- Sep 27, 2021
- 11
- 4
Only by turning on vanilla mode. Otherwise, it’s a gamble.Can we guarantee that at least one girl is the path of pure love?
Only thing he's missing is being 10-feet tall with a 3-foot dick like in the game.Ace RL
Nice trailer. Very hype.September 12 Development Log
Coding is boring to many people, so to lure you into this devlog, I will first show you the game’s fancy new SFW trailer:
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Please let me know what you think about it, good or bad, as I’m looking to improve.
Now, on to everyone’s least exciting news—coding changes:
- Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.
- Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.
- Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.
- Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.
- Sprites are now designated using filename string interpolation.
- Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.
- Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.
- Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.
How does this affect you? In the long-run, far less bugs. Also, shorter time developing code. For example, if there’s an issue with the rumor system, keeping it contained to its own module means less time re-reading code.
Also, if I’m ever so lucky that someone creates mods for features that I don’t have time to maintain (cough, cough, Gallery Mod), the code re-structuring will make it much easier for them.
This coding restructure is a necessary investment of time now which will allow much more sexy content later.Nice trailer. Very hype.
And easier coding is always good.
I just hope you don't forget that the point of the porn game is its sex scenes (or at least 'sexy' scenes).
Would be a shame if you put giant amounts of effort into some secondary things, then got burned out cos your game progress too slowly - and then just dropped it, discouraged.
You'll need to be more specific.This game for some reason crashes too much on my PC. I can run any triple A on ultra high, but can't run this. Any fix for this?
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season.NemesisGames
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season. Is it a matter of half a year, a year or years?
How many chapters/acts/episodes are planned in total? What's the current percentage of completion? Are we halfway there or is this just the beginning?
Is there a long-term roadmap? If not, maybe you could consider creating one on Trello or similar site?
Thanks for the reply. Is each act intended to be a separate game (with the ability to import saves or main choices from the previous one) or is everything supposed to be put into one game?When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season.
Late 2025 to early 2026. The closest thing to a complete season in this game is referred to as a complete Act; we are two versions away from the end of Act I. That end will like come around the new year.
How many chapters/acts/episodes are planned in total?
Three Acts, roughly 90 to 100 turns total.
What's the current percentage of completion?
19%
Are we halfway there or is this just the beginning?
Almost at the end of the beginning.
Is there a long-term roadmap?
Yes. But I won’t be sharing it, not only to avoid spoilers, but also because my plans can change.
Each Act is a separate game where saves from the previous one can be imported.Thanks for the reply. Is each act intended to be a separate game (with the ability to import saves or main choices from the previous one) or is everything supposed to be put into one game?
Can you guarantee that future releases will always be compatible with saves from the end of the previous act ("save game at this point" mechanism)?
Thanks! That's what I wanted to know. That's all I need.Each Act is a separate game where saves from the previous one can be imported.