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Which thread should be updated next? (You can vote for two choices.)

  • Innocent Angel: Vanilla

    Votes: 25 16.9%
  • Innocent Angel: Rocky Road

    Votes: 48 32.4%
  • Curious Student: Vanilla

    Votes: 18 12.2%
  • Curious Student: Rocky Road

    Votes: 59 39.9%
  • Gifted Tease: Vanilla

    Votes: 16 10.8%
  • Gifted Tease: Rocky Road

    Votes: 65 43.9%

  • Total voters
    148
  • Poll closed .
Mar 28, 2019
377
236
Very little, I'm afraid. I'm mostly writing, toying around with story ideas, etc.. I know I'm going to have to do some special shit with RenPy. It's the kind of thing that most programmers could do in their sleep, but for me it's totally intimidating and I'm dreading the 8-hour migraine I'll have to go through in order to get it done.

The biggest obstacle currently is real life work stuff. It's been busy the past few weeks, and it'll be busy straight through the end of July. August, however, should give me plenty of time to work on it.

~>Game name should b Soon to b bride :D

~>Programming language is not a joke to begin with it's like refrigerator with variety of goods when some items missing ingredients ur gonna have a lot of problem.

~>Ah yes RL is a shitty when the environment doesn't agree with u take ur time have a break.
 
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Sukebe_S

World's Slowest Amateur Game Developer
Donor
Game Developer
Mar 27, 2019
202
1,475
Maybe you can open a patreon account for some financial support.
I've thought about that. But, because of my slow creative process, I'd feel guilty about charging. Also, Patreon has some content rules that seem a bit onerous. I don't think MVB has anything (currently) that runs afoul of them, but I'm annoyed by their existence. Makes me want to avoid the company entirely. That said, I Patreonize several games on there, so I'm kind of a hypocrite.

I was thinking it might be interesting if, as an alternative to PayPal, I just gave players my crypto wallet addresses. So I did. It was a fun experiment, but let's just say the crypto donations haven't been flooding in, haha.

Oh well. I'm not really in it for the money. Just the shits and giggles.

for that he would need few k per month from patreon to quit dayjob.
That brings us to another problem which is really weird: I love my dayjob. Hard to believe, I know, but it's true. It sucks up shitloads of my freetime depending on the time of year, but I have lots of fun doing it. MVB would have to be a substantial increase in salary for me to consider quitting. But who knows. If my job becomes less fun or goes away entirely, I'd probably try to cash in on MVB.
 

Bagley

Member
Jan 22, 2018
278
2,860
I've thought about that. But, because of my slow creative process, I'd feel guilty about charging. Also, Patreon has some content rules that seem a bit onerous. I don't think MVB has anything (currently) that runs afoul of them, but I'm annoyed by their existence. Makes me want to avoid the company entirely. That said, I Patreonize several games on there, so I'm kind of a hypocrite.

I was thinking it might be interesting if, as an alternative to PayPal, I just gave players my crypto wallet addresses. So I did. It was a fun experiment, but let's just say the crypto donations haven't been flooding in, haha.

Oh well. I'm not really in it for the money. Just the shits and giggles.
If you were ever thinking of financial support, how about something like Ko-Fi ( )? It's more a tip jar than a direct Patreon clone, but they do have Patreon-like memberships if you ever wanted to go that route. I've come across a couple of content creators that use it, so it might be worth investigating/considering?
 
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Kostarii

New Member
Feb 14, 2020
1
0
Have you thought about creating a discord.

1; it is a good platform for you to keep your fans updated on where/how far you are.
2; people can post their fan-art, you can assess their work and ask some of them to help co-create your work.
3; you can host, meaning you can video conference/have podcasts with fans. Which means you can teach, learn and work together. Etc(the list goes on).

Im too lazy to type other things you can do with discord. But it's an interactive place for you and fans to work together. :WeSmart:
 

cxx

Message Maestro
Nov 14, 2017
66,793
33,662
Have you thought about creating a discord.

1; it is a good platform for you to keep your fans updated on where/how far you are.
2; people can post their fan-art, you can assess their work and ask some of them to help co-create your work.
3; you can host, meaning you can video conference/have podcasts with fans. Which means you can teach, learn and work together. Etc(the list goes on).

Im too lazy to type other things you can do with discord. But it's an interactive place for you and fans to work together. :WeSmart:
that has been brought up and dev has no time to moderate it and not much time to check discord.
 

Deleted member 2602227

Well-Known Member
Jul 14, 2020
1,203
1,769
This game is bloody amazing!! I thought I had played all great femdom and NTR games here. Then stumble upon this and is likely in my top 3 NTR games atm. Even if I have just started it, rocky tease route.
Looking forward to more of this game, masterpiece!
 

Abaddon0

Member
Dec 8, 2017
130
87
This game is bloody amazing!! I thought I had played all great femdom and NTR games here. Then stumble upon this and is likely in my top 3 NTR games atm. Even if I have just started it, rocky tease route.
Looking forward to more of this game, masterpiece!
What are your top NTR games? I'm always looking for another quality game to try.
 

Sukebe_S

World's Slowest Amateur Game Developer
Donor
Game Developer
Mar 27, 2019
202
1,475
Hi Everyone! Work has FINALLY slowed down, so now's a good time to give an update. But first, I'll answer some questions.

If you were ever thinking of financial support, how about something like Ko-Fi ( )? It's more a tip jar than a direct Patreon clone, but they do have Patreon-like memberships if you ever wanted to go that route. I've come across a couple of content creators that use it, so it might be worth investigating/considering?
or buy me a coffee.
Thanks for thinking of financial support! I've seen other developers using those, and I've kind of played around with both. I'm trying to decide if they're right for me. I'm not 100% sure, but I think BMAC might have restrictions against pornography. This doesn't bother me, but I sometimes worry that people might misinterpret my game, which is a serious examination into a male psyche consumed with obsession, as pornographic--not at all what I intended! Then I'd have to explain the nuances of high-minded literary gaming to BMAC customer support, and that could turn into a big headache.

So I think I'll put that on the back burner for now. In the meantime, there's always the crypto option... ;)

Have you thought about creating a discord.

1; it is a good platform for you to keep your fans updated on where/how far you are.
2; people can post their fan-art, you can assess their work and ask some of them to help co-create your work.
3; you can host, meaning you can video conference/have podcasts with fans. Which means you can teach, learn and work together. Etc(the list goes on).

Im too lazy to type other things you can do with discord. But it's an interactive place for you and fans to work together. :WeSmart:
This is an interesting idea. I really like the idea of #2! I'd love to see what other people can do with the same assets. As for #1, as you all are aware, speedy updates aren't really my thing. I figure F95 is good enough for that. As for #3, that sounds fun! Maybe someday.

For now though, I'm just kinda too busy to set up and manage a discord. But I like the idea.

What are your top NTR games? I'm always looking for another quality game to try.
NTR games... hmmm... NTR tends to be more of an option in most games than a focus, but have you played LOVE LURKER? It's got a kooky premise, but the story is a lot of fun and the unique artwork really grew on me.

But the game with NTR elements I've been most impressed with recently is RUNAWAY PRINCESS. Beautiful artwork, fun story, great characters, and some impressive innovations with RenPy. I wish I had the ability to do half the stuff Mobum does.

For the record, I wouldn't say either of the above games are "NTR Games," but their NTR elements are hot.

OK, now for the MVB update:
  • As I've said, work has finally cooled down, and will remain that way for the next two months or so. I'm really looking forward to plowing into My Virgin Bride with all the attention and focus she deserves.
  • During my free time over the last few months, I've been writing the script. I think it's taken directions you guys are going to really enjoy. It's not 100% complete because I'm still waiting to see what kinds of technical limitations (either from RenPy or DAZ) might force me to radically shift what I'm trying to do. But the story is plotted out and most of the scenes are fully scripted.
  • Regarding the artwork, I've been rendering a little but mostly waiting for DAZ Studios to release their DAZ Studio 5 Beta. Once they do that, I can move my rendering operations to a newer, faster Mac that has the M1 chip and Big Sur. DAZ Studios promised the update will be released "late July or August," so I'm hoping it'll be available any day now. I'm really excited about this. Working with DAZ has often been frustrating, and it's also the most time-consuming and labor-intensive. That said, it's probably my favorite part of the whole MVB experience. I really enjoy learning how to use it (and GIMP) to make quality renders.
  • What I want to do in RenPy is gonna be migraine-inducing, so I've been putting that off. It's going to involve the MC using a cell-phone, and figuring out how best to do that in RenPy is something I'm dreading. For real developers, what I'm trying to do is something they could do easily, but for me it will likely involve several days of beating my face into the keyboard. In the next few weeks, I'm gonna try to tackle it. If I can't do it on my own, I'll put out an SOS here on the thread and see if some good samaritan will help me figure it out.
And that's about where we are! It's too soon yet to take a stab at a release date, but I hope to know more by the end of August.
 

DarkKaiba666

Member
Oct 26, 2017
209
404
Very little, I'm afraid. I'm mostly writing, toying around with story ideas, etc.. I know I'm going to have to do some special shit with RenPy. It's the kind of thing that most programmers could do in their sleep, but for me it's totally intimidating and I'm dreading the 8-hour migraine I'll have to go through in order to get it done.

The biggest obstacle currently is real life work stuff. It's been busy the past few weeks, and it'll be busy straight through the end of July. August, however, should give me plenty of time to work on it.
I am a programmer and can help you. I offered to help the Dev of Culture Shock but he seems only interested in taking people's money...and not developing his game.
I have a lot of python game experience and programmed many games for byond when it was popular xD.
You don't have to send me real assets if you are worried. As long as I have something to work with, the correct names, and everything I need to put in the correct code - I'll be good to know. Let me know what you want done.

Just PM me. I can work on this in my free time for free lol.
 

disimulated

Active Member
Jun 10, 2018
848
743
  • What I want to do in RenPy is gonna be migraine-inducing, so I've been putting that off. It's going to involve the MC using a cell-phone, and figuring out how best to do that in RenPy is something I'm dreading.
As someone who has tried to help a dev produce a cellphone, I can sympathize. You really feel the limitations of the Screen system when trying to do something like a sms chat in a cell-phone Screen overlaid on a scene.

Two pieces of advice I can give:
1. If you value rollback, minimize the Python. I also found that with Screens and Ren'Py's prediction/pre-load, it can cause weird value changes.
2. Screens typically get re-computed each time the user clicks (or maybe even moves the mouse?). So don't be afraid to go potato-tech and make your cell-phone a read-only display and have each player click call "action Jump" to a label (disappearing the cell-phone screen) that "Ren'Py computes" your variable updates before "call screen" the cell-phone again to show the updated content.
 
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