Omg!!
all those anti rpg bitches whining in every rpg thread :FeelsBadMan:
It's more about the loss of potential the game could have achieved had the dev either invested in building the game better in RPGM or simply used another engine like Ren'Py if all there is in the game is click and move on.
This isn't the best use of RPGM and all the designs (if you can even call it that) goes to waste the player's time by clicking on things that are of no importance. No map (in the demo) when you're told to travel to another location, on a massive map that is largely unused is just a wasted design. If the player has nothing to do between point A and point B, just warp them to point B upon exiting point A. This is a common lazy move by devs to extend time spent in game, doesn't help with quality at all (especially when none of the explorables are customized or rewarding).
Not to mention the basic navigation issues common with RPGM games where they place area transitions in a way where you can press/click away from the entrance, but due to it being right beside another transition space you get sent back to the previous room/map so you'd have to navigate it like going through a minefield.
RPGM gets a bad rep because a lot of devs don't put in the effort to make it good, and sure it's easier with the assets pre built, but that's completely useless when your renders also have full background and not just the models.
The potential is always there, whatever the engine, but RPGMs have the highest wastes of time (excessive map traveling at snail speeds, little/no dialogue skipping for replaying) and navigation issues (poor quest/map designs) compared to others.