Anexia

Newbie
Dec 31, 2018
81
110
Ohhh this is definitely going on my watch list. Don't forget one of the main attractions to Free Cities was the intractability and customization of the slaves themselves. Being able to slowly turn a slave with horrible health conditions to a star slave with perfect health and proportions to either sell or keep as a trophy was one of the biggest gameplay features of Free Cities. Hope this game doesn't skimp on this in the future.
 

Anexia

Newbie
Dec 31, 2018
81
110
When I play Free Cities I try to make it where slaves have better lives than even the middle class. Like "This one is branded as a slave of the archology so her education is far superior than that of the average citizen." I hope that the restrictions on education for slaves currently can be altered at some point. I want to turn the hierarchy on its head, cause that shit is Fun. I want my girls to have more pocket money than everyone else cause thats how I roll man.
Wow, you play remarkably the same way I do. I could never bring myself to amputee my slaves or something like that for sick pleasure. I always found myself bringing them in and then after their devotion maxed out I would go heavy on education, living standards, and health standards before ultimately deciding to keep them instead of selling them (Hard to sell a slave you put so much time and effort into). Pretty sure my Free City slaves live better lives then most RL humans do at this point. ,-,
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,676
12,818
When I play Free Cities I try to make it where slaves have better lives than even the middle class. Like "This one is branded as a slave of the archology so her education is far superior than that of the average citizen." I hope that the restrictions on education for slaves currently can be altered at some point. I want to turn the hierarchy on its head, cause that shit is Fun. I want my girls to have more pocket money than everyone else cause thats how I roll man.
lmao pretty similar to my style xD. who wants dumb slaves anyway? nothings better than talking about difficult world problems while fucking like rabbits :whistle:
 

KINGOAL

New Member
Apr 22, 2019
9
6
Good work.

How will scenes and events work? Content development for this game could be sped up if these things can be outsourced to people on this forum.
StationMaster was also learning from FC, and a good example for 3D FC-like games. In that game, events are represented as side windows. When you see an event you're interested in, you can click into it. Then the game cuts to a separate event screen, with text descriptions, 3D performances, and event choices. I think it is suitable for 3D FC too, with the advantage of both text-based game and 3D performances.
 

Legionary JR-586

Legionary of a lost legion.
Game Developer
Jul 26, 2020
70
331
Kinda hate leaving my lurky-corner, but this one needs it; Keep it up. This is one of the few projects in here that genuinely excites me. You have a hard road ahead of you, and you are beset on all sides by criticism and failure; Behold, despite this trial you have untaken greatness! You do the work of god in this place.

TL-DR: Cool. Thanks. Keep it up. @(#$ the haters, etc etc.

Some battles will be won, some will be lost, but in the end victory will be mine! Ave, et gratias ago tibi frater!

When I play Free Cities I try to make it where slaves have better lives than even the middle class. Like "This one is branded as a slave of the archology so her education is far superior than that of the average citizen." I hope that the restrictions on education for slaves currently can be altered at some point. I want to turn the hierarchy on its head, cause that shit is Fun. I want my girls to have more pocket money than everyone else cause thats how I roll man.
Wow, you play remarkably the same way I do. I could never bring myself to amputee my slaves or something like that for sick pleasure. I always found myself bringing them in and then after their devotion maxed out I would go heavy on education, living standards, and health standards before ultimately deciding to keep them instead of selling them (Hard to sell a slave you put so much time and effort into). Pretty sure my Free City slaves live better lives then most RL humans do at this point. ,-,
Ohhh this is definitely going on my watch list. Don't forget one of the main attractions to Free Cities was the intractability and customization of the slaves themselves. Being able to slowly turn a slave with horrible health conditions to a star slave with perfect health and proportions to either sell or keep as a trophy was one of the biggest gameplay features of Free Cities. Hope this game doesn't skimp on this in the future.
Slaves will have access to advanced schools. I agree with all of you, and paternalism was also one of my favourite play stiles, but i wanted more. And wanted more, in a true despotic fashion, to be able to affect and influence my citizens as well, and created this advanced eugenics program. The best slaves, the best tech, the best soldiers, the best citizens and.... the best ruler.
1173785.jpg
(And before somebody asks, yes, the opposite is also planed. Degradation policies.)

Someone literally made a tech demo in unity, and decided to post it lmao
Yes!
Carthage also laughed at Rome at first, but then..... First Our Neighbours, Then the World.
Anyway, thank you for your feedback.
 

TurboShark

Newbie
Jan 14, 2018
97
112
Probably a dumb question, and also probably one that's been asked in this thread already, but I'm too much of a lazy shit to use the search function...is there a way you could just use pregmod as the backend and build a 3D frontend around that? I don't know the limitations of the various engines and their codebases. Or are you trying to make a game from scratch because why not?
 

Legionary JR-586

Legionary of a lost legion.
Game Developer
Jul 26, 2020
70
331
Probably a dumb question, and also probably one that's been asked in this thread already, but I'm too much of a lazy shit to use the search function...is there a way you could just use pregmod as the backend and build a 3D frontend around that? I don't know the limitations of the various engines and their codebases. Or are you trying to make a game from scratch because why not?
Different engines. Porting and converting is tons of work. Might as well start a new project and use pregmod as a base.
 
  • Like
Reactions: Jaxter

master_x_2k

Newbie
Jan 16, 2018
58
46
is there a way you could just use pregmod as the backend and build a 3D frontend around that? I don't know the limitations of the various engines and their codebases. Or are you trying to make a game from scratch because why not?
The engines are too different, he would have to essentially rewrite all the code anyway and he would then not be taking advantage of Unity's pros compared to the original. I hope he implements all the systems Pregmod has, but that project got too bloated, last time I played the base features were still very repetitive and lacking in content.
 
  • Like
Reactions: Rexaureus

Vran Reinhold

Member
Aug 7, 2017
165
95
I like free cities and I like that some one is making a remake of it but will there be rendered or any image type porn or will it be completely text based.
 

SenPC

Active Member
Feb 3, 2018
578
1,115
I like free cities and I like that some one is making a remake of it but will there be rendered or any image type porn or will it be completely text based.
This question is answered by the images posted in the OP. Did you come straight to the new comments without reading the main post?
 

Daichi99

New Member
Dec 19, 2018
5
4
I didn't play free cities to manage crops, I think you should focus your development on the slave customization elements, and allow for different game modes that remove the aspects of the game that some people wouldn't want. I wanna manage my archology and mold it to accept the slaves I've trained and customized. Also, there needs to be a massive variety in slave body types, and ways to transition between them and beyond them to extremes. I know this game is in it's very early stages, but that's why I'm saying this now, in hopes that these suggestions aren't an afterthought for a project that's already mostly completed.
 

Legionary JR-586

Legionary of a lost legion.
Game Developer
Jul 26, 2020
70
331
I didn't play free cities to manage crops, I think you should focus your development on the slave customization elements, and allow for different game modes that remove the aspects of the game that some people wouldn't want. I wanna manage my archology and mold it to accept the slaves I've trained and customized. Also, there needs to be a massive variety in slave body types, and ways to transition between them and beyond them to extremes. I know this game is in it's very early stages, but that's why I'm saying this now, in hopes that these suggestions aren't an afterthought for a project that's already mostly completed.
Thank you for the suggestions, and the ones that you made are not an afterthought.
I have already further "malleable" body content in the game, it's just not displayed. I understand that claiming is not the same as showing, so i just ask for patience as i'm setting things up.
Body types are just a template, a base. You will be able to further "modify" the body's. The only time you will be able to openly customize body's will be at the beginning, as it is done in Free Cities, and in addition to that, you will be able to customize the player.

I just added the crop upgrade so that i could establish a base for other buildings and upgrades, and since then i have been making more buildings for the next demo release. Buildings and upgrades are part of the management mechanics of this management game and i must have some done before i consider the game to be, bare minimum playable, and advance in development phase.
As for moulding the arcology, this too will be addressed in the next release.

At this point everything a priority for development, so please be patient, and i really do appreciate everybody feedback, so thank you for yours and keep an eye out on further releases, and i look forward to your feedback then too.
 

Daichi99

New Member
Dec 19, 2018
5
4
Thank you for the suggestions, and the ones that you made are not an afterthought.
I have already further "malleable" body content in the game, it's just not displayed. I understand that claiming is not the same as showing, so i just ask for patience as i'm setting things up.
Body types are just a template, a base. You will be able to further "modify" the body's. The only time you will be able to openly customize body's will be at the beginning, as it is done in Free Cities, and in addition to that, you will be able to customize the player.

I just added the crop upgrade so that i could establish a base for other buildings and upgrades, and since then i have been making more buildings for the next demo release. Buildings and upgrades are part of the management mechanics of this management game and i must have some done before i consider the game to be, bare minimum playable, and advance in development phase.
As for moulding the arcology, this too will be addressed in the next release.

At this point everything a priority for development, so please be patient, and i really do appreciate everybody feedback, so thank you for yours and keep an eye out on further releases, and i look forward to your feedback then too.
I will definitely be keeping an eye on this!
 
  • Like
Reactions: Legionary JR-586

Legionary JR-586

Legionary of a lost legion.
Game Developer
Jul 26, 2020
70
331
Just before somebody asks, here are some additional information on the new release:
- The societal roles (Eugenics) aspect can be "activated" or be left ignored (free/uncontroled). They currently are base on physical and/or mental preferences (a.k.a "Ideal"), that can affect both citizens and slaves. Your choice.
In future dev, a mild form of eugenic/manipulation in be implemented, one based on roles and not on physical ideals.

-The Mystical/Religion, can also be activated or be left alone.

-The cultural edicts (former "Future Societies"), work differently from FreeCities. You now have a "budget" that you can spend to get some aspects, if not all, of a chosen culture, not locking you or forcing you to the full aspects of a chosen fetish. A sort of a pick your poison.
Right now, all options are displayed for testing purposes. More content will of course, be added.
 

ionpop

Newbie
Aug 5, 2019
91
153
Here's a few ideas:
- make it clear when you have a working game with all core mechanics and most secondary mechanics finished
- add more character customization options when you're done with the core parts
- add more font options (I find the current font to be hard to read and annoying; use the original Free Cities font?)
- add a tutorial
- add descrptions for everything on mouse hover
- it might be wise to increase the time between releases so they feel more substantial; once you have a playable version you can increase their frequency again
- Free Cities was text based so it didn't need good graphics but since this game relies on them you'll need to put in some serious work to get some decent looks; normally I would suggest to ignore the graphics completely until you have a working game and then add them once you know exactly what you need because if the gameplay flops then the graphics are worthless
 
  • Like
Reactions: Rexaureus
3.80 star(s) 4 Votes