libertypics

Active Member
Jan 23, 2019
699
1,490
Just curious, the fetishes when browsing show tentacle and rape, the spoilers after opening the page do not, so if I were to download this are we talking a pixel art cthulu face ride (or other equivalent) or are we talking the tags were off and that's not in the game?
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,271
Just curious, the fetishes when browsing show tentacle and rape, the spoilers after opening the page do not, so if I were to download this are we talking a pixel art cthulu face ride (or other equivalent) or are we talking the tags were off and that's not in the game?
There's a tentacle and tape tag because there's a tentacle rape scene in the game. Only one though and it's pretty minor and a little hard to find.
 

Atlas

Member
Aug 5, 2016
228
364
I replayed the game with the aid of the wiki and I feel like I finally understood what was going on. It was much easier to plan for what checks I wanted to pass and which emotions I would need to add to my card deck. I also got to play around with the different advisors and see how things developed.

I never did find an assassination attempt.

Also, when the princess ditched Ulric for Enrique, every time I tried to train I was stuck with the penalty for Ulric withholding lessons.

The game is great! I eagerly await to see what is written next.
 

Mathew joe

Member
Feb 25, 2019
497
148
Im getting an error.. I have given bj to vizier. Can anyone give me a save file after the bj or save file of next scene with vivier.. Anyone?

Apollo Seven
 
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kbfemcrypt

Newbie
Aug 6, 2020
42
33
The way this game is half RNG half prep is really interesting. I'm on my 2nd run and having a blast without even doing any H stuff lol. Relationship with step brother turned out completely different which is cool to see!

Looking forward to seeing more dev!
 

PoEbalu

Well-Known Member
Apr 27, 2017
1,011
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also,savescum system is shit. not the mere notion of its existence,but its implementation. here i got success with the card,then i accidentally closed the game,reloaded got trough the same event again and..auto-FAILED the fuck ? apparently "savescumming" system isnt about recording your card outcome,it's there to fuck you over.
 
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Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,271
also,savescum system is shit. not the mere notion of its existence,but its implementation. here i got success with the card,then i accidentally closed the game,reloaded got trough the same event again and..auto-FAILED the fuck ? apparently "savescumming" system isnt about recording your card outcome,it's there to fuck you over.
Sounds like a bug. I'd ask for more details but your tone is so combative it's not really worth it.

Im getting an error.. I have given bj to vizier. Can anyone give me a save file after the bj or save file of next scene with vivier.. Anyone?

Apollo Seven
This error is because the fallEvents array initialization was 1 element too short in the initial .5 release. The two ways to solve it are to start a new game or load a seasonal checkpoint.
 
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PoEbalu

Well-Known Member
Apr 27, 2017
1,011
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sorry for valuing my time and have next to no tolerance when it's wasted,my bad.
my ability give a constructive feedback if asked have nothing to do with how i express my annoyance,but you are free to keep assuming things.

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05841035411

Member
Jan 10, 2018
445
621
Sounds like a bug. I'd ask for more details but your tone is so combative it's not really worth it.
Assuming that his bug is the same as the one I encountered... It seems that the system only saves the value for one card; it therefore works properly for any scene involving one card draw, but auto-fails any scene involving multiple draws.

At least as far as I can tell. To stick to the plain facts, scenes with one card are properly saved, but any scene with multiple cards automatically fails for me if I'm loading from a save. I could be entirely mistaken as to the cause.

Reloading from the seasonal checkpoint works fine for me, though, so it doesn't really seem like a big deal.
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,271
Assuming that his bug is the same as the one I encountered... It seems that the system only saves the value for one card; it therefore works properly for any scene involving one card draw, but auto-fails any scene involving multiple draws.

At least as far as I can tell. To stick to the plain facts, scenes with one card are properly saved, but any scene with multiple cards automatically fails for me if I'm loading from a save. I could be entirely mistaken as to the cause.

Reloading from the seasonal checkpoint works fine for me, though, so it doesn't really seem like a big deal.
Hmm, I don't think that's it. The system has a unique code for each check that it uses to see what the past result was. So having multiple checks in one scene shouldn't make a difference. My guess is that the check is referencing the wrong number, so knowing exactly what check it was that wasn't recalled successfully would be pretty helpful.

sorry for valuing my time and have next to no tolerance when it's wasted,my bad.
my ability give a constructive feedback if asked have nothing to do with how i express my annoyance,but you are free to keep assuming things.

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First of all, thanks for reporting the typo. Second of all, you can use whatever tone you want, but I have no obligation to listen to it if I don't like it. I'm the person who has the power to make any changes to the game, so if you really want to offer constructive criticism I'd recommend a different tone. Of course, I could just be completely misinterpreting what you wrote, so if that's the case and you've been attempting to be civil, I apologize.

Anyway, I'm making this post mainly to get feedback for an idea that floated around in my discord a little while back. Essentially, there's a good amount of people who really don't like how the saving/princess decision mechanic works. I've been making concessions over time, for example at initial release you couldn't make manual saves at all, but there's still a large gap between what peoples expectations of this kind of game are and the game's actual, mechanics. The game doesn't "waste your time" but it does go in directions opposed to the results you want fairly often. If the players goal is to reach very specific outcomes, then yes that can be frustrating. But the game isn't about achieving specific outcomes.

This is why I consider Naked Ambition to be kind of a bad porn game. Maybe I should have made it under my PG-13 label initially, too late now though. I don't want to compromise the game's objectives to make it a better one though, as I value the game aspects a lot more than the porn ones. So the idea that was brought up a little bit ago was creating two modes essentially. One would be an "ironman" kind of mode that didn't let you save and involves doing individual runs with no way to reset the Princess's decisions. The other would be a mode where you can save and load to your hearts content. No save scum protection, no caveats.

The progressions systems, which are a large part of the game that's not implemented yet, would be locked behind the "ironman" mode, so to unlock things you would need to play with no save scumming, but you would be free to do playthroughs where you can force specific things if you want. You just wouldn't get any progression from doing so. I think it's an interesting compromise that doesn't really make sense until said progression systems are implemented yet.

Anyway, I'm curious to what people here think as people on my discord tends to already like the systems in place.
 

PoEbalu

Well-Known Member
Apr 27, 2017
1,011
1,821
Assuming that his bug is the same as the one I encountered... It seems that the system only saves the value for one card; it therefore works properly for any scene involving one card draw, but auto-fails any scene involving multiple draws.
this,it autofailed my second meeting with general,where i got cunning card and after reload it auto failed,also second encounter with ulric(kiss scene) picked cunning as one of the cards for lust,which have nothing to to do with lust.
by "wasting time" i mean that...game is buggy,and choicesaving system is bugged. this fucks up entire playthrough,which is = wasted time
until you get your game finished you can just make option to disable it,and when bugs are ironed out you can just make it as the only option...or not.
 
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Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,271
this,it autofailed my second meeting with general,where i got cunning card and after reload it auto failed,also second encounter with ulric(kiss scene) picked cunning as one of the cards for lust,which have nothing to to do with lust.
by "wasting time" i mean that...game is buggy,and choicesaving system is bugged. this fucks up entire playthrough,which is = wasted time
until you get your game finished you can just make option to disable it,and when bugs are ironed out you can just make it as the only option...or not.
Ah, I see what the problem is. It has to do with the dual card checks, I've fixed it on my end It looks like PoEbalu's annoyance has saved the day yet again. Three cheers.
 

05841035411

Member
Jan 10, 2018
445
621
Hmm, I don't think that's it. The system has a unique code for each check that it uses to see what the past result was. So having multiple checks in one scene shouldn't make a difference. My guess is that the check is referencing the wrong number, so knowing exactly what check it was that wasn't recalled successfully would be pretty helpful.
It's been a while since I used manual saves, but I'm pretty sure I recall it happening with the Inquisitor's Sun/Moon check, and Peyton's double-sun check.

It did seem to be most, possibly all, checks involving multiple card draws, though.

Anyway, I'm making this post mainly to get feedback for an idea that floated around in my discord a little while back. Essentially, there's a good amount of people who really don't like how the saving/princess decision mechanic works. I've been making concessions over time, for example at initial release you couldn't make manual saves at all, but there's still a large gap between what peoples expectations of this kind of game are and the game's actual, mechanics. The game doesn't "waste your time" but it does go in directions opposed to the results you want fairly often. If the players goal is to reach very specific outcomes, then yes that can be frustrating. But the game isn't about achieving specific outcomes.

This is why I consider Naked Ambition to be kind of a bad porn game. Maybe I should have made it under my PG-13 label initially, too late now though. I don't want to compromise the game's objectives to make it a better one though, as I value the game aspects a lot more than the porn ones. So the idea that was brought up a little bit ago was creating two modes essentially. One would be an "ironman" kind of mode that didn't let you save and involves doing individual runs with no way to reset the Princess's decisions. The other would be a mode where you can save and load to your hearts content. No save scum protection, no caveats.

The progressions systems, which are a large part of the game that's not implemented yet, would be locked behind the "ironman" mode, so to unlock things you would need to play with no save scumming, but you would be free to do playthroughs where you can force specific things if you want. You just wouldn't get any progression from doing so. I think it's an interesting compromise that doesn't really make sense until said progression systems are implemented yet.

Anyway, I'm curious to what people here think as people on my discord tends to already like the systems in place.
I honestly think the seasonal checkpoint system is fine as it is. I would absolutely hate ironman mode, while savescum mode would offer me minimal benefits.

For a game of this length, I need at least a little bit of saving for rare situations (such as if I think the princess's reaction is particularly mortifying if she fails a specific check, or if I get particularly unlucky and fail, like, five checks in a row), but I have absolutely no interest in redoing things often enough for savescum mode to offer any meaningful advantage over the current system.

Seasonal checkpoints are a better compromise in my opinion because it introduces a meaningful penalty for reloading (having to redo multiple weeks), prevents excessive abuse (you can't engage in excessively unrealistic strategies because you still have to plan for an entire season instead of a single check), and still gives you the freedom to redo a single season instead of having to replay the entire game if you feel the need - a much lesser time penalty that ensures the player is less likely to give up in frustration.

Ah, I see what the problem is. It has to do with the dual card checks, I've fixed it on my end It looks like PoEbalu's annoyance has saved the day yet again. Three cheers.
I feel like I could have saved you a bit of time if I had been a bit more precise in my language, and said "dual" instead of "multiple". Oops.
 
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SimJim

Newbie
Jan 28, 2020
27
1
Is there a way to unlock the full gallery or is it just replaying the game until you get the scence?
 
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