duanyu5871

New Member
Mar 31, 2023
2
0
Alright, I just finished modifying a version of bgtbbb's combat mod to work relatively well with boned's mod.

It retains all the features from NOR BonedMod including the Stamina/Struggle Dice Roll mechanic, Pregnancy, Enemy difficulty and the Aphrodisiac/Pleasure Paralysis management in order to keep struggling.

From Bgtbb's combat mod, I removed the Aphrodisiac Block, so the Aphrodisiac will start to go down after a sexual encounter, and it will reset to 0 a few seconds after it maxes out. I lessened the effect of pleasure paralysis, so it doesn't hard conflict with BonedMod. This will make it so that it will get progressively more difficult to struggle as sex goes on, encouraging you to struggle out quickly. I removed the requirement to be at max stamina to start struggle out, since BonedMod already makes it extremely hard to struggle at low stamina anyway. Since you won't usually be at high Aphrodisiac levels outside of combat, I changed, I made it so that there is always a small 10% chance that any attack can knock you down. And finally, I kept it so that you can use hp potions to fully restore stamina while downed. This works well with BonedMod's struggle system, which is rng based, so you're only using the potion for a chance to struggle more. It restores a bit of health, too. Once you exhaust your HP potions, MP potions can also be used. They have a much lesser effect, though.

I really enjoy playing the game like this, but it's definitely not tested very much.

Boned Mod: Here
Modified btgtbbb's Mod(Put both files in BepInEx/plugins): Attached

Edit: Updated to 0.5
I think recover speed of stamina in bgtbbb's combat mod when get grabed may be a lit too slow for struggle action in boned's mod. If bgtbbb's combat mod work singlely it was still a good setting, but when it together with boned's mod, it almostly impossible to struggle out by yourself when not using potions.
 

Nebukhanezzar

Newbie
Feb 9, 2018
81
58
I think recover speed of stamina in bgtbbb's combat mod when get grabed may be a lit too slow for struggle action in boned's mod. If bgtbbb's combat mod work singlely it was still a good setting, but when it together with boned's mod, it almostly impossible to struggle out by yourself when not using potions.
Are you using my version?

If you are, the version of Bgtbbb's mod I'm using is customizable. If you go to the config folder and the find the one for Btgbbb's mod, you can change the speed of stamina. It's close to the bottom. Should be called something like "seconds for stamina to recover to 100% at max pleasure" Lower that to your liking
 
Last edited:

REyok123

New Member
Aug 15, 2020
13
1
Apakah Anda menggunakan versi saya?

Jika ya, versi mod Bgtbbb yang saya gunakan dapat disesuaikan. Jika Anda pergi ke folder config dan menemukan mod Btgbbb, Anda dapat mengubah kecepatan stamina. Itu dekat dengan bagian bawah. Harus disebut sesuatu seperti "detik untuk stamina pulih hingga 100% dengan kesenangan maksimal" Turunkan sesuai keinginan Anda
[/MENGUTIP]where the configuration bro ?
 

bgtbbb

Newbie
Mar 3, 2021
70
254
So after trying the combat mods together for a while with a bunch of different settings, I like it, but it feels too consistent. Do you think you could add a value for how much stamina gets lost when you're attacked? The second boss is painfully easy because you can just block all his attacks, even at base stamina. Maybe getting your block broken could result in a knockdown as well.
Many thanks bgtbbb and Nebukhanezzar you are awesome. Now i can suffer play this beautiful game with much more interest than i had with only bonedmod.
Who knows, if someone is interested and bored in my masochistic ideas on changing some mechanics of the game, then here they are:

1. Ironman mode (permadeath) cus personally idc about wasting souls and the game without permadeath is not scary or sharp at all. It's just means that you need to grind a little more if you died. And you don't play carefully, jumping into any dangerous shit. although I can go through the game without upgrades and you too cus there's a lot of cheese mechanics

With permadeath you'll cherish your poor mrs. Aradia more, you become more immersed in the (actually really dark) atmosphere of the game, and each fight will be memorable. I understand that NoR is not designed for such a passage due to SOME bosses and mini-bosses, as well as damn spikes at the bottom of one of the locations, but nevertheless I have some ideas how to try to balance it.
I think in ironman mode game should still be difficult, but without one-shots. Maybe make enemies fast and tough, but adjust the damage so you always have a chance to retreat. So even if you get raped you can't die from it (make it non-lethal but still damaging) and when you are finally free, you have small window to dash away to side without mobs, if you left this option for yourself (play smart and carefull) and drink flask. Then you can go or tp to altar and heal yourself or risk and go back.
So all I'm trying to say in this mode, game should be predictable, but still challenging, while raising the stakes when your save is on the line instead of some pathetic souls. In this mode, it won't be possible to run forward headlong, cus you always need to leave a place for retreat. You'll have to memorize the location of enemies in order not to fall into a trap and waste your ass and save. Is it worth it to save resources by not killing everyone and take the risk, or clear everyone, but be left with only your melee?
Maybe turn off this mode on bosses or add a number of attempts aka lives, I don't know what is possible and what is not, and what you'll like, I just write ideas that come to my mind.
It's less about difficulty and more about a way to add atmosphere and immersion, because with the endless respawns, the game feels like a grind, not an dangerous adventure. Most likely, I should have played less games, because now I have to achieve the same immersion effect with such methods.

More specifically:
-permanent death
-the ability to balance mobs manually (or, well, you can test each mob yourself for a one-shot and adjust its speed, hp and damage)
-adding an invulnerability window (already exists in the bgtbbb mod)

In fact, now everything is already quite balanced if you use both mods, but still sometimes one-shots slip through, or basic attacks from elite enemies taking 80% of your HP, knocking you down and this is very unpleasant, because we'll have one save. Although they are elite for that, in order to do a lot of damage. I'm still arguing with myself, maybe I'm still casual and every hit should send me to the grave? In the end, these are people with REAL weapons, and we play as girl in a dress. :unsure:

And if you call me pervert for playing ironman you should play something like rimworld with one save on max difficulty. You begin to cherish each colonist as a real person. Yes, the genre is definitely not the same, but I just love it when I have no right to make a mistake.

2. I have an idea how to rework the mechanics of struggling. To make everything predictable you can escape grapple only when you have full stamina. Stamina regen decreases, depends on aphrodisiac bar. Aphrodisiac decreases VERY slowly (or not at all, depends on your tastes) but can be removed with mana potion (and maybe that tear-spell that takes your hp and creates orb of mana). If aphrodisiac bar is full, you can't escape at all and mob plays a random amount of sex animations and then releases you with ~40% filled aphrodisiac bar. And of course you receive damage on climax or on thrust idk what do you perfer or what's better at all. Or maybe instead of damage or with damage you can add debuff like slowness or impregnation like in boned mod. Cus rape should be punished or it's not a dark fantasy, it's porn amusement park.

Please note that my ideas are just what first came to my mind and I decided to write it here. I do not pretend it to be the best balance and immersion. I think that anyone can do even better than what I wrote. That is, I am writing this as an example, how maybe, by combining my ideas with yours, something even more thoughtful will turn out. The more opinions, the better. And in fact, complete predictability is also not always good, because in this case we will not get unique situations. In general, balance is always a complex and subjective topic.

And btw in bonedmod enemy grabbing you when you bumping in them after ~0.2 second when in bgtbbb mod, elite enemies just instantly knocks you down when you bump them and only then they approach you and do their stuff. I haven't checked the latest version of the bgtbbb mod and both of them at the same time but im going to do it after ill finish this sheet, and in principle it's not so important when these two mods can be combined thanks to Nebukhanezzar, but nevertheless I noticed this moment and it breaks the immersion. Like in boned mod it looks smoother, the animation starts right away, and in bgtbbb you just suddenly find yourself on the ground with 0 stamina, waiting for enemy to slap you for your insolence.
Possible new features?
1. Add configureable multiplier for SP damage on guard
2. Option for "Hardcore/Ironman" mode
3. Add a damage cap? (You can only lose up to 75% of your max HP per hit)
4. Or add a last hit mechanic? (A hit that would take you to 0 HP when you have atleast 30% HP left would take you to 1HP instead)

5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

6. Customize enemies
- This is something ive looked into. Like with elite enemies, hp, exp, speed, are things i can change on an enemy by enemy biases but it can be tedious.
- I'm just a lowly programmer, so new animations or mechanics is not somthing i can do
 
Last edited:
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Bramus

Newbie
Sep 4, 2018
27
11
5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

For struggle system you can check wolf dungeon's and Crimson Colosseum (they use an arrow combination system and each one is a diferent combination, like smash up before 2 second passes or any especific button), also Skyrim moded has this mod called Defeat when you're pin down by an enemy you have to smash RT and LT ro free yourself.
If I remenver other creatives ones i'll be editing my comment
 

0lubt0

Newbie
May 17, 2021
71
83
Possible new features?
1. Add configureable multiplier for SP damage on guard
2. Option for "Hardcore/Ironman" mode
3. Add a damage cap? (You can only lose up to 75% of your max HP per hit)
4. Or add a last hit mechanic? (A hit that would take you to 0 HP when you have atleast 30% HP left would take you to 1HP instead)

5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

6. Customize enemies
- This is something ive looked into. Like with elite enemies, hp, exp, speed, are things i can change on an enemy by enemy biases but it can be tedious.
- I'm just a lowly programmer, so new animations or mechanics is not somthing i can't do
why not the good old and simple "left and right key" mechanic that gives the illusion of you at lest trying to move left to right and wiggle your way out of the enemys hands(tentacles) with a bar that fills up and gets harder as your intoxication meter goes up while reseting after a creampie *and if aradias climax bar is full

edit. plus for trying to escape fatalitys and bosses it would be as hard as trying to escape as if your intoxication is 75% filled and if your intoxication is 50% it would be 100% execution it would be more imersive (like as if you can muster enough strenght while intoxicated to escape a giant with six arms)

edit*
 
Last edited:

duanyu5871

New Member
Mar 31, 2023
2
0
Are you using my version?

If you are, the version of Bgtbbb's mod I'm using is customizable. If you go to the config folder and the find the one for Btgbbb's mod, you can change the speed of stamina. It's close to the bottom. Should be called something like "seconds for stamina to recover to 100% at max pleasure" Lower that to your liking
Yes, your advise is quite good
 

bgtbbb

Newbie
Mar 3, 2021
70
254
New update. Ironman/Hardcore mode added along with a few other fixes. I hope someone appreciates how much I had to get Aradia killed to debug this mod...

- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies mostly)
- Added hardcore mode
-> Defaults to OFF, go to the settings to enable
-> Deletes ALL your save files upon death or bad end

Consider this a test build. I take no responsibility for any lost saves files.
 

Nebukhanezzar

Newbie
Feb 9, 2018
81
58
New update. Ironman/Hardcore mode added along with a few other fixes. I hope someone appreciates how much I had to get Aradia killed to debug this mod...

- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies mostly)
- Added hardcore mode
-> Defaults to OFF, go to the settings to enable
-> Deletes ALL your save files upon death or bad end

Consider this a test build. I take no responsibility for any lost saves files.
Just as I'm about to log off lmao. This work perfectly with Boned. I'll make the modification soon
 

Bramus

Newbie
Sep 4, 2018
27
11
Is it possible to have a mod to have Aradia wering the cowgirl or doggirl outfit while being on the ranch for rollplay purposes
 
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Nebukhanezzar

Newbie
Feb 9, 2018
81
58
Alright, I just finished modifying a version of bgtbbb's combat mod to work relatively well with boned's mod.

It retains all the features from NOR BonedMod including the Stamina/Struggle Dice Roll mechanic, Pregnancy, Enemy difficulty and the Aphrodisiac/Pleasure Paralysis management in order to keep struggling.

From Bgtbb's combat mod, I removed the Aphrodisiac Block, so the Aphrodisiac will start to go down after a sexual encounter, and it will reset to 0 a few seconds after it maxes out. I lessened the effect of pleasure paralysis, so it doesn't hard conflict with BonedMod. This will make it so that it will get progressively more difficult to struggle as sex goes on, encouraging you to struggle out quickly. I removed the requirement to be at max stamina to start struggle out, since BonedMod already makes it extremely hard to struggle at low stamina anyway. Since you won't usually be at high Aphrodisiac levels outside of combat, I changed, I made it so that there is always a small 10% chance that any attack can knock you down. And finally, I kept it so that you can use hp potions to fully restore stamina while downed. This works well with BonedMod's struggle system, which is rng based, so you're only using the potion for a chance to struggle more.

I really enjoy playing the game like this, but it's definitely not tested very much.

Boned Mod: Here
Modified btgtbbb's Mod(Put both files in BepInEx/plugins): Attached

Edit: Updated to Bgtbb's 0.6
Just updated this to the latest version of the Bgtbb's mod
 
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souldead341

Engaged Member
Oct 16, 2017
2,098
2,121
Do you have a link the the discord I cant find a valid invite in the thread?
Go to the upper right corner of the page. You'll see a box that says "search". Type in discord into that box. There'll be an option saying "this thread", that means the search engine for the forum will look for the word discord in the posts in this thread. You can easily find that (and many other things) by mastering this one simple method of finding what you want.
 

ThisIsZambezi

Newbie
Mar 15, 2021
22
4
Possible new features?
1. Add configureable multiplier for SP damage on guard
2. Option for "Hardcore/Ironman" mode
3. Add a damage cap? (You can only lose up to 75% of your max HP per hit)
4. Or add a last hit mechanic? (A hit that would take you to 0 HP when you have atleast 30% HP left would take you to 1HP instead)

5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

6. Customize enemies
- This is something ive looked into. Like with elite enemies, hp, exp, speed, are things i can change on an enemy by enemy biases but it can be tedious.
- I'm just a lowly programmer, so new animations or mechanics is not somthing i can do
Hello! I have a few ideas for a struggling system (and more!) for your Night of Revenge mod.
1. Timer before getting up so that enemies who knocked Aradia to the ground can be guaranteed to have time to get to her (if the enemy for some reason cannot get to Aradia, she will be able to get up after the timer expires).
2. Let the percentage of the chance to escape from capture be equal to the percentage of Aradia's health. If she's not lucky enough to get out, she can't try to do it again for the rest of the scene. So that this doesn't lead to an endless fight when Aradia is low on health, have a certain amount of damage dealt to her health at the end of each scene.
3. Let's be honest, most of the traps that Aradia falls into, she would never be able to get out. An instant game over feature would be useful when hitting a trap.
4. If there's some way to make traps' triggers (or even traps themselves until they're activated) invisible, that would be cool. Falling into a trap that you can see perfectly is very difficult.
5. I also find it hard to believe that Aradia could, in principle, get out of most of the captures she gets into. For example, when the enemy puts a yoke on her, or tightly binds her. The ability to turn on instant loss when hitting a capture would also be nice.
 
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bgtbbb

Newbie
Mar 3, 2021
70
254
For struggle system you can check wolf dungeon's and Crimson Colosseum (they use an arrow combination system and each one is a diferent combination, like smash up before 2 second passes or any especific button), also Skyrim moded has this mod called Defeat when you're pin down by an enemy you have to smash RT and LT ro free yourself.
If I remenver other creatives ones i'll be editing my comment
why not the good old and simple "left and right key" mechanic that gives the illusion of you at lest trying to move left to right and wiggle your way out of the enemys hands(tentacles) with a bar that fills up and gets harder as your intoxication meter goes up while reseting after a creampie *and if aradias climax bar is full

edit. plus for trying to escape fatalitys and bosses it would be as hard as trying to escape as if your intoxication is 75% filled and if your intoxication is 50% it would be 100% execution it would be more imersive (like as if you can muster enough strenght while intoxicated to escape a giant with six arms)

edit*
Hello! I have a few ideas for a struggling system (and more!) for your Night of Revenge mod.
1. Timer before getting up so that enemies who knocked Aradia to the ground can be guaranteed to have time to get to her (if the enemy for some reason cannot get to Aradia, she will be able to get up after the timer expires).
2. Let the percentage of the chance to escape from capture be equal to the percentage of Aradia's health. If she's not lucky enough to get out, she can't try to do it again for the rest of the scene. So that this doesn't lead to an endless fight when Aradia is low on health, have a certain amount of damage dealt to her health at the end of each scene.
3. Let's be honest, most of the traps that Aradia falls into, she would never be able to get out. An instant game over feature would be useful when hitting a trap.
4. If there's some way to make traps' triggers (or even traps themselves until they're activated) invisible, that would be cool. Falling into a trap that you can see perfectly is very difficult.
5. I also find it hard to believe that Aradia could, in principle, get out of most of the captures she gets into. For example, when the enemy puts a yoke on her, or tightly binds her. The ability to turn on instant loss when hitting a capture would also be nice.
Thanks for all the ideas. I'm still muling over everything. I'll see what I can come up with.
 
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