Many thanks
bgtbbb and
Nebukhanezzar you are awesome. Now i can
suffer play this beautiful game with much more interest than i had with only bonedmod.
Who knows, if someone is interested
and bored in my
masochistic ideas on changing some mechanics of the game, then here they are:
1. Ironman mode (permadeath) cus personally idc about wasting souls and the game without permadeath is not scary or sharp at all. It's just means that you need to grind a little more if you died. And you don't play carefully, jumping into any dangerous shit.
although I can go through the game without upgrades and you too cus there's a lot of cheese mechanics
With permadeath you'll cherish your poor mrs. Aradia more, you become more immersed in the (actually really dark) atmosphere of the game, and each fight will be memorable. I understand that NoR is not designed for such a passage due to SOME bosses and mini-bosses, as well as damn spikes at the bottom of one of the locations, but nevertheless I have some ideas how to try to balance it.
I think in ironman mode game should still be difficult, but without one-shots. Maybe make enemies fast and tough, but adjust the damage so you always have a chance to retreat. So even if you get raped you can't die from it (make it non-lethal but still damaging) and when you are finally free, you have small window to dash away to side without mobs, if you left this option for yourself (play smart and carefull) and drink flask. Then you can go or tp to altar and heal yourself or risk and go back.
So all I'm trying to say in this mode, game should be predictable, but still challenging, while raising the stakes when your save is on the line instead of some pathetic souls. In this mode, it won't be possible to run forward headlong, cus you always need to leave a place for retreat. You'll have to memorize the location of enemies in order not to fall into a trap and waste your ass and save.
Is it worth it to save resources by not killing everyone and take the risk, or clear everyone, but be left with only your melee?
Maybe turn off this mode on bosses or add a number of attempts aka lives, I don't know what is possible and what is not, and what you'll like, I just write ideas that come to my mind.
It's less about difficulty and more about a way to add atmosphere and immersion, because with the endless respawns, the game feels like a grind, not an dangerous adventure.
Most likely, I should have played less games, because now I have to achieve the same immersion effect with such methods.
More specifically:
-permanent death
-the ability to balance mobs manually (or, well, you can test each mob yourself for a one-shot and adjust its speed, hp and damage)
-adding an invulnerability window (already exists in the bgtbbb mod)
In fact, now everything is already quite balanced if you use both mods, but still sometimes one-shots slip through, or basic attacks from elite enemies taking 80% of your HP, knocking you down and this is very unpleasant, because we'll have one save. Although they are elite for that, in order to do a lot of damage. I'm still arguing with myself, maybe I'm still casual and every hit should send me to the grave? In the end, these are people with REAL weapons, and we play as girl in a dress.
And if you call me pervert for playing ironman you should play something like rimworld with one save on max difficulty. You begin to cherish each colonist as a real person.
Yes, the genre is definitely not the same, but I just love it when I have no right to make a mistake.
2. I have an idea how to rework the mechanics of struggling. To make everything predictable you can escape grapple only when you have full stamina. Stamina regen decreases, depends on aphrodisiac bar. Aphrodisiac decreases VERY slowly (or not at all, depends on your tastes) but can be removed with mana potion (and maybe that tear-spell that takes your hp and creates orb of mana). If aphrodisiac bar is full, you can't escape at all and mob plays a random amount of sex animations and then releases you with ~40% filled aphrodisiac bar. And of course you receive damage on climax or on thrust idk what do you perfer or what's better at all. Or maybe instead of damage or with damage you can add debuff like slowness or impregnation like in boned mod. Cus rape should be punished or it's not a dark fantasy, it's porn amusement park.
Please note that my ideas are just what first came to my mind and I decided to write it here. I do not pretend it to be the best balance and immersion. I think that anyone can do even better than what I wrote. That is, I am writing this as an example, how maybe, by combining my ideas with yours, something even more thoughtful will turn out. The more opinions, the better. And in fact, complete predictability is also not always good, because in this case we will not get unique situations. In general, balance is always a complex and subjective topic.
And btw in bonedmod enemy grabbing you when you bumping in them after ~0.2 second when in bgtbbb mod, elite enemies just instantly knocks you down when you bump them and only then they approach you and do their stuff. I haven't checked the latest version of the bgtbbb mod and both of them at the same time
but im going to do it after ill finish this sheet, and in principle it's not so important when these two mods can be combined thanks to Nebukhanezzar, but nevertheless I noticed this moment and it breaks the immersion. Like in boned mod it looks smoother, the animation starts right away, and in bgtbbb you just suddenly find yourself on the ground with 0 stamina, waiting for enemy to slap you for your insolence.