- Dec 1, 2019
- 8,774
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Pretty sure that was a facetious post along the lines of "if you cannot read I'm not gonna help you out"Not sure we are playing the same game, because it has 3 sex scene already with mom...
Pretty sure that was a facetious post along the lines of "if you cannot read I'm not gonna help you out"Not sure we are playing the same game, because it has 3 sex scene already with mom...
so - tell me how increased money affect the animations for exampleBoehser Onkel .. you can facepalm me all you want until the cows come home as I really don't care one way or the other how you feel or think about that. The question I posed is a routine question anytime you or some other moron posts a mod for the game. I know for a fact mods that have been posted in this game thread have and will break the game, even with the "best intentions" in mind. So if you don't like the fact that mods such as yours are getting called out for causing unforseeable issues/bugs/damaged saves (regardless of the stupid disclaimer that you use in the mod thread), then stop trying to make mods for this game. It's just that simple.
That one is a standard question from us as in the past and you have seen yourself other mods have caused us problems.so - tell me how incresed money affect the animations for example
i´ll wait - moron
i was friendly till now - despite your attempts to attack my mod everytime
this is over
yeahThat one is a standard question from us as in the past and you have seen yourself other mods have caused us problems.
I'm not a coder so I can't say if your mod bugs the game or it doesn't but from my point of view anyway it's always better to check so I'm not running up my own arse looking for a bug that isn't there
So if I or anyone else from the dev team ask if people are using a mod it's not an attack but we all need to be working from the same baseline so you facepalming one of our posts when we ask it kind of pisses us off just like my colleague's post has pissed you off
As for saying your friendliness is over, that's entirely up to you.
wrong - you should read carefully
Similar to Larry I have no idea what your mod does, I don't need one nor want one anyway. Fact of the matter however is that in this thread there's two major problems when bugs occur - one is driver issues, the other is mods. We've all been, at one point or another, hooked up to tech support at out job and the first questions make us feel like they think of us as idiots. But these solve 80% (made up number to say "a vast chunk") of the problems. Similarily here, mods/cheats account for a huge number of the problems existing. Sometimes there will even be complaints that Faerin doesn't program in safety measures so that "my hotel is level 9 even though there are only 5" cannot happen.yeah
it must be the mod´s - lets blame them first
cannot be the system used , or just copied new files over old ones etc
curious that this question never is asked .... thats whats pisses me of
there are alot .dll´s who are before the assembly dll
unityplayer dll
avprovideo dll
webp dll
etc
and like i stated - i test the game before posting my mod
(last time (0.7.0.9b )a bugfix slipped - but was corrected 10 min´s later )
still waiting for your explanation how the mod affects the animations ...HAHAHAHAHAHAHA!!! Oh man.. thanks for that. That made my night.
wellSimilar to Larry I have no idea what your mod does, I don't need one nor want one anyway. Fact of the matter however is that in this thread there's two major problems when bugs occur - one is driver issues, the other is mods. We've all been, at one point or another, hooked up to tech support at out job and the first questions make us feel like they think of us as idiots. But these solve 80% (made up number to say "a vast chunk") of the problems. Similarily here, mods/cheats account for a huge number of the problems existing. Sometimes there will even be complaints that Faerin doesn't program in safety measures so that "my hotel is level 9 even though there are only 5" cannot happen.
If somebody goes out to make a mod to make a game more accessible to players that is a good thing and should be commended. However, on the flip side of the coin, there is also the responsibility that the mod may not only do what you want but also cause problems. And since - in general, not necessarily your one - it more often does than does not, the question is very legit. Yes, "did you extract to a new folder or just add to the old one" also is one problem for the ages, but that doesn't mean it needs to be asked first, depending on the history of the game. And this is one of two threads where every time I see the word "mod" I shudder (waiting for whichone to identify the other) because it has cause neverending troubles in the past.
Did I say I blamed the mods? I said it was a standard question.yeah
it must be the mod´s - lets blame them first
cannot be the system used , or just copied new files over old ones etc
curious that this question never is asked .... thats whats pisses me of
there are alot .dll´s who are before the assembly dll
unityplayer dll
avprovideo dll
webp dll
etc
The first thing I noticed right off the bat in your zip file is that you're using the debug key for your game without having loaded any saves. Making any changes in the debugger renders any support null and void due to the potential for tampering. The debug console is NOT a cheat engine.On checking out, Mrs Karen McQueen's profile photo
(pop-up window shows OK) still stays on left part of
a screen, so must be a new bug in the wild. Testing..
Morning of Day 238, so please load evening of 237
Pretty sure it does the next step is the tutorial which you can't skipCan you please make skipping the introduction ACTUALLY skip all the introduction BS?
Thanks
If I tested your mod with my particular save and gave me an extra $100,000 just for the heck of it (again, I don't know how your mod works, but you talked about money), I wouldn't be able to say "it is safe" even if I had no troubles whatsoever. Computers and software work in mysterious ways (to me at least). I am playing an MMO where a change to some OP items suddenly made people's key binds disappear. There was neither rhyme nor reason to it yet it happened. There only needs to be one connection - which of course shouldn't be there but is somewhere deep in the code - to mess up things. I have no idea what happened here. But a mod can cause problems - even if the mod in and of itself is sound and even if the game without any mod is sound, just the combination does not work. And from my point of view: if a game works without problems without a mod, and the mod causes problems, it is the mod's fault (again, I don't know if the mod causes problems). Yes, some untoward programming in the main game may be the key component, but as long as the main game works, the mod needs to find its way around this bad lines of code. It's not a question of "how could these innocent lines of code do that" - if they do it for whatever reason it is a problem. And that is a problem of the external program.well
why not test it once - to be sure or out of curiosity
after this you can tell if its affect anything like animations or causing a bug for you
deal?
i did my part with testing- the game works like it should
i appreciate your explanations - reallyIf I tested your mod with my particular save and gave me an extra $100,000 just for the heck of it (again, I don't know how your mod works, but you talked about money), I wouldn't be able to say "it is safe" even if I had no troubles whatsoever. Computers and software work in mysterious ways (to me at least). I am playing an MMO where a change to some OP items suddenly made people's key binds disappear. There was neither rhyme nor reason to it yet it happened. There only needs to be one connection - which of course shouldn't be there but is somewhere deep in the code - to mess up things. I have no idea what happened here. But a mod can cause problems - even if the mod in and of itself is sound and even if the game without any mod is sound, just the combination does not work. And from my point of view: if a game works without problems without a mod, and the mod causes problems, it is the mod's fault (again, I don't know if the mod causes problems). Yes, some untoward programming in the main game may be the key component, but as long as the main game works, the mod needs to find its way around this bad lines of code. It's not a question of "how could these innocent lines of code do that" - if they do it for whatever reason it is a problem. And that is a problem of the external program.