Hey guys,
Thanks for all the feedback!
I'll try to address some of the concerns and comments:
I know there are some bugs in this release, I'm fixing them as soon as I can.
When you do report when, please post a detailed description and/or your savegame.
That way I can easily reproduce and fix it.
Remember MotH had a lot of similar complaints at the start (and for a long time throughout development): "not enough sex scenes, not enough story, too many bugs, not enough big tits, not enough small tits, etc".
If you want to play a finished and polished game, I'd suggest you wait at least a year.
This is the nature of game development and early versions.
Making a game like this fun is heavily reliant on having a good balance between "work" and "reward" and right now the majoriy of the game is work, because (imo) it's important to get a stable base before adding all the content.
After these bugs are fixed I believe I am at that point, so the next update will be used to fill in the gaps and add a lot of scenes for the girls and guests.
Don't expect any full on sex scenes yet though, as I'm trying to tell a story.
But I do think that having a lot to do between turns, will make it more interesting.
However, if you are just looking for some quick porn, this game isn't for you (as with MotH).
I agree that the animations are taking too long, I am constantly using ctrl to skip them now and while I like how they look, they get annoying after a while. I'm adding an option to skip the animations (maybe just something like a simple toggle for "fast mode").
The management of the hotel is, of course, a big part of the game.
But I want the player to be able to skip tasks they have done several times before.
My idea was that you can hire a manager and place her at the office room (this isn't implemented yet as it would be a bit further in the game). She would do basic planning/decisions for you.
I'm also considering skipping dialogs on guests that you have succesfully completed (perhaps with 0 strikes or something).
Remember if you have any ideas, you can share them.
At this stage constructive feedback can make a change as I'm trying to read of all it and use it to improve the game.