His ideas are pretty extensive, some can be considered complex, while some seem quite simple.
Overall, they are decent ideas that could be used to give the mod a bit of flair that it's lacking right now, while the core idea of Bonedmod is good, I believe that upping the difficulty for the sake of upping difficulty is bad, removing the ability to dodge into enemies makes little to no sense and merely serves to make the game more tedious by reducing the amount of damage a player can do, let's say you could get 4 hits in by dodging into the enemy, but now that you're being forced to dodge backwards, you can only get 2 hits in, so now every enemy will take longer, and boss fights will likely become a chore, not looking forward to the succubus with this mod, that's for sure.
And while acceptable, having no variables for the escape RNG besides frequency of attepts is a bit barebones, though it could be considered fun. (This is all personal opinion, but I can see there are others sharing the same sentiment)
Of course, in the end, it's still a fan-made mod, so the author is not obligate to adjust it according to what others want, if he believes that his mod should adjust core game mechanics, then it's up to him. We can only just speak our minds and see what future updates to the mod bring to the table, at least the wolf boss is beatable now (Though I did manage to beat it earlier by just dragging out the fight)