Can someone remind me what actually changed in version 1.07 compared to 1.06? I completed the game with 1.05 and didn't encounter any serious bugs.
1.06 version also have a superior uncensored patch, packed to asset files already, without a need to use BepInEx. There is also a translation (forgot the source) which should cover a bigger part of game, I think it was mentioned about 80 percent or maybe more.
I'm not releasing anything NoR-related recently, because I do have some other projects to work with, besides, we are lucky there's now a way to downgrade cracked Spine 3.8.75 output to supported 3.7 version. I believe you folks can do even more than I can do with enough motivation
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I also kinda want to replay the game with the "boned mod", since people say it's hard and I found the base game too easy for me.
- You are correct, some mods conflict with eachother, as they change the Assembly-CSharp.dll
Yep, that's correct. Any serious animation change will require edits to this .dll and it won't be compatible with other mods which use that file. Combining it all can be a nightmare.
I also think we should've concentrate more on decompiling the game, I have some output via
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but I have no experience using/importing stuff to Unity editor and code tweaks which will be needed to fix errors, make meaningful edits and rebuild the modded game. But that's a proper way to make some serious mods possible (like making new enemies).
PS: Attached translation I talked about in the post