Other than lewd content, a big focus for the next update should be…

  • Simplifying choices

    Votes: 601 25.9%
  • Filling out existing turns with content

    Votes: 988 42.6%
  • Further improve walkthrough

    Votes: 547 23.6%
  • Cleaning up renders and grammar

    Votes: 181 7.8%

  • Total voters
    2,317

abirvg

Member
Sep 13, 2021
459
579
September 12 Development Log


Coding is boring to many people, so to lure you into this devlog, I will first show you the game’s fancy new SFW trailer:




Please let me know what you think about it, good or bad, as I’m looking to improve.

Now, on to everyone’s least exciting news—coding changes:

  • Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.
  • Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.
  • Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.
  • Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.
  • Sprites are now designated using filename string interpolation.
  • Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.
  • Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.
  • Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.

How does this affect you? In the long-run, far less bugs. Also, shorter time developing code. For example, if there’s an issue with the rumor system, keeping it contained to its own module means less time re-reading code.

Also, if I’m ever so lucky that someone creates mods for features that I don’t have time to maintain (cough, cough, Gallery Mod), the code re-structuring will make it much easier for them.
Nice trailer. Very hype.
And easier coding is always good.

I just hope you don't forget that the point of the porn game is its sex scenes (or at least 'sexy' scenes).
Would be a shame if you put giant amounts of effort into some secondary things, then got burned out cos your game progress too slowly - and then just dropped it, discouraged.
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
Nice trailer. Very hype.
And easier coding is always good.

I just hope you don't forget that the point of the porn game is its sex scenes (or at least 'sexy' scenes).
Would be a shame if you put giant amounts of effort into some secondary things, then got burned out cos your game progress too slowly - and then just dropped it, discouraged.
This coding restructure is a necessary investment of time now which will allow much more sexy content later.

Also, far less bugs, so people can actually experience that content instead of ragequitting within the first few turns.

Don’t worry. I know that ultimately, this game is about seeing hot girls have sex.
 

Feru452ax

Active Member
Nov 23, 2020
582
1,110
This game for some reason crashes too much on my PC. I can run any triple A on ultra high, but can't run this. Any fix for this?
 

abirvg

Member
Sep 13, 2021
459
579
This game for some reason crashes too much on my PC. I can run any triple A on ultra high, but can't run this. Any fix for this?
You'll need to be more specific.
I, for example, didn't have a single crash - so it's something specific to your system.
What's the error in your crashes?
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
219FDD40-A815-4FA5-9E41-AFDFC24372E3.png

September 22 Development Log:

Here’s a sneak peek of Oona and Jasmine’s bikinis for Act II. Looks like the fashion designer had to improvise Oona’s swimsuit after she didn’t bring one…

Considering the huge changes to the game code, we’ll be in a longer-than-typical bug-testing phase before the update releases, and also because:
  • Twenty-seven scripts have had major or minor changes.
  • Many choices have been changed or removed.
  • Previous scenes have additional renders.
  • When a rumor spreads between two characters it will show them talking.

And of course, new content must be tested.
 

taylorvn

Newbie
Feb 6, 2023
54
27
NemesisGames
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season. Is it a matter of half a year, a year or years?
How many chapters/acts/episodes are planned in total? What's the current percentage of completion? Are we halfway there or is this just the beginning?
Is there a long-term roadmap? If not, maybe you could consider creating one on Trello or similar site?
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
NemesisGames
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season. Is it a matter of half a year, a year or years?
How many chapters/acts/episodes are planned in total? What's the current percentage of completion? Are we halfway there or is this just the beginning?
Is there a long-term roadmap? If not, maybe you could consider creating one on Trello or similar site?
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season.

Late 2025 to early 2026. The closest thing to a complete season in this game is referred to as a complete Act; we are two versions away from the end of Act I. That end will like come around the new year.

How many chapters/acts/episodes are planned in total?

Three Acts, roughly 90 to 100 turns total.

What's the current percentage of completion?

19%

Are we halfway there or is this just the beginning?

Almost at the end of the beginning.

Is there a long-term roadmap?

Yes. But I won’t be sharing it, not only to avoid spoilers, but also because my plans can change.
 

taylorvn

Newbie
Feb 6, 2023
54
27
When is the final version planned for? I'm not asking about the next release, just the final version, or eventually a complete season.

Late 2025 to early 2026. The closest thing to a complete season in this game is referred to as a complete Act; we are two versions away from the end of Act I. That end will like come around the new year.

How many chapters/acts/episodes are planned in total?

Three Acts, roughly 90 to 100 turns total.

What's the current percentage of completion?

19%

Are we halfway there or is this just the beginning?

Almost at the end of the beginning.

Is there a long-term roadmap?

Yes. But I won’t be sharing it, not only to avoid spoilers, but also because my plans can change.
Thanks for the reply. Is each act intended to be a separate game (with the ability to import saves or main choices from the previous one) or is everything supposed to be put into one game?
Can you guarantee that future releases will always be compatible with saves from the end of the previous act ("save game at this point" mechanism)?
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
Thanks for the reply. Is each act intended to be a separate game (with the ability to import saves or main choices from the previous one) or is everything supposed to be put into one game?
Can you guarantee that future releases will always be compatible with saves from the end of the previous act ("save game at this point" mechanism)?
Each Act is a separate game where saves from the previous one can be imported.

I can’t guarantee that saves will be forward compatible. While this is commonplace in visual novels, where each update adds a linear segment of code, one after another, this is far more difficult to do in a game with recursive game loops.

However, I will be improving the Quickstart feature, which allows you to quickly pick which options you’d like to play from, as well as select the turn you last played.
 

taylorvn

Newbie
Feb 6, 2023
54
27
There're several games like this and literally 0 of them worked for me so far. :HideThePain:
What do you mean by that?
Technically speaking, there are a few solutions:
  1. Automatic import of a save from a previous game.
  2. Manual import of a save or slot from a previous game.
  3. Importing choices by entering a short code given when the previous game ends. This code often contains some checksum and some randomness, so that you can't guess other combinations without actually playing the game. Example: "01df57bh".
  4. A series of questions about the main choices made in the previous game at the beginning of the new game.
Technically speaking, all the options have always worked for me, although I have to admit that one time I've forgotten the answers to one or two questions in the case of the 4th method. I've simply forgotten what decision I made in the case of some unimportant choice.
Moreover, in the case of automatic import, the game sometimes loaded the wrong save because it read the last slot in which I experimented with alternative choices.
However, I haven't had any major problems with these mechanisms.

Code explanation:
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NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
7922C154-D081-42D3-8FC3-D04C1D141676.png
Enjoy another render of Jasmine and Oona in their Act II bikinis.

Oct 6 Development Log:

Devlogs have been sparse since progress is going as planned—no changes to my goals I’ve already talked about. I’m aiming for a November release.

I can now directly code the game from an app on my phone, allowing me to work anytime, anywhere.

No section of code has been left unchanged this update. The goal is to not only reduce the hassle of playing the game, but also reduce the time it takes to add content for future releases.

Plenty of new animations are added this update, for the simple reason that I like my computer to always be rendering something, and since I don’t always have scenes ready to render, animations can keep my PC busy.
 

jags25655

Member
Nov 18, 2021
316
335
View attachment 4105528
Enjoy another render of Jasmine and Oona in their Act II bikinis.

Oct 6 Development Log:

Devlogs have been sparse since progress is going as planned—no changes to my goals I’ve already talked about. I’m aiming for a November release.

I can now directly code the game from an app on my phone, allowing me to work anytime, anywhere.

No section of code has been left unchanged this update. The goal is to not only reduce the hassle of playing the game, but also reduce the time it takes to add content for future releases.

Plenty of new animations are added this update, for the simple reason that I like my computer to always be rendering something, and since I don’t always have scenes ready to render, animations can keep my PC busy.
Any lily NTR scenes in the next update?
 
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NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
5342CD1A-8E36-49A9-A03F-3F4801EA4C4B.png

October 16 Development Log:


All v0.10’s scripts are in the game, I’m now hammering through renders for the new scenes. Every morning I wake up, pose those models, setup the renders to queue, and go to work.

It should be noted that some lewd scenes which were the default in v0.09 will become viewable in v0.10 only when that romantic interest is drunk. A more “soft-core” version will be seen when they’re sober.

Why? Widespread feedback has convinced me that Emma’s soccer NTR scenes were too much, too quickly. Therefore, I’ve also adjusted the pacing and foreshadowing to make these scenes more believable. Since I don’t want to remove content they can still be viewed after offering her a drink.

That said, she and Abbie will be getting a full penetration sex scene after Turn 15 and Turn 17 of v0.10.

I’m aiming for a November release, but we’ll see how things go. A ton of work has been finished, but there’s still a lot to do.
 

abirvg

Member
Sep 13, 2021
459
579
View attachment 4138617

October 16 Development Log:


All v0.10’s scripts are in the game, I’m now hammering through renders for the new scenes. Every morning I wake up, pose those models, setup the renders to queue, and go to work.

It should be noted that some lewd scenes which were the default in v0.09 will become viewable in v0.10 only when that romantic interest is drunk. A more “soft-core” version will be seen when they’re sober.

Why? Widespread feedback has convinced me that Emma’s soccer NTR scenes were too much, too quickly. Therefore, I’ve also adjusted the pacing and foreshadowing to make these scenes more believable. Since I don’t want to remove content they can still be viewed after offering her a drink.

That said, she and Abbie will be getting a full penetration sex scene after Turn 15 and Turn 17 of v0.10.

I’m aiming for a November release, but we’ll see how things go. A ton of work has been finished, but there’s still a lot to do.
Just my 2 cents:

1) Not a fan of drunk (or drugged) sex in general - if it's not a 'character's decision', then it's always read like some 'what if / fanfic'. With corresponding emotional 'meh'.

2)And not a fan of obscure scene hunting either. "You need to put a Rubik's cube in exactly this position - and you'll get a treat~"
As a result, you always have one good, but short playthrough with some % part of the scenes. And then you get to speedrun through the story for every scene - which kills the 'pacing' worse than the worst writing in the history of humankind could ever have.

But also, maybe it's cos I loved the initial "Shower Scene" way too much. :sneaky:
And don't want it to cheapen with drunkness. Or locked behind some obscure shit.

I mean that scene single-handedly carried 60% of the game for me - and is one of the best-constructed scenes that I saw on this site in general.
Emma's emotional reasoning was a firecracker.
Her "My whole character is about I'm highly competitive, so when I lose I get fkn angry - but also submissively horny in spite of myself" makes a perfect contrast.
And her being even angrier at the Nemesis for trampling on the 2 most important people in her life: both her father and her best friend - again fueling this contrast even more - was just masterfully done.
I have no idea if it was intentional or not, but clashing her love against lust with a spice of anger against her submissiveness - without either side winning - made one of the best scenes that I have ever seen.

And - contrary to what other 'complainers' were saying - IMHO, even the timing was perfect.
Because you need flow contrast.
(means the contrast between the previous 'important' scene and the next one)
You can't let your 'pacing' just be a straight line on the graph, climbing up at the same angle all the time.

It was an impulse. That she regretted.
That showed her the problem with her character - and now she can spend the whole rest of the game fighting to find a solution to it.
Most of the strong characters in storytelling have that moment at some point in their story - it tells us what the story will be about from now on.

My point is this scene is too important to hide it behind some shit.
At least the shower scene.
Her gazebo scene - while good - is not that important. That one could be 'just another scene'.

Just my 2 cents, though. :KEK:
 
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Pagoramix

Member
May 22, 2019
161
277
The post soccer scene was indeed a lot at once in the loosing version :ROFLMAO: none the less, i didn't blame that peculiar feeling solely on how early it happen. For some reasons, i thought it was due to the precedent turn not being fleshed out story wise yet.
I mean, there is already many hint givin Emma reasons to behave that way: hating to loose, being horny, being actually revengeful toward the mc. These traits, given enough emphasis, would be enough justification in my oponion.
On the other hand, what bothered me most is that i don't see much reason for Emma to indulge toward Ace at this point. As far as i know they despise each other right?
Anyway curious to see what those change will bring forth.

Also i'm eager to test out that new code of yours!

Keep up the good work, i'll be waiting(y)
 
3.80 star(s) 17 Votes