Mono path[0] = 'G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/Managed'
Mono config path = 'G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.18f1 (3310a4d4f880)
[Subsystems] Discovering subsystems at path G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
Vendor:
VRAM: 5969 MB
Driver: 31.0.15.4617
Begin MonoManager ReloadAssembly
- Completed reload, in 0.130 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.836500 ms
<b>Game launched on Windows 10 (10.0.0) 64bit</b>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[AVProVideo] Initialising AVPro Video v2.5.2 (native plugin v2.5.2f2-core) on NVIDIA GeForce RTX 2060/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[AVProVideo] Opening G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/StreamingAssets\gamedata/logo/logo.mp4 (offset 0) with API MediaFoundation
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@60,00)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
MediaPlayer MediaPlayer generated event: MetaDataReady
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
MediaPlayer MediaPlayer generated event: FirstFrameReady
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
MediaPlayer MediaPlayer generated event: ResolutionChanged
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
MediaPlayer MediaPlayer generated event: Started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
MediaPlayer MediaPlayer generated event: FinishedPlaying
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.270500 ms
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 1327.
Total: 0.878000 ms (FindLiveObjects: 0.090900 ms CreateObjectMapping: 0.040200 ms MarkObjects: 0.688400 ms DeleteObjects: 0.058300 ms)
31/12/2023 17:55:10: Loading settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading settings.ini)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting resolution to 1360x768 (fullscreen=True)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Language set to english.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.206300 ms
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1504.
Total: 21.182800 ms (FindLiveObjects: 0.093100 ms CreateObjectMapping: 0.041600 ms MarkObjects: 20.989500 ms DeleteObjects: 0.058100 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.324400 ms
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7260.
Total: 25.769600 ms (FindLiveObjects: 0.434600 ms CreateObjectMapping: 0.114100 ms MarkObjects: 25.168000 ms DeleteObjects: 0.052300 ms)
31/12/2023 17:55:18: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.DataController.LoadPlayerData (System.String _file) [0x00005] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at MenuController.CheckSavegames () [0x0007d] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at MenuController.Start () [0x001f9] in <5d1b1a37fc07412285cceddc31e40b0e>:0
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
31/12/2023 17:55:20: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.PlayerData.Load (System.String _profile, System.Int32 _index) [0x00057] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at SaveLoadController.ShowPage (System.String _profile, System.Int32 _index) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at SaveLoadController.Init (System.String _mode) [0x00123] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at MenuController.ShowSaveLoad (System.String _mode) [0x00060] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <12e76cd50cc64cf19e759e981cb725af>:0
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <12e76cd50cc64cf19e759e981cb725af>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <12e76cd50cc64cf19e759e981cb725af>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <282ab182a5bd423b9ebfb35288652373>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <282ab182a5bd423b9ebfb35288652373>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <282ab182a5bd423b9ebfb35288652373>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <282ab182a5bd423b9ebfb35288652373>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
31/12/2023 17:55:23: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at mystwoodmanor.DataController.LoadPlayerData (System.String _file) [0x00005] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at MenuController.Continue () [0x00056] in <5d1b1a37fc07412285cceddc31e40b0e>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <12e76cd50cc64cf19e759e981cb725af>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <12e76cd50cc64cf19e759e981cb725af>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <282ab182a5bd423b9ebfb35288652373>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <282ab182a5bd423b9ebfb35288652373>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <282ab182a5bd423b9ebfb35288652373>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <282ab182a5bd423b9ebfb35288652373>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
[AVProVideo] Shutdown
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 6 worker threads for Enlighten.
Thread -> id: 2e60 -> priority: 1
Thread -> id: 26d0 -> priority: 1
Thread -> id: 2a80 -> priority: 1
Thread -> id: 129c -> priority: 1
Thread -> id: 323c -> priority: 1
Thread -> id: 20a0 -> priority: 1