- Mar 16, 2019
- 55
- 74
I don't understand the praise. I'm 34 days in and literally haven't seen a titty. The grind is unreal. I'm done.
If you have really played the game you will know that other play mode aren't in place and are only placeholder for future development...I can understand that you guys want to protect the dev. But in my opininion there is not really a reason to keep the keys secret.
The keyfile does not really unlocked features (only cheatmenu, a few more row in that card thing). It hide alot of the lazyness of the developer. Why he put in content that will be playable in future version and lock it, he can also wait till he finish the feature.
Also the debugger for the stuff member. There is no need for that . DNSPY can do the same thing and everyone can get this tool.
In my opinion everybody should have the ability to fix bugs and not only the staff member and it is also my opinion that bugfixing is a work that the dev must be doing and not staff member.
But don't understand me wrong. Good game must be supported, that's why i support alot of dev's. But the dev must deliver also good game with enough bugtesting done. And like many other say in that thread: This forum is a good place for bugtesting and earning more follower for devs.
And now a few words to fearin: Your games are normally very good. But they have sometimes a big lag of content. Why you are
implement 3 other games modes that are unfinished instead of adding more story. Games live from the story and not from unfinished gameplay feature. Also your games have alot of grind in it. This is also not good for the player. It is not funny to grind for example 20 mins to see a new scene. Optimizing your game with fewer grind and gamemodes, also adding more story in every Update will add more paying patrons to your games. Later you can add more gamemode and hide it under the key protection, but now it not the right time in my opinion.
Lol you have said the same thing as I only with different words . Unfinished content that are not playable and clickable are the same as placeholders.If you have really played the game you will know that other play mode aren't in place and are only placeholder for future development...
When he will more do less unnecessary grinding Quest and feature he had more time to do story and renders. What is the problem to write a Story instead of a mechanic that only is annoying. For example card mechanic . It is annoying as fuck, why not implement a card shop instead of that. Thats easier and he have more time for the story and render and quest.You can't expect that he can add a lot of contents in one shot, you know he develop the game by himself no one else that helping him to do the renders, create a story, create quests and so on...
You haven't use DNSPY i think. With that tool i was able to manipulate wages, needed experience, Names , mechanics and other things in the code . IF the devs will accept the bugfix or not is not my problem. But i can help other poeple with a bugfix....moreover how can you fix bugs? I can't do that myself that I'm a tester, let alone if anyone on a pirate site will tell to a developer how to fix his game code... are you serious?
The debugger key is meant to be not sent out except for testing phase, because people will create more problem by altering the variables inside the game, so they will ask for support for a problem that they have created.
I think you completely misunderstood me. I only brought Hana up because my problem was similar to that persons problem, that being unable to check on Julia because the game automatically showed a check scene with another staff member instead. It wasn't about Hana, it was about Julia. Since then, it seems to be solved, I was able to progress with Julia after a third try.Well, I noticed one of the upgrades hasn't been done to the restaurant yet. There's only a seating area for one guest in the restaurant instead of two. Which explains why there's the message "No available facilities for these guests" showing for Denise Farrow. Now that you have the manor at level 2, and the funds to support it, you can add an additional seating area there. Hana can only be hired when the manor reaches level 4 in reputation. So you shouldn't be seeing her at all yet.
I disagree on that part for two reasons :In my opinion everybody should have the ability to fix bugs and not only the staff member and it is also my opinion that bugfixing is a work that the dev must be doing and not staff member.
I have the same opinion.Bugfixing must be done by the dev, other poeple can provide temp fixes. Instead of ability i mean opportunity . English is not my native languageI disagree on that part for two reasons :
* Not anyone is a tech savy and know their ways using debugging tools.
* It's better for the devs to fix it once for all (and the proper way) than everyone doing the same (or trying to) on its own.
" Just copy the mapping file to the (root) game directory. "Pls Someone where do I install the I patch, i've tried everywhere.
More than the hints in staff panel what do you need?Is there an updatet quick guide?
The answers to the sauna/bar/massage activitiesMore than the hints in staff panel what do you need?
When you put Julia in the lobby there is a number in the top left, change it from 1 and the guest level will go up and guests will require other activitiesHey, first time ever posting here
I have a problem with upping the staff level of any staff member with the sauna and gym trait. Not a single guest wants to use these facilities. Am I doing something wrong or is it a known bug?
Could you upload your player log so we can taken a lookWhy are you releasing a buggy update? I am running version of Mystwood Manor v0.3.0.6 game and all animations are working. I am running version of the game Mystwood Manor v0.4.1.7 - and the animations do not work, neither new nor old. The more you make changes to the technical part, the more bugs in the game.
God Damnit." Just copy the mapping file to the (root) game directory. "
Have you ever played MotH before its release on Steam? If you have, then you would have noticed there was a flag console that was added (similar to the debug console in MwM). It was meant as a way for us fix bugs that may occur during the game for one reason or another on the fly. The problem with that is people abused it as if it were a cheats console, which, as a result of messing with the wrong flags in the game, would cause more problems with their game than it would solve.I can understand that you guys want to protect the dev. But in my opininion there is not really a reason to keep the keys secret.
The keyfile does not really unlocked features (only cheatmenu, a few more row in that card thing). It hide alot of the lazyness of the developer. Why he put in content that will be playable in future version and lock it, he can also wait till he finish the feature.
Also the debugger for the stuff member. There is no need for that . DNSPY can do the same thing and everyone can get this tool.
In my opinion everybody should have the opportunity to fix bugs and not only the staff member and it is also my opinion that bugfixing is a work that the dev must be doing and not staff member.
But don't understand me wrong. Good game must be supported, that's why i support alot of dev's. But the dev must deliver also good game with enough bugtesting done. And like many other say in that thread: This forum is a good place for bugtesting and earning more follower for devs.
And now a few words to fearin: Your games are normally very good. But they have sometimes a big lag of content. Why you are implement 3 other games modes that are unfinished instead of adding more story. Games live from the story and not from unfinished gameplay feature. Also your games have alot of grind in it. This is also not good for the player. It is not funny to grind for example 20 mins to see a new scene. Optimizing your game with fewer grind and gamemodes, also adding more story in every Update will add more paying patrons to your games. Later you can add more gamemode and hide it under the key protection, but now it not the right time in my opinion.
She hasn't had updates the last two updates, not counting bug fixes. However, she is still light years ahead of the other members, so it is only natural that she may go a bit slower.Anymore content with mom? I feel like she hasn't received any updates since like the 2nd or 3rd update.
You do realize that not everybody on here is a pirate? Some devs (and their helpful elves) do not like their games being here but decided to go with the flow since they cannot stop it anyway. And Faerin's guys'n'gals (I think only guys, but what do I know?) offer exemplary service here, fixing broken saves, finding out user end problems preventing the way from running. Some professional games do not have this level of service. So I think it is more than okay that they once in a while remind everybody about the fact that for Faerin, this is also a business, and he likes to eat every once in a while, and the landlord likes to get paid as well.Why are some People here so Pissed about Pirating a Game on a Pirate Site? You are all Hypocrites?
Well, your opinion is perfectly fine. But maybe some players actually do like having an "annoying as fuck" mechanic and will wait for the story to be added later once the game works. After all, this game is the result of a supporters' poll about what Faerin should do next.When he will more do less unnecessary grinding Quest and feature he had more time to do story and renders. What is the problem to write a Story instead of a mechanic that only is annoying. For example card mechanic . It is annoying as fuck, why not implement a card shop instead of that. Thats easier and he have more time for the story and render and quest.
same for me!Why are you releasing a buggy update? I am running version of Mystwood Manor v0.3.0.6 game and all animations are working. I am running version of the game Mystwood Manor v0.4.1.7 - and the animations do not work, neither new nor old.
And yes, I activate option "play video" and "UI animations" - and nothing happens, there are no animations, the game freezes. In the game version Mystwood Manor v0.3.0.6. - everything is fine.
The more you make changes to the technical part, the more bugs in the game.