Other than lewd content, a big focus for the next update should be…

  • Simplifying choices

    Votes: 570 26.0%
  • Filling out existing turns with content

    Votes: 930 42.3%
  • Further improve walkthrough

    Votes: 522 23.8%
  • Cleaning up renders and grammar

    Votes: 174 7.9%

  • Total voters
    2,196

taylorvn

Newbie
Feb 6, 2023
54
27
There're several games like this and literally 0 of them worked for me so far. :HideThePain:
What do you mean by that?
Technically speaking, there are a few solutions:
  1. Automatic import of a save from a previous game.
  2. Manual import of a save or slot from a previous game.
  3. Importing choices by entering a short code given when the previous game ends. This code often contains some checksum and some randomness, so that you can't guess other combinations without actually playing the game. Example: "01df57bh".
  4. A series of questions about the main choices made in the previous game at the beginning of the new game.
Technically speaking, all the options have always worked for me, although I have to admit that one time I've forgotten the answers to one or two questions in the case of the 4th method. I've simply forgotten what decision I made in the case of some unimportant choice.
Moreover, in the case of automatic import, the game sometimes loaded the wrong save because it read the last slot in which I experimented with alternative choices.
However, I haven't had any major problems with these mechanisms.

Code explanation:
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NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
235
1,158
7922C154-D081-42D3-8FC3-D04C1D141676.png
Enjoy another render of Jasmine and Oona in their Act II bikinis.

Oct 6 Development Log:

Devlogs have been sparse since progress is going as planned—no changes to my goals I’ve already talked about. I’m aiming for a November release.

I can now directly code the game from an app on my phone, allowing me to work anytime, anywhere.

No section of code has been left unchanged this update. The goal is to not only reduce the hassle of playing the game, but also reduce the time it takes to add content for future releases.

Plenty of new animations are added this update, for the simple reason that I like my computer to always be rendering something, and since I don’t always have scenes ready to render, animations can keep my PC busy.
 

jags25655

Member
Nov 18, 2021
316
332
View attachment 4105528
Enjoy another render of Jasmine and Oona in their Act II bikinis.

Oct 6 Development Log:

Devlogs have been sparse since progress is going as planned—no changes to my goals I’ve already talked about. I’m aiming for a November release.

I can now directly code the game from an app on my phone, allowing me to work anytime, anywhere.

No section of code has been left unchanged this update. The goal is to not only reduce the hassle of playing the game, but also reduce the time it takes to add content for future releases.

Plenty of new animations are added this update, for the simple reason that I like my computer to always be rendering something, and since I don’t always have scenes ready to render, animations can keep my PC busy.
Any lily NTR scenes in the next update?
 
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NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
235
1,158
5342CD1A-8E36-49A9-A03F-3F4801EA4C4B.png

October 16 Development Log:


All v0.10’s scripts are in the game, I’m now hammering through renders for the new scenes. Every morning I wake up, pose those models, setup the renders to queue, and go to work.

It should be noted that some lewd scenes which were the default in v0.09 will become viewable in v0.10 only when that romantic interest is drunk. A more “soft-core” version will be seen when they’re sober.

Why? Widespread feedback has convinced me that Emma’s soccer NTR scenes were too much, too quickly. Therefore, I’ve also adjusted the pacing and foreshadowing to make these scenes more believable. Since I don’t want to remove content they can still be viewed after offering her a drink.

That said, she and Abbie will be getting a full penetration sex scene after Turn 15 and Turn 17 of v0.10.

I’m aiming for a November release, but we’ll see how things go. A ton of work has been finished, but there’s still a lot to do.
 

abirvg

Member
Sep 13, 2021
371
439
View attachment 4138617

October 16 Development Log:


All v0.10’s scripts are in the game, I’m now hammering through renders for the new scenes. Every morning I wake up, pose those models, setup the renders to queue, and go to work.

It should be noted that some lewd scenes which were the default in v0.09 will become viewable in v0.10 only when that romantic interest is drunk. A more “soft-core” version will be seen when they’re sober.

Why? Widespread feedback has convinced me that Emma’s soccer NTR scenes were too much, too quickly. Therefore, I’ve also adjusted the pacing and foreshadowing to make these scenes more believable. Since I don’t want to remove content they can still be viewed after offering her a drink.

That said, she and Abbie will be getting a full penetration sex scene after Turn 15 and Turn 17 of v0.10.

I’m aiming for a November release, but we’ll see how things go. A ton of work has been finished, but there’s still a lot to do.
Just my 2 cents:

1) Not a fan of drunk (or drugged) sex in general - if it's not a 'character's decision', then it's always read like some 'what if / fanfic'. With corresponding emotional 'meh'.

2)And not a fan of obscure scene hunting either. "You need to put a Rubik's cube in exactly this position - and you'll get a treat~"
As a result, you always have one good, but short playthrough with some % part of the scenes. And then you get to speedrun through the story for every scene - which kills the 'pacing' worse than the worst writing in the history of humankind could ever have.

But also, maybe it's cos I loved the initial "Shower Scene" way too much. :sneaky:
And don't want it to cheapen with drunkness. Or locked behind some obscure shit.

I mean that scene single-handedly carried 60% of the game for me - and is one of the best-constructed scenes that I saw on this site in general.
Emma's emotional reasoning was a firecracker.
Her "My whole character is about I'm highly competitive, so when I lose I get fkn angry - but also submissively horny in spite of myself" makes a perfect contrast.
And her being even angrier at the Nemesis for trampling on the 2 most important people in her life: both her father and her best friend - again fueling this contrast even more - was just masterfully done.
I have no idea if it was intentional or not, but clashing her love against lust with a spice of anger against her submissiveness - without either side winning - made one of the best scenes that I have ever seen.

And - contrary to what other 'complainers' were saying - IMHO, even the timing was perfect.
Because you need flow contrast.
(means the contrast between the previous 'important' scene and the next one)
You can't let your 'pacing' just be a straight line on the graph, climbing up at the same angle all the time.

It was an impulse. That she regretted.
That showed her the problem with her character - and now she can spend the whole rest of the game fighting to find a solution to it.
Most of the strong characters in storytelling have that moment at some point in their story - it tells us what the story will be about from now on.

My point is this scene is too important to hide it behind some shit.
At least the shower scene.
Her gazebo scene - while good - is not that important. That one could be 'just another scene'.

Just my 2 cents, though. :KEK:
 
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Pagoramix

Member
May 22, 2019
146
240
The post soccer scene was indeed a lot at once in the loosing version :ROFLMAO: none the less, i didn't blame that peculiar feeling solely on how early it happen. For some reasons, i thought it was due to the precedent turn not being fleshed out story wise yet.
I mean, there is already many hint givin Emma reasons to behave that way: hating to loose, being horny, being actually revengeful toward the mc. These traits, given enough emphasis, would be enough justification in my oponion.
On the other hand, what bothered me most is that i don't see much reason for Emma to indulge toward Ace at this point. As far as i know they despise each other right?
Anyway curious to see what those change will bring forth.

Also i'm eager to test out that new code of yours!

Keep up the good work, i'll be waiting(y)
 

abirvg

Member
Sep 13, 2021
371
439
...
On the other hand, what bothered me most is that i don't see much reason for Emma to indulge toward Ace at this point. As far as i know they despise each other right?
...
That's a good thing, no?
If they were just: "Oh, you're so cute. Oh, you're so nice." it would be just ordinary sex.

On the other hand, if they have to deal with their baggage during sex - there could be a real dynamic between them.
And the stronger the 'baggage' - the stronger the swing would be during that dynamic.

It's like when you watch an action scene: would you like the enemy to be weak and easily defeated - smooth sailing for the MC with no swings in the fight at all?
Or you'd prefer an insurmountable enemy, that is seemingly impossible to beat?

I'd prefer their hate for each other to be truly 'insurmountable'.
And I hope it'll only grow.
That's the whole juice.
 
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Pagoramix

Member
May 22, 2019
146
240
Oh, i was just considering if anything is wrong with the scene it would rather be within emma/ace relationship than with something else. I do actualy like the scene as it is in the last version.
And it would be wrong in the sens that if i remember correctly (which is certainly not given since my last session of the game is month old) Emma and Ace hate each other and therefor there is no reason for ace or emma to sexually pursue each other. Well i do remenber that Emma is already physicaly attracted by ace, but i don't recall anything for the other way round. Anyway, just blabering there
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
235
1,158
0FEA4947-607C-4C35-BAD7-84A6B9D67D05.png
Is MC squinting melancholically into the future, or just constipated? Only your imagination can decide.

October 21 Development Log:

Abbie’s side content has been coded in: It contains only Vanilla, while Tara’s side content has only NTR. An early version of the body-shot system may be accessible, too.

I’m going on vacation for a few days but I’ve set up many scenes in advance, so my computer will continue rendering even if I’m not around. And, of course, I can still code on my phone.

So far, the changelog for v0.10 appears as follows:


V0.10 Changelog (As of Oct 21):

Content:
  • Added Emma NTR Scene, Turn 16
  • Added Emma Vanilla Scene, Turn 16
  • Added Lily NTR Scene, Turn 17
  • Added Lily Vanilla Scene, Turn 17
  • Added Tara Side Content, Corruption Lvl 1 and 2
  • Added Abbie Side Content, Corruption Lvl 1 and 2
  • Rumor and story choices have been unified and simplified under a game mechanic where the correct response is the one that demonstrates the character’s desired personality trait.
  • Replaced five rumors that Ace can spread about MC or his friends.
  • Inserted second drafts of all major scenes: thirty-three scripts have been updated to increase story experience, accompanied by new renders.
  • Added or updated tutorials to explain new systems.
  • Conversion of Ren’py animations to .webm video for game stability.
  • Increased render quality of all sprites before Turn 10: contrast, sharpness, dynamic lighting, etc.
  • When rumors spread between characters it now shows them talking.
  • Added error-checking to QuickStart feature to ensure variables are not incorrectly assigned.
  • Updated walkthrough: scenes are now organized by turn first.

Coding:

  • Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.
  • Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.
  • Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.
  • Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.
  • Sprites are now designated using filename string interpolation.
  • Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.
  • Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.
  • Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.
 

Freshman22

Member
May 29, 2019
118
207
This game is becoming a masterpiece! We need more content with that hijabi Queen. I wish we could change the bully into a Black character with a BBC
 
3.80 star(s) 17 Votes