though I can't possibly please everyone. Hopefully you find the time to play the next update, even if it might not be your thing, and once again say what you think. :)



If you're at the moment where I think you're at... the screen will say "wasted," but you should keep clicking. ;)



My original thinking was that the Vanilla paths would have the specter of NTR looming and "bad" endings rendered, but ultimately avoidable depending on MC making the right choices (very similar to the game "Power Vacuum"). That said, my thinking continues to evolve as the months go by. Who knows what the vanilla paths will look like by the time they finally get completed?



Hmmm... I don't know if you need a walkthrough--my knowledge of RenPy is so limited that this game isn't too complicated. My advice would be to save at each decision point and then go back whenever you hit a dead end. Right now the main decision points are (1) the choice of personality at the beginning, and (2) the choice of ice cream flavor soon thereafter. After that, you'll be on either a (most likely) short storyline, or (possibly) longer storyline. Currently, if you choose "Curious Student" or "Gifted Tease" as the personality, and then choose "Rocky Road" as the ice cream flavor, you'll be in for a tasty treat. :)



Thanks for the kind words! I'm not sure what to expect from the Innocent Angel threads either. I have storylines loosely plotted, but they change in my mind as I contemplate them further.

The "stiff mechanic" will be retired in future Gifted Tease: Rocky Road installments. I'm thinking I'll probably replace it with a "slick mechanic" ;)

Which brings me to my big point:

The winner of the poll, by a somewhat narrow margin, is Gifted Tease: Rocky Road. It garnered 43.9% out of a possible 156.1% (I don't understand the math either--the point is that it GT:RR got the most votes).

SO... it's been nice taking a few weeks off. Guess it's back to work! I'll try and progress faster this time, but I'm starting to realize I better not make any promises...

Thanks again for playing and weighing in!
I wanted to share a small suggestion with you, if you would agree with or not, of-course completely up to you. The polls will always win for the Rocky Roads, as people enjoy more 'spice', so maybe for the Vanilla routes you could make 'shorter' paths. Like the Vanilla routes don't need to be as long / indepth as the Rocky Roads, as it's more teasing and 'vanilla' in the first place with it eventually leading to simpler 2 endings, either one thing happens or not (The MC gets the girl or not based on choices). It wouldn't have as many plot lines as the Rocky roads, SO, you could make the days shorter in terms of content, and finish them up, and honestly I think everyone would be happy with it, because we all also love conclusions, and it'll be a nice change of pace of 'NTR' compared to the Rocky roads. Like maybe 2 days of content of a Rocky Road could be all 7 (including ending) days of a Vanilla route. That would potentially take some pressure off you as well, about providing updates, and completing the game as well, as it would make the fan base happy. You could release updates faster in this way, all the while working on the Rocky Roads, which are the fan favorites, on the pace that you want. I for one am super excited about the Curious Student Rocky Road path, because it hits the golden spots. Hahah. Again, appreciate all the work you do! All good!
 
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Sukebe_S

World's Slowest Amateur Game Developer
Donor
Game Developer
Mar 27, 2019
202
1,477
Fun comments!

In order to keep the game from being a runaway train on the RR paths, why not have the next vote only include those Day 2 paths that have not been advanced yet? Or better yet, do a tick-tock approach where the vote is for the (current day incomplete) Vanilla paths one release and Rocky Road the next?
I wanted to share a small suggestion with you, if you would agree with or not, of-course completely up to you. The polls will always win for the Rocky Roads, as people enjoy more 'spice', so maybe for the Vanilla routes you could make 'shorter' paths. Like the Vanilla routes don't need to be as long / indepth as the Rocky Roads, as it's more teasing and 'vanilla' in the first place with it eventually leading to simpler 2 endings, either one thing happens or not (The MC gets the girl or not based on choices). It wouldn't have as many plot lines as the Rocky roads, SO, you could make the days shorter in terms of content, and finish them up, and honestly I think everyone would be happy with it, because we all also love conclusions, and it'll be a nice change of pace of 'NTR' compared to the Rocky roads. Like maybe 2 days of content of a Rocky Road could be all 7 (including ending) days of a Vanilla route. That would potentially take some pressure off you as well, about providing updates, and completing the game as well, as it would make the fan base happy. You could release updates faster in this way, all the while working on the Rocky Roads, which are the fan favorites, on the pace that you want. I for one am super excited about the Curious Student Rocky Road path, because it hits the golden spots. Hahah. Again, appreciate all the work you do! All good!
These are some good ideas--definitely worth considering. I'll be thinking about the step after next as I complete the next step. I do worry about going overboard with Rocky Road. Sometimes vanilla is a delight. Particularly when served over hot apple pie or cherry cobbler.

You mentioned before that some of your slowness was due to issues with lack of knowledge of RenPy and Daz. It should be pretty easy to get help with RenPy and the programming doesn't really require any artistic "flavor" - you can outsource the programming easily to a fan if that would help.
I might just do that. Currently, for GTRRDay2, I'm trying to implement a "cell phone" menu thing that players can click on and interface with in order to ... uhhhh ... adjust the bride's hormonal values. Other games have something like this--"Tyrant" and "A Family Venture" come to mind. That said, implementing this menu would require various "hover" buttons and whatnot. I don't know how to do that. I'm gonna try to crack open some quality games that use the mechanic and see how they code it in RenPy. Maybe I can mimic it for MVB. If not, I'll probably put out an SOS here on this thread.

On this topic, I've already made some cell phone backgrounds which change depending on the bride's levels. Smaller versions of these cell phones will be in the upper-left hand corner where they'll be replacing the MC's emoji-boners (hope no one misses the emoji-boners). Anyway, they turned out well enough that you guys might enjoy.

momoh1.png momoh2.png momoh3.png momoh4.png momoh5.png

For Daz, my advice is to not put it down. Even if you don't have a lot of time, spend a few minutes a day with it, make a quick render (try changing the pose or outfit of yesterday's render). You'll learn something new each time and your memory for how to work in Daz will strengthen, which will speed up your posing sessions immensely when you do sit down to do a few hours work on it.
No worries about me putting down DAZ! Although it's excruciatingly slow without a proper GPU, I'm still enjoying learning new things about it. I also feel like each time I futz around with it, I get better. The DAZ part of game development is much more fun than the Renpy part.

NICE! Love the booty. This an instagram girl? What's her handle? As for where she could be... my guess is somewhere near Sedona. Interestingly enough, our favorite virgin bride also took a trip there recently. Almost the same pose!

momo kripke 1.png
 

disimulated

Active Member
Jun 10, 2018
852
747
Those backgrounds look great. I love UI elements that change to reflect characters' moods or progression.

That said, implementing this menu would require various "hover" buttons and whatnot. I don't know how to do that. I'm gonna try to crack open some quality games that use the mechanic and see how they code it in RenPy. Maybe I can mimic it for MVB. If not, I'll probably put out an SOS here on this thread.
I've been playing with mobile phone interfaces recently, so I feel your struggle. Screens layered on screens and hotspot poke-through can be a nuisance and the differences between the screen language and regular Ren'Py code can be frustrating.

One caution on cracking open quality games. Ren'Py changes surprisingly quickly (and v7.4 has big changes), so games that have been in development for a couple years, while excellent, may be using older code. Look for a new game by a developer of a good game in the hopes that they've rebuilt their code using current Ren'Py language. Or find a game that uses Ren'Py 7.4 so you know it's current.
 
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4.10 star(s) 18 Votes