Nakkub

Newbie
Feb 9, 2018
89
85
I think recover speed of stamina in bgtbbb's combat mod when get grabed may be a lit too slow for struggle action in boned's mod. If bgtbbb's combat mod work singlely it was still a good setting, but when it together with boned's mod, it almostly impossible to struggle out by yourself when not using potions.
Are you using my version?

If you are, the version of Bgtbbb's mod I'm using is customizable. If you go to the config folder and the find the one for Btgbbb's mod, you can change the speed of stamina. It's close to the bottom. Should be called something like "seconds for stamina to recover to 100% at max pleasure" Lower that to your liking
 
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REyok123

New Member
Aug 15, 2020
13
1
Apakah Anda menggunakan versi saya?

Jika ya, versi mod Bgtbbb yang saya gunakan dapat disesuaikan. Jika Anda pergi ke folder config dan menemukan mod Btgbbb, Anda dapat mengubah kecepatan stamina. Itu dekat dengan bagian bawah. Harus disebut sesuatu seperti "detik untuk stamina pulih hingga 100% dengan kesenangan maksimal" Turunkan sesuai keinginan Anda
[/MENGUTIP]where the configuration bro ?
 

bgtbbb

Newbie
Mar 3, 2021
70
256
So after trying the combat mods together for a while with a bunch of different settings, I like it, but it feels too consistent. Do you think you could add a value for how much stamina gets lost when you're attacked? The second boss is painfully easy because you can just block all his attacks, even at base stamina. Maybe getting your block broken could result in a knockdown as well.
Many thanks bgtbbb and Nebukhanezzar you are awesome. Now i can suffer play this beautiful game with much more interest than i had with only bonedmod.
Who knows, if someone is interested and bored in my masochistic ideas on changing some mechanics of the game, then here they are:

1. Ironman mode (permadeath) cus personally idc about wasting souls and the game without permadeath is not scary or sharp at all. It's just means that you need to grind a little more if you died. And you don't play carefully, jumping into any dangerous shit. although I can go through the game without upgrades and you too cus there's a lot of cheese mechanics

With permadeath you'll cherish your poor mrs. Aradia more, you become more immersed in the (actually really dark) atmosphere of the game, and each fight will be memorable. I understand that NoR is not designed for such a passage due to SOME bosses and mini-bosses, as well as damn spikes at the bottom of one of the locations, but nevertheless I have some ideas how to try to balance it.
I think in ironman mode game should still be difficult, but without one-shots. Maybe make enemies fast and tough, but adjust the damage so you always have a chance to retreat. So even if you get raped you can't die from it (make it non-lethal but still damaging) and when you are finally free, you have small window to dash away to side without mobs, if you left this option for yourself (play smart and carefull) and drink flask. Then you can go or tp to altar and heal yourself or risk and go back.
So all I'm trying to say in this mode, game should be predictable, but still challenging, while raising the stakes when your save is on the line instead of some pathetic souls. In this mode, it won't be possible to run forward headlong, cus you always need to leave a place for retreat. You'll have to memorize the location of enemies in order not to fall into a trap and waste your ass and save. Is it worth it to save resources by not killing everyone and take the risk, or clear everyone, but be left with only your melee?
Maybe turn off this mode on bosses or add a number of attempts aka lives, I don't know what is possible and what is not, and what you'll like, I just write ideas that come to my mind.
It's less about difficulty and more about a way to add atmosphere and immersion, because with the endless respawns, the game feels like a grind, not an dangerous adventure. Most likely, I should have played less games, because now I have to achieve the same immersion effect with such methods.

More specifically:
-permanent death
-the ability to balance mobs manually (or, well, you can test each mob yourself for a one-shot and adjust its speed, hp and damage)
-adding an invulnerability window (already exists in the bgtbbb mod)

In fact, now everything is already quite balanced if you use both mods, but still sometimes one-shots slip through, or basic attacks from elite enemies taking 80% of your HP, knocking you down and this is very unpleasant, because we'll have one save. Although they are elite for that, in order to do a lot of damage. I'm still arguing with myself, maybe I'm still casual and every hit should send me to the grave? In the end, these are people with REAL weapons, and we play as girl in a dress. :unsure:

And if you call me pervert for playing ironman you should play something like rimworld with one save on max difficulty. You begin to cherish each colonist as a real person. Yes, the genre is definitely not the same, but I just love it when I have no right to make a mistake.

2. I have an idea how to rework the mechanics of struggling. To make everything predictable you can escape grapple only when you have full stamina. Stamina regen decreases, depends on aphrodisiac bar. Aphrodisiac decreases VERY slowly (or not at all, depends on your tastes) but can be removed with mana potion (and maybe that tear-spell that takes your hp and creates orb of mana). If aphrodisiac bar is full, you can't escape at all and mob plays a random amount of sex animations and then releases you with ~40% filled aphrodisiac bar. And of course you receive damage on climax or on thrust idk what do you perfer or what's better at all. Or maybe instead of damage or with damage you can add debuff like slowness or impregnation like in boned mod. Cus rape should be punished or it's not a dark fantasy, it's porn amusement park.

Please note that my ideas are just what first came to my mind and I decided to write it here. I do not pretend it to be the best balance and immersion. I think that anyone can do even better than what I wrote. That is, I am writing this as an example, how maybe, by combining my ideas with yours, something even more thoughtful will turn out. The more opinions, the better. And in fact, complete predictability is also not always good, because in this case we will not get unique situations. In general, balance is always a complex and subjective topic.

And btw in bonedmod enemy grabbing you when you bumping in them after ~0.2 second when in bgtbbb mod, elite enemies just instantly knocks you down when you bump them and only then they approach you and do their stuff. I haven't checked the latest version of the bgtbbb mod and both of them at the same time but im going to do it after ill finish this sheet, and in principle it's not so important when these two mods can be combined thanks to Nebukhanezzar, but nevertheless I noticed this moment and it breaks the immersion. Like in boned mod it looks smoother, the animation starts right away, and in bgtbbb you just suddenly find yourself on the ground with 0 stamina, waiting for enemy to slap you for your insolence.
Possible new features?
1. Add configureable multiplier for SP damage on guard
2. Option for "Hardcore/Ironman" mode
3. Add a damage cap? (You can only lose up to 75% of your max HP per hit)
4. Or add a last hit mechanic? (A hit that would take you to 0 HP when you have atleast 30% HP left would take you to 1HP instead)

5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

6. Customize enemies
- This is something ive looked into. Like with elite enemies, hp, exp, speed, are things i can change on an enemy by enemy biases but it can be tedious.
- I'm just a lowly programmer, so new animations or mechanics is not somthing i can do
 
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Bramus

Newbie
Sep 4, 2018
27
11
5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

For struggle system you can check wolf dungeon's and Crimson Colosseum (they use an arrow combination system and each one is a diferent combination, like smash up before 2 second passes or any especific button), also Skyrim moded has this mod called Defeat when you're pin down by an enemy you have to smash RT and LT ro free yourself.
If I remenver other creatives ones i'll be editing my comment
 

0lubt0

Newbie
May 17, 2021
71
83
Possible new features?
1. Add configureable multiplier for SP damage on guard
2. Option for "Hardcore/Ironman" mode
3. Add a damage cap? (You can only lose up to 75% of your max HP per hit)
4. Or add a last hit mechanic? (A hit that would take you to 0 HP when you have atleast 30% HP left would take you to 1HP instead)

5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

6. Customize enemies
- This is something ive looked into. Like with elite enemies, hp, exp, speed, are things i can change on an enemy by enemy biases but it can be tedious.
- I'm just a lowly programmer, so new animations or mechanics is not somthing i can't do
why not the good old and simple "left and right key" mechanic that gives the illusion of you at lest trying to move left to right and wiggle your way out of the enemys hands(tentacles) with a bar that fills up and gets harder as your intoxication meter goes up while reseting after a creampie *and if aradias climax bar is full

edit. plus for trying to escape fatalitys and bosses it would be as hard as trying to escape as if your intoxication is 75% filled and if your intoxication is 50% it would be 100% execution it would be more imersive (like as if you can muster enough strenght while intoxicated to escape a giant with six arms)

edit*
 
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duanyu5871

New Member
Mar 31, 2023
2
0
Are you using my version?

If you are, the version of Bgtbbb's mod I'm using is customizable. If you go to the config folder and the find the one for Btgbbb's mod, you can change the speed of stamina. It's close to the bottom. Should be called something like "seconds for stamina to recover to 100% at max pleasure" Lower that to your liking
Yes, your advise is quite good
 

bgtbbb

Newbie
Mar 3, 2021
70
256
New update. Ironman/Hardcore mode added along with a few other fixes. I hope someone appreciates how much I had to get Aradia killed to debug this mod...

- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies mostly)
- Added hardcore mode
-> Defaults to OFF, go to the settings to enable
-> Deletes ALL your save files upon death or bad end

Consider this a test build. I take no responsibility for any lost saves files.
 

Nakkub

Newbie
Feb 9, 2018
89
85
New update. Ironman/Hardcore mode added along with a few other fixes. I hope someone appreciates how much I had to get Aradia killed to debug this mod...

- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies mostly)
- Added hardcore mode
-> Defaults to OFF, go to the settings to enable
-> Deletes ALL your save files upon death or bad end

Consider this a test build. I take no responsibility for any lost saves files.
Just as I'm about to log off lmao. This work perfectly with Boned. I'll make the modification soon
 

Bramus

Newbie
Sep 4, 2018
27
11
Is it possible to have a mod to have Aradia wering the cowgirl or doggirl outfit while being on the ranch for rollplay purposes
 
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Nakkub

Newbie
Feb 9, 2018
89
85
Alright, I just finished modifying a version of bgtbbb's combat mod to work relatively well with boned's mod.

It retains all the features from NOR BonedMod including the Stamina/Struggle Dice Roll mechanic, Pregnancy, Enemy difficulty and the Aphrodisiac/Pleasure Paralysis management in order to keep struggling.

From Bgtbb's combat mod, I removed the Aphrodisiac Block, so the Aphrodisiac will start to go down after a sexual encounter, and it will reset to 0 a few seconds after it maxes out. I lessened the effect of pleasure paralysis, so it doesn't hard conflict with BonedMod. This will make it so that it will get progressively more difficult to struggle as sex goes on, encouraging you to struggle out quickly. I removed the requirement to be at max stamina to start struggle out, since BonedMod already makes it extremely hard to struggle at low stamina anyway. Since you won't usually be at high Aphrodisiac levels outside of combat, I changed, I made it so that there is always a small 10% chance that any attack can knock you down. And finally, I kept it so that you can use hp potions to fully restore stamina while downed. This works well with BonedMod's struggle system, which is rng based, so you're only using the potion for a chance to struggle more.

I really enjoy playing the game like this, but it's definitely not tested very much.

Boned Mod: Here
Modified btgtbbb's Mod(Put both files in BepInEx/plugins): Attached

Edit: Updated to Bgtbb's 0.6
Just updated this to the latest version of the Bgtbb's mod
 
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souldead341

Engaged Member
Oct 16, 2017
2,228
2,308
Do you have a link the the discord I cant find a valid invite in the thread?
Go to the upper right corner of the page. You'll see a box that says "search". Type in discord into that box. There'll be an option saying "this thread", that means the search engine for the forum will look for the word discord in the posts in this thread. You can easily find that (and many other things) by mastering this one simple method of finding what you want.
 

ThisIsZambezi

Newbie
Mar 15, 2021
22
5
Possible new features?
1. Add configureable multiplier for SP damage on guard
2. Option for "Hardcore/Ironman" mode
3. Add a damage cap? (You can only lose up to 75% of your max HP per hit)
4. Or add a last hit mechanic? (A hit that would take you to 0 HP when you have atleast 30% HP left would take you to 1HP instead)

5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

6. Customize enemies
- This is something ive looked into. Like with elite enemies, hp, exp, speed, are things i can change on an enemy by enemy biases but it can be tedious.
- I'm just a lowly programmer, so new animations or mechanics is not somthing i can do
Hello! I have a few ideas for a struggling system (and more!) for your Night of Revenge mod.
1. Timer before getting up so that enemies who knocked Aradia to the ground can be guaranteed to have time to get to her (if the enemy for some reason cannot get to Aradia, she will be able to get up after the timer expires).
2. Let the percentage of the chance to escape from capture be equal to the percentage of Aradia's health. If she's not lucky enough to get out, she can't try to do it again for the rest of the scene. So that this doesn't lead to an endless fight when Aradia is low on health, have a certain amount of damage dealt to her health at the end of each scene.
3. Let's be honest, most of the traps that Aradia falls into, she would never be able to get out. An instant game over feature would be useful when hitting a trap.
4. If there's some way to make traps' triggers (or even traps themselves until they're activated) invisible, that would be cool. Falling into a trap that you can see perfectly is very difficult.
5. I also find it hard to believe that Aradia could, in principle, get out of most of the captures she gets into. For example, when the enemy puts a yoke on her, or tightly binds her. The ability to turn on instant loss when hitting a capture would also be nice.
 
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bgtbbb

Newbie
Mar 3, 2021
70
256
For struggle system you can check wolf dungeon's and Crimson Colosseum (they use an arrow combination system and each one is a diferent combination, like smash up before 2 second passes or any especific button), also Skyrim moded has this mod called Defeat when you're pin down by an enemy you have to smash RT and LT ro free yourself.
If I remenver other creatives ones i'll be editing my comment
why not the good old and simple "left and right key" mechanic that gives the illusion of you at lest trying to move left to right and wiggle your way out of the enemys hands(tentacles) with a bar that fills up and gets harder as your intoxication meter goes up while reseting after a creampie *and if aradias climax bar is full

edit. plus for trying to escape fatalitys and bosses it would be as hard as trying to escape as if your intoxication is 75% filled and if your intoxication is 50% it would be 100% execution it would be more imersive (like as if you can muster enough strenght while intoxicated to escape a giant with six arms)

edit*
Hello! I have a few ideas for a struggling system (and more!) for your Night of Revenge mod.
1. Timer before getting up so that enemies who knocked Aradia to the ground can be guaranteed to have time to get to her (if the enemy for some reason cannot get to Aradia, she will be able to get up after the timer expires).
2. Let the percentage of the chance to escape from capture be equal to the percentage of Aradia's health. If she's not lucky enough to get out, she can't try to do it again for the rest of the scene. So that this doesn't lead to an endless fight when Aradia is low on health, have a certain amount of damage dealt to her health at the end of each scene.
3. Let's be honest, most of the traps that Aradia falls into, she would never be able to get out. An instant game over feature would be useful when hitting a trap.
4. If there's some way to make traps' triggers (or even traps themselves until they're activated) invisible, that would be cool. Falling into a trap that you can see perfectly is very difficult.
5. I also find it hard to believe that Aradia could, in principle, get out of most of the captures she gets into. For example, when the enemy puts a yoke on her, or tightly binds her. The ability to turn on instant loss when hitting a capture would also be nice.
Thanks for all the ideas. I'm still muling over everything. I'll see what I can come up with.
 

CommentPlease

Newbie
Feb 25, 2023
38
43
So, here's my final post on my fanmade enemy ideas. Thank you for the patience of sitting through all my rants, if indeed you still are. In this finale, I'll go through some more bosses, as well as mention some deeper lore behind the proposed "secret ending", which will require a ranting of its own. So, for the uninitiated, this is the last part of the detailed list of my ideas for new enemies and bosses... Am I being annoying? I'm being annoying, aren't I?

MAIDEN IN BERSERK
A different take on an existing boss, this time it's an alternate version of the Praying Maiden. To explain this, I need to go knees deep into some fanmade lore, so here's some backstory:
During her typical exploration of the Nameless Lake, Aradia comes upon the Praying Maiden, a giant kneeling woman that cares for the elementals inhabiting the Lake, as well as guarding the Thorn Witch's Sword. This is the story we're all familiar with, but the fight and the end animation to this boss are a bit... let's say, "underwhelming"? It's just the Mossy Fishman ending with extra steps. So I added some more ideas to the lore of this figure.
In this new scenario, should Aradia encounter the Praying Maiden while carrying a certain item... who is also a character (long story, I won't get into it now), she will fight the Maiden as usual, but instead of slaying her the character in question will deduce how the screams of the Maiden are actually an ancient form of language dictated through hypersensitive singing. Being able to interpret the Maiden's words now, Aradia can explain that she is on a quest to take revenge against the Church, and the Praying Maiden recognized the sincerity behind her words and allows her to pass through to collect the Thorn Witch's Sword, which she claims to be her birthright. She also pacifies all Mermaids and Dryads... Ahem, the Cold Girls and Green Ladies (god I hate those translations) into leaving Aradia alone as she leaves the Lake. However, as Aradia leaves the vicinity of the Maiden, the Inquisition arrives and begins an assault on the Lake, with the Cold Girls and Green Ladies now believing Aradia lead them to the Lake, calling her a traitorous human and attack her regardlessly. Fighting her way through to find another exit, Aradia is ultimately halted by a new boss enemy... which is the Praying Maiden, altered into a new horrifying monster by the Inquisitors called Maiden In Berserk, essentially the old Maiden that has gone on a rampage due to a thorned crown implanted onto her forehead. No longer kneeling down peacefully or singing prayers, she is now crawling on all fours and screaming in agony as the thorned crown causes her to go berserk, hence her name. The character Aradia brought with ensures her that she is no longer trying to communicate with her screams, but is simply wailing like a wild beast unchained. With a heavy heart, Aradia needs to fight the Maiden to pacify her, and upon winning the fight the Maiden manages to break free from the crown device's brain control, but only for a brief time to relay a message to Aradia, which is interpreted as a plea for help, asking Ardia to kill her and end her rampage. A wish that Aradia hesitatingly obliges, and in the scene where she is forced to kill someone she just made friends with as a result of the Church's meddling reinforces her desire to destroy their entire organization.

Boss Fight:
Maiden in Berserk is a towering opponent, crawling on all fours while relentlessly chasing after Aradia. She is tall enough to be jumped on, using her back as a platform, but doing do risks the Maiden jumping and crushing Aradia against the ceiling of the cave where the battle takes place in. The only other way to get around the Maiden is to walk beneath her belly, risking taking on her savage strikes and kicks (ironically, it's right below her belly that Aradia can avoid direct attacks from the Maiden), however Aradia must attack the Maiden's head to damage her at all (more specifically, the thorned crown-shaped device on her head). The Maiden will attempt to slam her hands or feet against Aradia, and each hit on the ground will cause the sharp crystal stalactites to drop from the ceiling, that can potentially damage her. On occassion, the Maiden in Berserk will scream and cause magical projectiles to emerge, much like in her previous battle (albeit colored red instead of blue), as well as cause crystals that dropped down to explode. She will also attempt to headbutt Aradia to quickly close the distance between the two, and one of her ultimate attacks involves reaching all the way to one side of the field, and charging up a screaming beam attack that covers the entire ground area of the field, which can only be evaded by jumping over it at the right time, or climbing atop of the Maiden herself before she blasts it. Strangely enough, Maiden In Berserk's physical attacks can be parried, however Aradia will have to climb her way up the Maiden's back side and rush over her back to reach her head in order to execute a Revenge Strike.

Animation (FATALITY WARNI-)

... Wow, I just realized I have WAY too many Fatality ideas... I blame Mortal Kombat- Am I a terrible person?... Anyway...

Animation (FATALITY WARNING): The Maiden in Berserk wil grab Aradia while assuming a sitting posture. Aradia will naturally try (in vain) to struggle and punch her way out of the Maiden's tight grip, before realizing her fate. The Maiden will first unveil the cloth on her crotch, and use Aradia's entire top half of her body as a dildo to pleasure herself in a disturbing display of semi-unbirth. After Aradia has been soaked in enough of her "love juices", the Maiden will bring Aradia closer to her mouth, and partially swallow her, the animation showing only Aradia's hips and legs dangling from the Maiden's mouth. Regaining her senses for a second, Aradia will try to wiggle her way out, only for the Maiden to take a hard bite, presumably crunching Aradia's upper half to bits, at which point her legs will stop moving (presumably killing her at that point). After a trail of blood flows down Aradia's legs, the maiden will swallow the rest of her as well, then sticking her tongue out and rubbing her belly in sattisfaction.


SCHONHEIT, THE REQUIEM GUNNER

An optional boss that can be found at the far left end of the White Cathedral Rooftop, at a wide area overseeing a full moon. Reaching this area early will have Aradia discover some kind of closed up dimensional rift. Her instincts will warn her how "virgins" cannot access the portal at this time, hinting at how to fight the boss inside. Gameplay-wise, Aradia will have to suffer through enough rapes, swallowing and taking a certain total amount of cum and suffer a certain number of pregnancies before the portal opens (I won't go into specific numbers, that idea by itself should be telling enough). Once the sufficient number of rapes has occured, a scene will play out at the portal instead, where Aradia feels a powerful presence emerging.
What emerges from the portal is a hideous enemy resembling a Large Sinner Slave, albeit one armed with a minigun! Aradia prepares to fight the monster, but her enthusiasm is cut short as the giant enemy is instantly killed by a bullet to the head, fired from the portal. After a few moments, the true boss jumps out of the portal, and without exchanging any dialogue challenges Aradia to a challenging fight.
This is Schonheit, the main heroine from Dlis' other game, Bullet Requiem. The bestiary describes her as an interdimensional traveler, hell-bent on slaying demons and specializing in using enchanted twin guns. This entire encounter serves as one giant heap of fanservice, downright to the defeat animation scriped solely for the sake of excitement. After a difficult fight, a scene plays out with both Aradia and Schonheit being battered up and exhausted. Again, without saying a word, Schonheit bows in respect to Aradia and retreats back into the portal, and her Essence can then be traded in the shop for the Twin Requiem, the most powerful gun magic in the game.

Boss Fight:
Without exaggeration, Schonheit is the most difficult fight in the game, providing Aradia with an enormous challenge as she constantly tries to keep her distance away from her and attack with her twin pistols. She uses pretty much the same moveset she had in Bullet Requiem (albeit one nerfed down to Night of Revenge standards), typically releasing multiple volleys of twin shots in any direction. Should Aradia come close enough to attack her up close, Schonheit can counter by either dashing or sliding her way out of harm's way, harming Aradia as she moves. Since all of Schonheit's attacks are long-ranged, there's no way for Aradia to parry them or use Revenge Strike on her. The only narrow window of opportunity that allows Aradia to damage her opponent greatly is when she reloads her guns, once every 30 shots taken. Other attacks of her include Firework Grenade, where she fires her guns into the air and lets her loads rain down upon the field like meteors, the Demon Orb where she combines both guns to create a massive sphere of destruction that keeps following Aradia around (and will do so until she's either hit or blocks the attack), and Ground Zero, where she climbs atop of one of the floating platforms and shoots the ground, vaporizing it and turning the fight into a round of Floor Is Lava, forcing both women to duke it out from atop of the platforms until the ground solidifies again. But her most deadly attack is the Silver Requiem, where she retreats to one corner of the field, charges up a magic enchantment, before releasing the mother of all bullet hells, her projectiles covering literally every inch of the screen. Attempts to block or dash through this attack will eventually result in massive hits that can quickly kill the player in a short period of time, so the only way to avoid getting hit is to either interrupt Schonheit before she finishes her chanting of the attack, or to get right behind her as she fires it, which is actually recommended since it gives Aradia the opportunity to attack Schonheit repeatedly as she doesn't move while she's firing Silver Requiem.

Animation: Schonheit will approach Aradia and load her gun, expecting an easy win... but as she is about to aim her gun at her opponent, Aradia immediatelly stands up and pulls her own gun, aiming it at Schonheit's face, resulting in a Texas Standoff. Impressed by this display, Schonheit then pulls Aradia closer into a tight hug and gives her a deep kiss. This confuses Aradia at first, but as the animation progresses, she does something unexpected: she kisses back, giving in to her desires. Both women drop their guns and proceed to hug each other passionately while tongue-kissing. Afterwards, they'll assume an even more erotic posture, where Schonheit begins fondling Aradia's breasts and Aradia wraps Schonheit's leg around her hips. This passionate exchange continues until the screen fades to black. After the blackout, it is revealed that both women have stripped down their clothing and engaged in a scissoring session, with Aradia on top. After they both come from the experience, the screen fades to black again, resetting the stage to allow Aradia to challenge Schonheit once again instead of giving her a Game Over.
The point of this animation is to provide at least one instance where Aradia gives consent to sexual intercourse and undeniably enjoys it. No violence, no brainwashing, just pure unadulturated scene between the two Dlis heroines.


SECRET CRYPT...
Now we get to a more lore-impacted part of my fanfic. The Secret Crypt is a new location that can be accessed after the final fight with True Aradia, and provides the player with a new challenge and a new secret final boss. So, gather around kids, it's story time. Also... SPOILER ALERT for anyone that hasn't beaten the game to this point yet.
During the regular course of the game, Aradia finally reaches for the Peak of White Cathedral, where True Aradia reveals that she was a clone of hers all along. From there, there are 2 possible endings: if the player has collected enough Karma through rescues, they can chose an option early on to join True Aradia in her conquest, resulting in a brief scene where both of them massacred all the Inquisitors, along with all of the witches, which is regarded as the Bad End. Denying this will result in a two-part boss battle, and after Aradia defeats True Aradia, Vendetta shows up to reveal the full story, how she raised Aradia from a heap of clone bodies to execute her vengeance. After that, True Aradia once again offers Aradia the choice of following her, which the player can either accept or deny... except both decisions result in the same ending: with Aradia fatally wounding True Aradia, and then taking her sister's pendant and comitting suicide by stabbing herself with it, claiming how the only way to stop the cycle of revenge is to destroy all witches, herself included. It is a heart-appealing, tear-jerking scene that you wouldn't expect to see in a game like this, which is pretty remarkable on its own.
But...
Aradia dies! That ending sucks! So I came up with a better one...
In this fanfic, there is a third option to be taken if the player has completed 4 sidequests throughout the story: the Ranch event where they beat Kijinmaru and then Suzune afterwards; the events of Unnamed Lake with the Praying Maiden and Maiden in Berserk; the events at Castle Blutstein and the confrontation with Sanguine; and the events at Harpy's Peak and their fight with Garuda; completing all these results in Aradia comming into contact with new characters that all feel a great dept to Aradia, so the third option says "I will end it all!", where she still fatally injures True Aradia, but then hesitates to take her own life as she remembers the people she helped. Vendetta finally stops Aradia from comitting suicide, and then a third party... whom I haven't named yet, but she's essentially a talking head of an immortal witch- confronts Aradia with her words, mentioning how her origins don't matter. Regardless if she came from a loving family or a test tube, Aradia has made choices that changed people's lives for the better, and that's all that matters. In the end, Aradia is still Aradia. Contemplating her words, Aradia is distracted and fails to notice True Aradia getting up behind her and forming a Thorn Spear... only to then turn the spear her way and impaling herself with it instead, in an act of one-upping Aradia's suicide. Sparing Aradia a gruesome fate, True Aradia claims to have done this to make sure at least one Aradia can remain alive and live long enough to enjoy the new world that is free of the Church's command. She dies in Aradia's arms, as a sister rather than an adversary. Despite the Pope's death, tho, there are still Inquisitors running around terrorizing people, and Aradia decides to join Vendetta to make sure this new world is safe from their rampage again.
Thus, Aradia survives the post-credit scene, and both her and Vendetta return safely to their hideout in the Church, with Aradia now being in possession of her sister's lost pendant. Her revenge now complete, she attempts to travel the world again to slay evil monsters and help people... but something happens as she tries to use the Altair for fast travel.
It reacts to her sister's pendant, opening a teleportation route to a new secret location... named the Secret Crypt... a final dungeon that looks to be very similar to, if not the SAME AS the dungeon seen in the Gallery and Punishment Room parts.
And inside this Crypt...

...

Know what? I'll stop here. This next section will take a long time to explain, so I better tell that story next time. We still have one new common enemy... well, actually, it's three versions of one new enemy, to showcase, before revealing the secret final boss in a new storyline. See you then.
 
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