- Oct 12, 2018
- 166
- 228
Absolutely loving the mod, the grabs in particular and having some mechanic tied to escaping them (and them actually damaging you) is pretty much the only thing this game has ever needed in my opinion.NOR BonedMod:
This mod is very much a work in progress but don't expect too much from it!
Download DEV TESTING BUILD 5c : Mega
SHA256: 044A5759BD12384F7670B32B25526271B0D232D3696C85603AED0B560B36EB8E
Description:
Tips:
Installation:
Removal:
Code:Dev build 5c: * Grab now damages player * Birthing animation no longer escapable, pinning stamina to 0 Dev build 5b: * Enabled immediate get up around new mechanic * Added nerfs to dog boss and butcher grabs Dev build 5a: * Fixed a couple patch bugs * Added unique grapple mechanics to clock monster and white inquisition Dev build 5: * Added aphrodesiac to sex * Removed struggle from use key, improved struggle effect since it can't be spammed as quickly * Added creampie to all sex * Impregnation timer can be reset with down + use keys * Impregnation timer or pregnancy timer can be cleared from a save point * Ejaculation boosts impregnation timer * Sex slowly removes XP * Ejaculation damages HP Dev build 4: * Added slowdown to dashing through monsters * Removed more grabs from specific monsters Dev build 3: * Prevent monsters from grabbing while stunned by parry * Removed more grabs from specific monsters and training dummy * Adjusted struggle curves to be marginally better luck Dev build 2: * Enemies can now grab you if you stand too close * Enemies move 10% faster * Enemies have 10-15% more HP * Enemies have 10% more toughness * Enemies falter duration reduced 25% * Enemies heal a small amount each time they clap cheeks * Bigoni has special struggle stats so he is easier to escape Dev build 1: * Knockdowns sap stamina * Knocked down staming regen is slower based on how much HP is missing * Stand up from knockdown requires full stamina * Escaping from sex uses stamina * Escape attempts have a random chance of success * Enemies will overcompensate to you struggling frequently, making it harder to struggle so maybe it is a good idea to try to catch them off guard... * Guarding hits consumes more stamina
My only real gripe with things as it stands right now is how quickly the grabs can happen at times, or at least with some enemies/at certain times it feels near instantaneous when around some enemies. Just a second or two longer in a lot of cases I feel like would help a ton, and at that, is there any way to actively edit the timing before an enemy initiates a grab?
All in all though, great stuff and keep at it!