Other than lewd content, a big focus for the next update should be…

  • Simplifying choices

    Votes: 594 25.9%
  • Filling out existing turns with content

    Votes: 978 42.7%
  • Further improve walkthrough

    Votes: 538 23.5%
  • Cleaning up renders and grammar

    Votes: 180 7.9%

  • Total voters
    2,290

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
250
1,218
9205970E-BE3E-422A-9ACF-CF419AF45D83.jpeg

Sept 8 Development Log:

Tara’s blue-and-gold bikini is creeping ahead of the yellow bikini on my Patreon poll for her Act II swimwear, but it’s close: 55% vs 45%.

Meanwhile, I’m writing, and writing, and writing. New renders are being added along with the second draft of story scripts.

Also, a game trailer is in development. This will include glimpses of scenes yet to be released, so if you don’t want to be spoiled, don’t watch.
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
250
1,218
September 12 Development Log


Coding is boring to many people, so to lure you into this devlog, I will first show you the game’s fancy new SFW trailer:




Please let me know what you think about it, good or bad, as I’m looking to improve.

Now, on to everyone’s least exciting news—coding changes:

  • Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.
  • Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.
  • Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.
  • Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.
  • Sprites are now designated using filename string interpolation.
  • Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.
  • Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.
  • Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.

How does this affect you? In the long-run, far less bugs. Also, shorter time developing code. For example, if there’s an issue with the rumor system, keeping it contained to its own module means less time re-reading code.

Also, if I’m ever so lucky that someone creates mods for features that I don’t have time to maintain (cough, cough, Gallery Mod), the code re-structuring will make it much easier for them.
 

abirvg

Member
Sep 13, 2021
437
559
September 12 Development Log


Coding is boring to many people, so to lure you into this devlog, I will first show you the game’s fancy new SFW trailer:




Please let me know what you think about it, good or bad, as I’m looking to improve.

Now, on to everyone’s least exciting news—coding changes:

  • Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.
  • Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.
  • Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.
  • Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.
  • Sprites are now designated using filename string interpolation.
  • Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.
  • Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.
  • Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.

How does this affect you? In the long-run, far less bugs. Also, shorter time developing code. For example, if there’s an issue with the rumor system, keeping it contained to its own module means less time re-reading code.

Also, if I’m ever so lucky that someone creates mods for features that I don’t have time to maintain (cough, cough, Gallery Mod), the code re-structuring will make it much easier for them.
Nice trailer. Very hype.
And easier coding is always good.

I just hope you don't forget that the point of the porn game is its sex scenes (or at least 'sexy' scenes).
Would be a shame if you put giant amounts of effort into some secondary things, then got burned out cos your game progress too slowly - and then just dropped it, discouraged.
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
250
1,218
Nice trailer. Very hype.
And easier coding is always good.

I just hope you don't forget that the point of the porn game is its sex scenes (or at least 'sexy' scenes).
Would be a shame if you put giant amounts of effort into some secondary things, then got burned out cos your game progress too slowly - and then just dropped it, discouraged.
This coding restructure is a necessary investment of time now which will allow much more sexy content later.

Also, far less bugs, so people can actually experience that content instead of ragequitting within the first few turns.

Don’t worry. I know that ultimately, this game is about seeing hot girls have sex.
 

Feru452ax

Active Member
Nov 23, 2020
572
1,086
This game for some reason crashes too much on my PC. I can run any triple A on ultra high, but can't run this. Any fix for this?
 

abirvg

Member
Sep 13, 2021
437
559
This game for some reason crashes too much on my PC. I can run any triple A on ultra high, but can't run this. Any fix for this?
You'll need to be more specific.
I, for example, didn't have a single crash - so it's something specific to your system.
What's the error in your crashes?
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
250
1,218
219FDD40-A815-4FA5-9E41-AFDFC24372E3.png

September 22 Development Log:

Here’s a sneak peek of Oona and Jasmine’s bikinis for Act II. Looks like the fashion designer had to improvise Oona’s swimsuit after she didn’t bring one…

Considering the huge changes to the game code, we’ll be in a longer-than-typical bug-testing phase before the update releases, and also because:
  • Twenty-seven scripts have had major or minor changes.
  • Many choices have been changed or removed.
  • Previous scenes have additional renders.
  • When a rumor spreads between two characters it will show them talking.

And of course, new content must be tested.
 

taylorvn

Newbie
Feb 6, 2023
54
27
NemesisGames
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season. Is it a matter of half a year, a year or years?
How many chapters/acts/episodes are planned in total? What's the current percentage of completion? Are we halfway there or is this just the beginning?
Is there a long-term roadmap? If not, maybe you could consider creating one on Trello or similar site?
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
250
1,218
NemesisGames
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season. Is it a matter of half a year, a year or years?
How many chapters/acts/episodes are planned in total? What's the current percentage of completion? Are we halfway there or is this just the beginning?
Is there a long-term roadmap? If not, maybe you could consider creating one on Trello or similar site?
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season.

Late 2025 to early 2026. The closest thing to a complete season in this game is referred to as a complete Act; we are two versions away from the end of Act I. That end will like come around the new year.

How many chapters/acts/episodes are planned in total?

Three Acts, roughly 90 to 100 turns total.

What's the current percentage of completion?

19%

Are we halfway there or is this just the beginning?

Almost at the end of the beginning.

Is there a long-term roadmap?

Yes. But I won’t be sharing it, not only to avoid spoilers, but also because my plans can change.
 

taylorvn

Newbie
Feb 6, 2023
54
27
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season.

Late 2025 to early 2026. The closest thing to a complete season in this game is referred to as a complete Act; we are two versions away from the end of Act I. That end will like come around the new year.

How many chapters/acts/episodes are planned in total?

Three Acts, roughly 90 to 100 turns total.

What's the current percentage of completion?

19%

Are we halfway there or is this just the beginning?

Almost at the end of the beginning.

Is there a long-term roadmap?

Yes. But I won’t be sharing it, not only to avoid spoilers, but also because my plans can change.
Thanks for the reply. Is each act intended to be a separate game (with the ability to import saves or main choices from the previous one) or is everything supposed to be put into one game?
Can you guarantee that future releases will always be compatible with saves from the end of the previous act ("save game at this point" mechanism)?
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
250
1,218
Thanks for the reply. Is each act intended to be a separate game (with the ability to import saves or main choices from the previous one) or is everything supposed to be put into one game?
Can you guarantee that future releases will always be compatible with saves from the end of the previous act ("save game at this point" mechanism)?
Each Act is a separate game where saves from the previous one can be imported.

I can’t guarantee that saves will be forward compatible. While this is commonplace in visual novels, where each update adds a linear segment of code, one after another, this is far more difficult to do in a game with recursive game loops.

However, I will be improving the Quickstart feature, which allows you to quickly pick which options you’d like to play from, as well as select the turn you last played.
 

taylorvn

Newbie
Feb 6, 2023
54
27
There're several games like this and literally 0 of them worked for me so far. :HideThePain:
What do you mean by that?
Technically speaking, there are a few solutions:
  1. Automatic import of a save from a previous game.
  2. Manual import of a save or slot from a previous game.
  3. Importing choices by entering a short code given when the previous game ends. This code often contains some checksum and some randomness, so that you can't guess other combinations without actually playing the game. Example: "01df57bh".
  4. A series of questions about the main choices made in the previous game at the beginning of the new game.
Technically speaking, all the options have always worked for me, although I have to admit that one time I've forgotten the answers to one or two questions in the case of the 4th method. I've simply forgotten what decision I made in the case of some unimportant choice.
Moreover, in the case of automatic import, the game sometimes loaded the wrong save because it read the last slot in which I experimented with alternative choices.
However, I haven't had any major problems with these mechanisms.

Code explanation:
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NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
250
1,218
7922C154-D081-42D3-8FC3-D04C1D141676.png
Enjoy another render of Jasmine and Oona in their Act II bikinis.

Oct 6 Development Log:

Devlogs have been sparse since progress is going as planned—no changes to my goals I’ve already talked about. I’m aiming for a November release.

I can now directly code the game from an app on my phone, allowing me to work anytime, anywhere.

No section of code has been left unchanged this update. The goal is to not only reduce the hassle of playing the game, but also reduce the time it takes to add content for future releases.

Plenty of new animations are added this update, for the simple reason that I like my computer to always be rendering something, and since I don’t always have scenes ready to render, animations can keep my PC busy.
 
3.80 star(s) 17 Votes