I mentioned this a few updates back but I still feel it true for some things that I feel should be added/adjusted, donno, just something that I feel would make the Grind side a little more rewarding than it is atm.
1: Overnighters :: Liturally Overnighters that give little cash, stay in rooms that are not really shown or perhaps the ones across the corridor or something, ideally, they would fill in during the days when you need that little influx of cash. They don't demand service like the VIPs or take up space in facilities, they are just there for trickle. But taking them on causes general stats to deteriate faster. They are messier, damage things, steal your towels and so forth.
2: VIP Starts :: Moreso. VIPs start as an Overnighter, though you can unlock them as VIPs when they leave and you kept things running well for example. Ideally, this would be their introduction to story side of their visits, so donno. But generally the idea is that you don't even know you have a VIP straight away but they do demand facility usage and such to give you an idea to focus on the new VIP appearance. Make an Impression in their daystay.
3: Satisfaction Builds Up :: Satisfaction is a built stat over their stay time, and not a hit or miss. Better service might fill more allowing for some lack of service or low quality instead. For example, quality service in one room gives 25% and another gives 20% and Lowered by 10% when they are not serviced in another and its like 5% when with low quality. when they leave, their Satisfaction of 40% could adjust their payment and such, but they do have a limit before they storm off such as if it stays below X% over a single day and it increases as they rank up in VIP levels.
4: Quality effects more :: Keeping your Hotel topped up in the Quality of things like Housekeeping and Maintainace does more than effect if a room is open or not, perhaps effecting how much % is built for the above mentioned effect.
1) I read that as 'the games economy (cash/fame/destiny) needs a balance pass'
And, yeah, I think it does too. But now is not the time for it. Not all of the mechanics are complete yet.
We can reasonably guess the new Banker is a late game 'money sink'.
The gnome (leprechaun?) is a merchant of some sort (I'm guessing Items will eventually moved to him). But do we pay him in cash or will we 'spend' Fame with him?
And, what's in the cave?
Adjusting cash flow needs to wait 'til all the economy mechanics are in.
2) Doesn't really fit with the 'Luxury Hotel' theme.
Yeah, Mystwood maybe unknown when it opens. But it
is opening as a luxury hotel.
3) Higher pay for higher quality service... Not a bad idea. But...
It lends itself more to how much the guests pay as gratuity (tips), which doesn't (traditionally) go to the hotel.
4) Not a bad idea. Something to keep in mind when Faerin starts developing the 'Hard mode'.
... then again, you also cannot just storm off without paying...
Normal folks. No. We still have to pay when we get shitty service.
But spoiled rich pricks???
"This is outrageous! My soup is 2 degrees too cool! I'm not paying for this!"
"Yes, sir. Sorry, sir. We'll get it right on your next visit, sir."
And it goes that way because spoiled rich pricks have spoiled rich prick friends. And the key word there is
RICH.
The businesses that cater to them have to put up with that shit so they'll come back and bring their rich prick friends, too.
Don't get me wrong, the business can make plenty of money off them. But... gawd... it's f-n exhausting catering to the spoiled shits.
... I can see some advantages to expanding that and making level one only being one day. We can discuss that later.
I'll go ahead and nix that one right now.
I'd already figured out that if you wait until the evening shift to do check ins, you're effectively subtracting a day of having to service the guests.
So if it's reduced to 1 night stays for level 1, it's as simple as:
Evening check in, morning check out.
You get paid without having to service them in any of the rooms.