- Dec 1, 2019
- 8,605
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Go on, I need more character name ideas for all those threads where there is a demand for "Give full save now!"Better that than Douchenozzle.
Douchenozzle, Douchenozzle, let down your hair.
Go on, I need more character name ideas for all those threads where there is a demand for "Give full save now!"Better that than Douchenozzle.
Douchenozzle, Douchenozzle, let down your hair.
lol That's why I thought "Fuckwit" was a great choice!Go on, I need more character name ideas for all those threads where there is a demand for "Give full save now!"
The card works, it's only the image that it is missingHi, it's me, the weirdo who enjoys endlessly playing the hotel management part of the game in the background while I do other things. I somehow only now got this and lmao that's almost game breaking
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Yeah, it's great, I usually leave it on Julia, since it suits her well.Hi, it's me, the weirdo who enjoys endlessly playing the hotel management part of the game in the background while I do other things. I somehow only now got this and lmao that's almost game breaking
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whooshThe card works, it's only the image that it is missing
Hi, it's me, the weirdo who enjoys endlessly playing the hotel management part of the game in the background while I do other things. I somehow only now got this and lmao that's almost game breaking
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I think when they said 'game breaking' they were suggesting that it's 'OP' (OverPowered).The card works, it's only the image that it is missing
my bad, I have misunderstood the sentence.I think when they said 'game breaking' they were suggesting that it's 'OP' (OverPowered).
I'm inclined to disagree. I find it a necessity late in the game.
With the update to how the lobby works, it's now pretty easy to keep 5 guests in the hotel 7 days a week.
And juggling 5 guests at once, every day, requires good energy management.
In my game-plan, each of the 4 girls that has one of the traits that lower stat degradation to 5% (Another very useful tool) gets one of the energy management cards. And each of the other 4 girls get the 'Power Napper' trait.
By completing all of their tier events.Hey guys. How do i raise the girls love stat?
Guessing here, but I think the amount of traits we have now is possibly max.i have a question will there be a trait added to tier 5 when its fully implemented for the girls?
MC getting traits could happen, but as majority of them seem to be in relation to increasing guest satisfaction & MC doesn't serve guests, directly, seems unlikely.looking forward to seeing wot traits the mc gets
You have a pic of girls for staff, in the staff menu?and iv had a idea about the game when you hit play and the choices appear on screen can the pics be added to the game like a pic of map on explore a pic of girls for staff and guess and a pic of the office. and after we have got all the staff and stuff from the attic can we convert it in to a vip room or pent sweet for if there is new guess like government, princess, kings queens and have it only available to them
There are plans for a Steam release, but it probably won't happen until at least next June if not before. As for the selfies (images that should appear in the MC's gallery that aren't in the staff's), I actually brought that up several months back while we were testing and he liked the idea.Love your games Faerin, Man of the House was great and I have no regrets paying full price on Steam for it. I hope you release Mystwood Manor there as well even though I've been playing every release dumped here. Quality work in your models, story, and gameplay.
One suggestion if you even read this forum. In future games I hope you continue to incorporate erotic selfies/cell phone pictures. It adds a very sexy and erotic element in your storytelling and really is a nice touch not seen enough in these games. Keep up the good work and I look forward to future releases and new games.
I could see general ones for increasing payouts or exp increases. MC has potential to have GM like benefits, not specific ones like the employees.MC getting traits could happen, but as majority of them seem to be in relation to increasing guest satisfaction & MC doesn't serve guests, directly, seems unlikely.
thats wot i was thinking as well as the girls getting a extra trait where the girls get 6 instead of 5I could see general ones for increasing payouts or exp increases. MC has potential to have GM like benefits, not specific ones like the employees.
I don't even know which cards I have equipped anymore. I think I still have the Seer going despite all guests being all vipped up. Then again, I don't need more XP, reputation, ... (all maxed) or money (have more than enough). Probably would be more of a shuffle if I restarted.MC has cards that do this already.
Giving the girls traits means that you do not need to juggle their cards, as much, to satisfy Sofia.
MC cards don't really need much juggling, if any. OK the Fortune Teller is useful, once per guest, per level. The Seer is useful, whilst you're collecting the cards. But you don't need to juggle them around, anywhere near as much as you do for the girls.
My MC has The Chosen One, The Visionary & The King equipped.
I don't have any reason to switch those cards, so adding those traits for MC seems rather superfluous to me.