Sycho

Conversation Conqueror
Respected User
May 9, 2018
7,792
9,829
780
I'm having issues with Amanda. She appeared after building the study, but after any action, she becomes unavailable (greyed out).
Amanda will show up to work the following weekday morning. Just play through the rest of the day. When she shows up, there will be a reminder from her that you can turn off.
 

BlizzardOfOz

New Member
Dec 26, 2023
2
1
3
Ah ok, I guess I was to eager to use her services. I sent someone to her the first time she appeared (after the initial dialog, but without the reminder) and afterwards she was grey. Now I got the reminder. Thanks for the fast response.
 
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Sycho

Conversation Conqueror
Respected User
May 9, 2018
7,792
9,829
780
Ah ok, I guess I was to eager to use her services. I sent someone to her the first time she appeared (after the initial dialog, but without the reminder) and afterwards she was grey. Now I got the reminder. Thanks for the fast response.
You're welcome. It's been a while since having played MwM, but IIRC, I don't remember if she shows up to work the same day that you renovated the study or not. But she did show up for work the following day, so there's no issues there. Just remember she is only available to train the staff on weekday mornings.
 

cxx

Message Maestro
Nov 14, 2017
76,922
39,679
1,519
yea and picking up who to send isn't that easy. needs to check quest log before doing it.
 

Sycho

Conversation Conqueror
Respected User
May 9, 2018
7,792
9,829
780
1.1.0 hotfix...anyone know what the hotfix actully fixes?
I don't remember exactly what the bug(s) was/were at that time as it's been a while but I think it had to do with the addition to players using Lovesense toys with the game. However, there's still a bug in this version... At least, one that effects only Story mode.
 
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JiraiyaSennin

Well-Known Member
Feb 11, 2017
1,615
1,352
386
In this version the game doesn't work. I get to the home screen with the choice New Load Setting ... etc but none of the buttons work, not even quit, I have to kill the process to exit the game :unsure:

My Player.log
Code:
Mono path[0] = 'G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/Managed'
Mono config path = 'G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.18f1 (3310a4d4f880)
[Subsystems] Discovering subsystems at path G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
    Vendor:   
    VRAM:     5969 MB
    Driver:   31.0.15.4617
Begin MonoManager ReloadAssembly
- Completed reload, in  0.130 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.836500 ms
<b>Game launched on Windows 10  (10.0.0) 64bit</b>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AVProVideo] Initialising AVPro Video v2.5.2 (native plugin v2.5.2f2-core) on NVIDIA GeForce RTX 2060/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AVProVideo] Opening G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/StreamingAssets\gamedata/logo/logo.mp4 (offset 0) with API MediaFoundation
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@60,00)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: MetaDataReady
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: FirstFrameReady
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: ResolutionChanged
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: Started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: FinishedPlaying
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.270500 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 1327.
Total: 0.878000 ms (FindLiveObjects: 0.090900 ms CreateObjectMapping: 0.040200 ms MarkObjects: 0.688400 ms  DeleteObjects: 0.058300 ms)

31/12/2023 17:55:10: Loading settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading settings.ini)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting resolution to 1360x768 (fullscreen=True)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Language set to english.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.206300 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1504.
Total: 21.182800 ms (FindLiveObjects: 0.093100 ms CreateObjectMapping: 0.041600 ms MarkObjects: 20.989500 ms  DeleteObjects: 0.058100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.324400 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7260.
Total: 25.769600 ms (FindLiveObjects: 0.434600 ms CreateObjectMapping: 0.114100 ms MarkObjects: 25.168000 ms  DeleteObjects: 0.052300 ms)

31/12/2023 17:55:18: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
  at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.DataController.LoadPlayerData (System.String _file) [0x00005] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at MenuController.CheckSavegames () [0x0007d] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at MenuController.Start () [0x001f9] in <5d1b1a37fc07412285cceddc31e40b0e>:0
 
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

31/12/2023 17:55:20: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
  at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.PlayerData.Load (System.String _profile, System.Int32 _index) [0x00057] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at SaveLoadController.ShowPage (System.String _profile, System.Int32 _index) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at SaveLoadController.Init (System.String _mode) [0x00123] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at MenuController.ShowSaveLoad (System.String _mode) [0x00060] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.UI.Button.Press () [0x0001c] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <282ab182a5bd423b9ebfb35288652373>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

31/12/2023 17:55:23: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
  at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.DataController.LoadPlayerData (System.String _file) [0x00005] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at MenuController.Continue () [0x00056] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.UI.Button.Press () [0x0001c] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <282ab182a5bd423b9ebfb35288652373>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

[AVProVideo] Shutdown
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 2e60 -> priority: 1
  Thread -> id: 26d0 -> priority: 1
  Thread -> id: 2a80 -> priority: 1
  Thread -> id: 129c -> priority: 1
  Thread -> id: 323c -> priority: 1
  Thread -> id: 20a0 -> priority: 1
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,855
37,539
1,031
In this version the game doesn't work. I get to the home screen with the choice New Load Setting ... etc but none of the buttons work, not even quit, I have to kill the process to exit the game :unsure:

My Player.log
Code:
Mono path[0] = 'G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/Managed'
Mono config path = 'G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.18f1 (3310a4d4f880)
[Subsystems] Discovering subsystems at path G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
    Vendor:  
    VRAM:     5969 MB
    Driver:   31.0.15.4617
Begin MonoManager ReloadAssembly
- Completed reload, in  0.130 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.836500 ms
<b>Game launched on Windows 10  (10.0.0) 64bit</b>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AVProVideo] Initialising AVPro Video v2.5.2 (native plugin v2.5.2f2-core) on NVIDIA GeForce RTX 2060/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AVProVideo] Opening G:/Mystwood Manor [v1.1.0 Hotfix] [Faerin]/Mystwood Manor_Data/StreamingAssets\gamedata/logo/logo.mp4 (offset 0) with API MediaFoundation
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@60,00)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: MetaDataReady
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: FirstFrameReady
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: ResolutionChanged
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: Started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

MediaPlayer MediaPlayer generated event: FinishedPlaying
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.270500 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 1327.
Total: 0.878000 ms (FindLiveObjects: 0.090900 ms CreateObjectMapping: 0.040200 ms MarkObjects: 0.688400 ms  DeleteObjects: 0.058300 ms)

31/12/2023 17:55:10: Loading settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading settings.ini)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting resolution to 1360x768 (fullscreen=True)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Language set to english.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.206300 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1504.
Total: 21.182800 ms (FindLiveObjects: 0.093100 ms CreateObjectMapping: 0.041600 ms MarkObjects: 20.989500 ms  DeleteObjects: 0.058100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.324400 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7260.
Total: 25.769600 ms (FindLiveObjects: 0.434600 ms CreateObjectMapping: 0.114100 ms MarkObjects: 25.168000 ms  DeleteObjects: 0.052300 ms)

31/12/2023 17:55:18: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
  at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.DataController.LoadPlayerData (System.String _file) [0x00005] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at MenuController.CheckSavegames () [0x0007d] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at MenuController.Start () [0x001f9] in <5d1b1a37fc07412285cceddc31e40b0e>:0

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

31/12/2023 17:55:20: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
  at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.PlayerData.Load (System.String _profile, System.Int32 _index) [0x00057] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at SaveLoadController.ShowPage (System.String _profile, System.Int32 _index) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at SaveLoadController.Init (System.String _mode) [0x00123] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at MenuController.ShowSaveLoad (System.String _mode) [0x00060] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.UI.Button.Press () [0x0001c] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <282ab182a5bd423b9ebfb35288652373>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

31/12/2023 17:55:23: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
  at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x00068] in <9577ac7a62ef43179789031239ba8798>:0
  at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount) [0x0002e] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00018] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Security.Cryptography.CryptoStream.Dispose (System.Boolean disposing) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.Stream.Close () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.StreamReader.Dispose (System.Boolean disposing) [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
  at System.IO.TextReader.Dispose () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at mystwoodmanor.FuncLib.DecryptString (System.String key, System.String cipherText) [0x0006b] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.XMLHandler.DecryptAndDeserialize[T] (System.String path) [0x00034] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.PlayerData.Load (System.String _file) [0x00048] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at mystwoodmanor.DataController.LoadPlayerData (System.String _file) [0x00005] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at MenuController.Continue () [0x00056] in <5d1b1a37fc07412285cceddc31e40b0e>:0
  at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <12e76cd50cc64cf19e759e981cb725af>:0
  at UnityEngine.UI.Button.Press () [0x0001c] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <282ab182a5bd423b9ebfb35288652373>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <282ab182a5bd423b9ebfb35288652373>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

[AVProVideo] Shutdown
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 2e60 -> priority: 1
  Thread -> id: 26d0 -> priority: 1
  Thread -> id: 2a80 -> priority: 1
  Thread -> id: 129c -> priority: 1
  Thread -> id: 323c -> priority: 1
  Thread -> id: 20a0 -> priority: 1
That is strange, it worked for the rest of us. What did you use to extract it?
 
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JiraiyaSennin

Well-Known Member
Feb 11, 2017
1,615
1,352
386
That is strange, it worked for the rest of us. What did you use to extract it?
Absolutely no changes on my part. Downloaded the file on the first page, unzipped the rar :ROFLMAO: and finished.
Honestly, before the "FIX" version, the game was perfectly functional, I shouldn't have changed it, but I wasn't entitled to this result :cry:.
 
Last edited:

Sycho

Conversation Conqueror
Respected User
May 9, 2018
7,792
9,829
780
Absolutely no changes on my part. Downloaded the file on the first page, unzipped the rar :ROFLMAO: and finished.
Honestly, before the "FIX" version, the game was perfectly functional, I shouldn't have changed it, but I wasn't entitled to this result :cry:.
Are you using a cheat mod? Or do you know if you use any of the following:

• Nahimic
• FMOD
• Citrix
• Strix
• Aegis 3
• Sonic Studio 2 and 3
• RivaTuner Statistics Server
• Apple/Quicktime products (including "Bonjour")
• Portrait Displays\Pivot Software
• ReShade
• Fresco Logic USB graphics driver
 

JiraiyaSennin

Well-Known Member
Feb 11, 2017
1,615
1,352
386
Are you using a cheat mod? Or do you know if you use any of the following:

• Nahimic
• FMOD
• Citrix
• Strix
• Aegis 3
• Sonic Studio 2 and 3
• RivaTuner Statistics Server
• Apple/Quicktime products (including "Bonjour")
• Portrait Displays\Pivot Software
• ReShade
• Fresco Logic USB graphics driver
Nothing at all. I redownloaded from gofile today, just to be safe, but nothing has changed.
However luckily I had finished it, so I don't mind that much.... (but actually I do :cry:)
 
Last edited:

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,855
37,539
1,031
Absolutely no changes on my part. Downloaded the file on the first page, unzipped the rar :ROFLMAO: and finished.
Honestly, before the "FIX" version, the game was perfectly functional, I shouldn't have changed it, but I wasn't entitled to this result :cry:.
You did not overwrite files by chance, did you?
 
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Reactions: Sycho
4.00 star(s) 276 Votes