Oh, fantastic, I just came in to mention they seemed to be bugged and unobtainable, seems I just missed the update when I started my run is all! cheers for the game, by the way, it's quite fun and you have a very wonderful way with describing events.All buttons for the secrets should now be fixed.
How many do you think is fair? Do keep in mind that it should be at least require some effort to level up.8 random encounter kills with hyperlink clicks for first lvl up is certainly a design decision
This is 100% fixed on the newest version, you are likely using an old version.edit: "Salvage some supplies" in A floor armory not working, response says it didn't understsand the sentence, the hyperlink also returns that fail result.
Are you sure? It leads to NIP 08952.zip for me.edit edit: mixdrop still has 951 not 952 lol
Unfortunately, its a limitation of the engine. Save game through versions are not compatible. I made a code the first day I posted it up that allows you to skip to level 2.edit 3: being able to export/import saves on the browser version would be nice, esp since this game doesn't shy away from light grinding early on (literally nothing to do but grind)
edit 4: nah this engine just hates multiple versions being played on the same browser in general???
Don't want or need passive exp. Considering prior to first boss there is literally nothing to do except die to first boss, die to sekrit boss, or deliberately play poorly to get groped by first enemy which is risky cuz again lvl 1, 4 is more than enough imo. If you want to keep it higher, i can only recommend adding a/a few variant enemies so you're not basically always running into the same one, esp. functionally different (different patterns, different required response) enemies. Otherwise it's literally just mashing the strike button and mashing back and forth between rooms, it's effort but braindead effort that honestly just makes me want to go play something else. If that's the effort you want people to put in, you do you, I'm just telling you what I feel.snip
So the short version of this is that another enemy in the starting area would help, and that the main issue is monotony rather than having to actually level up.i can only recommend adding a/a few variant enemies so you're not basically always running into the same one
Well, the reason is not much of a mystery - its because I can code in Inform and not Twine, Renpy, or Gdscript (or anything else, really). I don't really know any programming languages other than the one I mostly taught myself how to use, which is Inform. The game would certainly be easier to make in more modern engines and would allow a lot more stuff even without expanding its scope, but only for someone that knew how to use those more modern engines.As for the engine, I haven't programmed with either myself but a commonly used thing i've seen is Twine for text-based games, dunno if there's a particular reason you shy away from it. Renpy and Gdscript are hilarious overkill, but those are the only two i've really touched.
The only thing I could really do about this is tweak the level of health required to make grapples happen. However, that could cause other issues, or feel like its too frequent to other people.I'm honestly kind of disappointed by the game despite so many appealing tags. The Tentacles don't grapple enough to make things interesting and spend more time attacking - making it more of a chore to get the protag have to struggle in a lewd situation, the clunkiness of reloading spoils the play after the immediate game over and it just feels like a grind more than anything.
You can get stuck while getting increasingly horny, if you get grappled and orgasm during it. Orgasming sets the 'Dazed' status effect that prevents actions.Also the bloated sac enemy also feels like a bit of a wasted opportunity as well because all it does is cause the main character to be stuck in place and periodically take damage. I mean yeah its immobile, but you could also do something like have the paralytic gas also be a mild aphrodisiac? Being stuck while getting increasingly horny and unable to do anything would make for an interesting scene I imagine.
Isn't it in most games? Though it should be noted, unlike in AE - the lust bar here doesn't game over you at max lust, and instead initiates an orgasm that causes an HP drop and then resets lust back to zero.Additionally lust just feels like a second HP bar more than an actual mechanic.
I am in fact one person, and I also have to worry about making money - which takes time away from what would otherwise be making things in these games for people to enjoy. Persistent stats between fights is something I've tried to do in the past, and it hasn't worked out very well.Having it linger between fights, needing to manage it and having small scenes for self relief, having to deal with temptation during combat if its too high...
Then again I might be asking for too much from a one man show. I should just be happy to have a tentacle smut text game.
I'm sorry if I came off as too demanding or anything. I liked what was there, it just felt like there was too much of a wall for the good bits.Hey I really appreciate the feedback!
I really appreciate the positive words! I'm glad that you like the little game, over all.Honestly I had a great time with it myself, now that I've had time to clear it, but one thing I wanted to note is that there is a bit of tedium during fights if they last a while in that the text can make the action buttons move, making it hard to do grinding as easily since you can't just keep clicking and have to hunt the button down on occasion. Beyond that, I'm in agreement with the idea that more enemy variety would be perfect. I'd love more enemies that leave Nal with something to deal with after the fight like the seeders implanting eggs they have to get out. Not sure what else to do there, but more "consequences" so to speak for getting grappled in fights would be nice to break up some of the monotony. Overall though, it was very lovely and I'd like to thank you for the experience I had with it, you'd get an A from me if this was for a grade
Its all good, I've taken every bit of feedback so far that I could act on and acted upon it.I'm sorry if I came off as too demanding or anything. I liked what was there, it just felt like there was too much of a wall for the good bits.
thanks for making it. im just glad to see a text based game thats not a visual novel but a cyoa with combat mechanics. nothing against visual novels their just everywhere when it comes to furry content.Relatively big update planned for tomorrow. It'll include a new enemy and the much yearned for dark mode (thanks to the efforts of Dryad Quest Dev who has a game of their own you should check out too!).
This will likely be the last update for the game barring any bug fixes that need to be made, given the time and effort I've put into it and the attention its gathered - unless it somehow manages to pull in a sudden burst of positive attention. Its a fully finished game and I have addressed every major issue and taken all feedback I've gotten into consideration and addressed everything to the best of my abilities.
Further, I've gotten people mentioning the lack of art. Artwork would, at the estimates I've gathered, cost - at minimum - around 1300USD (though likely higher). If you want to see art for the game, that is the goal to meet as far as support for the game goes. I simply don't have the money to put down on the game given its state right now.
I appreciate the positive words!thanks for making it. im just glad to see a text based game thats not a visual novel but a cyoa with combat mechanics. nothing against visual novels their just everywhere when it comes to furry content.
Sssooo... turns out 0.9.5 has a pretty bad bug where taking any action against the new enemy just kind of gives zero options and it stops working, necessitating a reload from a save?V0.9.5 is out!
Should be fixed now.Sssooo... turns out 0.9.5 has a pretty bad bug where taking any action against the new enemy just kind of gives zero options and it stops working, necessitating a reload from a save?