Faerin said:
1. What do you think about the UI animations?
2. Right now a girl's energy bar updates as soon you assign her to a job.
So you basically see how much energy she will have left
after working there.
What do you prefer?
3. What do you think of the hotel management so far?
My plan was to add a manager job later on (when you assign a girl to the office) that will take care of the basic planning for you.
4. What do you think about the guest interactions so far?
I want to try to make these a little bit more interesting (and definitely not too repeating/grindy).
5. The results that are shown each turn, will get longer as more girls/guests are in the hotel. How would you prefer my to handle this?
6. Would you prefer if characters had a different color name in the dialog window (so it's easier to tell them apart)?
7. Would you prefer to give savegames a name yourself?
If you have any additional suggestions for improvements, please share them in a comment.
Thanks a lot guys, you are awesome!
1) I do like them, but they are slow, and skipping can be slightly dangerous if there is a cue coming up.
2) It took a moment to figure out, but I like it better that way. Might be worth mentioning it in the tutorial.
3) We talked about this the other day, I still think she should be unlocked based on what difficulty you choose. Story mode, she is always an option. Normal mode, she is available for a guest after you have unlocked all of the options (maybe the guests won't pick the same thing again until all 3 options are used once, so we avoid randomly picking the same thing 13 times in a row). Hard mode, she is unlocked the same as normal, but you have to pay her. In nightmare she is not an option.
4) Hard to say, the more the merrier, hopefully there will be some sexy ones. XD
I would like to see them boost your performance, it could be a way to help when you messed something up, offset a mistake, you can go help them with something else, depending on who it is, they might have different problems, from eating a woman out to telling a writer he needs to add more nudity and sex to his books ( we could see that scene as we describe it).
5) I would like to see a breakdown page, with all of the results on one, and you can click to see more. That is my first thought anyway...
6) I am leaning toward 'yes', at least for the main characters, if it gets to be too much, the guests could all be the same color.
7) That is nice if you don't need extra click to default save, but I don't really care that much about that as long as I am not limited on how many I can have. Showing the date and the day/char name is not bad though or something else to identify where it is in the game. In a normal situation, I would save before each time slot to a unique save slot. Hopefully you already have a plan to let us scroll or change pages or something... let there always be a new slot at the top like in MotH, or something like that.
What can I say? I an OCD about saving. I have been known to hit quick save after doing a hard save, because I instinctively didn't want to lose that progress ...of saving. ...Too many years of playing things that will crash with no warning, no Bethesdas mentioned...