- Jan 5, 2019
- 118
- 238
The old complexity vs accessibility dilemma. With the amount of stuff in FC, especially modded, the over-engineered rules system is a must to give players a chance to run more than 10 slaves in any non-vanilla setting given the amount of parameters each slave is represented by.I really liked Free Cities, up until the rules system was changed to the point where you needed a degree in programming to set them up.
Gonna watch this game, see where this goes.
Doing it manually can be fun too, but FC was never about personal slave training, it was about managing the whole arcology, and given the balance there was pretty much no way to sustain yourself from rents and trade only and not rely on whole army of slaves keeping you in the green.
The universal compromise would be to increase complexity when needed along with implementing new parameters, but keep something like predefined rules presets for common slave treatment approaches, and maybe some unlockable with future societies. The downside is it would require updating those presets each time there are new options added and I can't imagine it being a fun prospect.
Let us wait and see, the hope is, since this game is not limited to html UI, with some work and plenty of clever planning, the rules manager won't be an untameable beast.