Other than lewd content, a big focus for the next update should be…

  • Simplifying choices

    Votes: 513 26.1%
  • Filling out existing turns with content

    Votes: 821 41.8%
  • Further improve walkthrough

    Votes: 484 24.7%
  • Cleaning up renders and grammar

    Votes: 144 7.3%

  • Total voters
    1,962

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
197
976
5254EA9A-057F-48F8-8806-92C0F705B9BC.png
I have no content teasers today, so here’s an upgraded sprite of Emma coming in v0.10.

Sept 3 Development Log:

Creating v0.10 feels like a marathon: there is so much to do and so little time. I’ve gone back and read story criticisms I deliberately only skimmed before. It’s a careful balance between weighing the opinion of just one player while keeping an open mind, and also staying true to my vision.

And boy, do I have a vision. Easier UI, giving the story more soul, music to enhance moments, rumors that alter the story flow, etc, etc, my wishlist is as long as your Step-Dad’s dick.

But if I had not, and do not, be careful with my ambition, we’d be stuck as another incredible v0.05 game with a 5-star rating for its potential” and zero chance of ever being finished.

I’ve added occasional new renders into the second drafts of previous scenes to make them more visually expressive.

And I’ve rendered the final scene of this Act, even though you won’t see it until v0.11. It’s important I visualize the ending as I am finishing the last scenes leading up to it.
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
197
976
9205970E-BE3E-422A-9ACF-CF419AF45D83.jpeg

Sept 8 Development Log:

Tara’s blue-and-gold bikini is creeping ahead of the yellow bikini on my Patreon poll for her Act II swimwear, but it’s close: 55% vs 45%.

Meanwhile, I’m writing, and writing, and writing. New renders are being added along with the second draft of story scripts.

Also, a game trailer is in development. This will include glimpses of scenes yet to be released, so if you don’t want to be spoiled, don’t watch.
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
197
976
September 12 Development Log


Coding is boring to many people, so to lure you into this devlog, I will first show you the game’s fancy new SFW trailer:




Please let me know what you think about it, good or bad, as I’m looking to improve.

Now, on to everyone’s least exciting news—coding changes:

  • Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.
  • Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.
  • Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.
  • Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.
  • Sprites are now designated using filename string interpolation.
  • Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.
  • Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.
  • Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.

How does this affect you? In the long-run, far less bugs. Also, shorter time developing code. For example, if there’s an issue with the rumor system, keeping it contained to its own module means less time re-reading code.

Also, if I’m ever so lucky that someone creates mods for features that I don’t have time to maintain (cough, cough, Gallery Mod), the code re-structuring will make it much easier for them.
 

abirvg

Member
Sep 13, 2021
223
280
September 12 Development Log


Coding is boring to many people, so to lure you into this devlog, I will first show you the game’s fancy new SFW trailer:




Please let me know what you think about it, good or bad, as I’m looking to improve.

Now, on to everyone’s least exciting news—coding changes:

  • Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.
  • Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.
  • Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.
  • Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.
  • Sprites are now designated using filename string interpolation.
  • Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.
  • Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.
  • Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.

How does this affect you? In the long-run, far less bugs. Also, shorter time developing code. For example, if there’s an issue with the rumor system, keeping it contained to its own module means less time re-reading code.

Also, if I’m ever so lucky that someone creates mods for features that I don’t have time to maintain (cough, cough, Gallery Mod), the code re-structuring will make it much easier for them.
Nice trailer. Very hype.
And easier coding is always good.

I just hope you don't forget that the point of the porn game is its sex scenes (or at least 'sexy' scenes).
Would be a shame if you put giant amounts of effort into some secondary things, then got burned out cos your game progress too slowly - and then just dropped it, discouraged.
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
197
976
Nice trailer. Very hype.
And easier coding is always good.

I just hope you don't forget that the point of the porn game is its sex scenes (or at least 'sexy' scenes).
Would be a shame if you put giant amounts of effort into some secondary things, then got burned out cos your game progress too slowly - and then just dropped it, discouraged.
This coding restructure is a necessary investment of time now which will allow much more sexy content later.

Also, far less bugs, so people can actually experience that content instead of ragequitting within the first few turns.

Don’t worry. I know that ultimately, this game is about seeing hot girls have sex.
 
  • Red Heart
Reactions: abirvg
3.70 star(s) 15 Votes