Thank you for the ideas. So:Here's a few ideas:
- make it clear when you have a working game with all core mechanics and most secondary mechanics finished
- add more character customization options when you're done with the core parts
- add more font options (I find the current font to be hard to read and annoying; use the original Free Cities font?)
- add a tutorial
- add descrptions for everything on mouse hover
- it might be wise to increase the time between releases so they feel more substantial; once you have a playable version you can increase their frequency again
- Free Cities was text based so it didn't need good graphics but since this game relies on them you'll need to put in some serious work to get some decent looks; normally I would suggest to ignore the graphics completely until you have a working game and then add them once you know exactly what you need because if the gameplay flops then the graphics are worthless
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Thank you for the feedback, it's much appreciated.