CommentPlease

Newbie
Feb 25, 2023
38
43
So, here's my final post on my fanmade enemy ideas. Thank you for the patience of sitting through all my rants, if indeed you still are. In this finale, I'll go through some more bosses, as well as mention some deeper lore behind the proposed "secret ending", which will require a ranting of its own. So, for the uninitiated, this is the last part of the detailed list of my ideas for new enemies and bosses... Am I being annoying? I'm being annoying, aren't I?

MAIDEN IN BERSERK
A different take on an existing boss, this time it's an alternate version of the Praying Maiden. To explain this, I need to go knees deep into some fanmade lore, so here's some backstory:
During her typical exploration of the Nameless Lake, Aradia comes upon the Praying Maiden, a giant kneeling woman that cares for the elementals inhabiting the Lake, as well as guarding the Thorn Witch's Sword. This is the story we're all familiar with, but the fight and the end animation to this boss are a bit... let's say, "underwhelming"? It's just the Mossy Fishman ending with extra steps. So I added some more ideas to the lore of this figure.
In this new scenario, should Aradia encounter the Praying Maiden while carrying a certain item... who is also a character (long story, I won't get into it now), she will fight the Maiden as usual, but instead of slaying her the character in question will deduce how the screams of the Maiden are actually an ancient form of language dictated through hypersensitive singing. Being able to interpret the Maiden's words now, Aradia can explain that she is on a quest to take revenge against the Church, and the Praying Maiden recognized the sincerity behind her words and allows her to pass through to collect the Thorn Witch's Sword, which she claims to be her birthright. She also pacifies all Mermaids and Dryads... Ahem, the Cold Girls and Green Ladies (god I hate those translations) into leaving Aradia alone as she leaves the Lake. However, as Aradia leaves the vicinity of the Maiden, the Inquisition arrives and begins an assault on the Lake, with the Cold Girls and Green Ladies now believing Aradia lead them to the Lake, calling her a traitorous human and attack her regardlessly. Fighting her way through to find another exit, Aradia is ultimately halted by a new boss enemy... which is the Praying Maiden, altered into a new horrifying monster by the Inquisitors called Maiden In Berserk, essentially the old Maiden that has gone on a rampage due to a thorned crown implanted onto her forehead. No longer kneeling down peacefully or singing prayers, she is now crawling on all fours and screaming in agony as the thorned crown causes her to go berserk, hence her name. The character Aradia brought with ensures her that she is no longer trying to communicate with her screams, but is simply wailing like a wild beast unchained. With a heavy heart, Aradia needs to fight the Maiden to pacify her, and upon winning the fight the Maiden manages to break free from the crown device's brain control, but only for a brief time to relay a message to Aradia, which is interpreted as a plea for help, asking Ardia to kill her and end her rampage. A wish that Aradia hesitatingly obliges, and in the scene where she is forced to kill someone she just made friends with as a result of the Church's meddling reinforces her desire to destroy their entire organization.

Boss Fight:
Maiden in Berserk is a towering opponent, crawling on all fours while relentlessly chasing after Aradia. She is tall enough to be jumped on, using her back as a platform, but doing do risks the Maiden jumping and crushing Aradia against the ceiling of the cave where the battle takes place in. The only other way to get around the Maiden is to walk beneath her belly, risking taking on her savage strikes and kicks (ironically, it's right below her belly that Aradia can avoid direct attacks from the Maiden), however Aradia must attack the Maiden's head to damage her at all (more specifically, the thorned crown-shaped device on her head). The Maiden will attempt to slam her hands or feet against Aradia, and each hit on the ground will cause the sharp crystal stalactites to drop from the ceiling, that can potentially damage her. On occassion, the Maiden in Berserk will scream and cause magical projectiles to emerge, much like in her previous battle (albeit colored red instead of blue), as well as cause crystals that dropped down to explode. She will also attempt to headbutt Aradia to quickly close the distance between the two, and one of her ultimate attacks involves reaching all the way to one side of the field, and charging up a screaming beam attack that covers the entire ground area of the field, which can only be evaded by jumping over it at the right time, or climbing atop of the Maiden herself before she blasts it. Strangely enough, Maiden In Berserk's physical attacks can be parried, however Aradia will have to climb her way up the Maiden's back side and rush over her back to reach her head in order to execute a Revenge Strike.

Animation (FATALITY WARNI-)

... Wow, I just realized I have WAY too many Fatality ideas... I blame Mortal Kombat- Am I a terrible person?... Anyway...

Animation (FATALITY WARNING): The Maiden in Berserk wil grab Aradia while assuming a sitting posture. Aradia will naturally try (in vain) to struggle and punch her way out of the Maiden's tight grip, before realizing her fate. The Maiden will first unveil the cloth on her crotch, and use Aradia's entire top half of her body as a dildo to pleasure herself in a disturbing display of semi-unbirth. After Aradia has been soaked in enough of her "love juices", the Maiden will bring Aradia closer to her mouth, and partially swallow her, the animation showing only Aradia's hips and legs dangling from the Maiden's mouth. Regaining her senses for a second, Aradia will try to wiggle her way out, only for the Maiden to take a hard bite, presumably crunching Aradia's upper half to bits, at which point her legs will stop moving (presumably killing her at that point). After a trail of blood flows down Aradia's legs, the maiden will swallow the rest of her as well, then sticking her tongue out and rubbing her belly in sattisfaction.


SCHONHEIT, THE REQUIEM GUNNER

An optional boss that can be found at the far left end of the White Cathedral Rooftop, at a wide area overseeing a full moon. Reaching this area early will have Aradia discover some kind of closed up dimensional rift. Her instincts will warn her how "virgins" cannot access the portal at this time, hinting at how to fight the boss inside. Gameplay-wise, Aradia will have to suffer through enough rapes, swallowing and taking a certain total amount of cum and suffer a certain number of pregnancies before the portal opens (I won't go into specific numbers, that idea by itself should be telling enough). Once the sufficient number of rapes has occured, a scene will play out at the portal instead, where Aradia feels a powerful presence emerging.
What emerges from the portal is a hideous enemy resembling a Large Sinner Slave, albeit one armed with a minigun! Aradia prepares to fight the monster, but her enthusiasm is cut short as the giant enemy is instantly killed by a bullet to the head, fired from the portal. After a few moments, the true boss jumps out of the portal, and without exchanging any dialogue challenges Aradia to a challenging fight.
This is Schonheit, the main heroine from Dlis' other game, Bullet Requiem. The bestiary describes her as an interdimensional traveler, hell-bent on slaying demons and specializing in using enchanted twin guns. This entire encounter serves as one giant heap of fanservice, downright to the defeat animation scriped solely for the sake of excitement. After a difficult fight, a scene plays out with both Aradia and Schonheit being battered up and exhausted. Again, without saying a word, Schonheit bows in respect to Aradia and retreats back into the portal, and her Essence can then be traded in the shop for the Twin Requiem, the most powerful gun magic in the game.

Boss Fight:
Without exaggeration, Schonheit is the most difficult fight in the game, providing Aradia with an enormous challenge as she constantly tries to keep her distance away from her and attack with her twin pistols. She uses pretty much the same moveset she had in Bullet Requiem (albeit one nerfed down to Night of Revenge standards), typically releasing multiple volleys of twin shots in any direction. Should Aradia come close enough to attack her up close, Schonheit can counter by either dashing or sliding her way out of harm's way, harming Aradia as she moves. Since all of Schonheit's attacks are long-ranged, there's no way for Aradia to parry them or use Revenge Strike on her. The only narrow window of opportunity that allows Aradia to damage her opponent greatly is when she reloads her guns, once every 30 shots taken. Other attacks of her include Firework Grenade, where she fires her guns into the air and lets her loads rain down upon the field like meteors, the Demon Orb where she combines both guns to create a massive sphere of destruction that keeps following Aradia around (and will do so until she's either hit or blocks the attack), and Ground Zero, where she climbs atop of one of the floating platforms and shoots the ground, vaporizing it and turning the fight into a round of Floor Is Lava, forcing both women to duke it out from atop of the platforms until the ground solidifies again. But her most deadly attack is the Silver Requiem, where she retreats to one corner of the field, charges up a magic enchantment, before releasing the mother of all bullet hells, her projectiles covering literally every inch of the screen. Attempts to block or dash through this attack will eventually result in massive hits that can quickly kill the player in a short period of time, so the only way to avoid getting hit is to either interrupt Schonheit before she finishes her chanting of the attack, or to get right behind her as she fires it, which is actually recommended since it gives Aradia the opportunity to attack Schonheit repeatedly as she doesn't move while she's firing Silver Requiem.

Animation: Schonheit will approach Aradia and load her gun, expecting an easy win... but as she is about to aim her gun at her opponent, Aradia immediatelly stands up and pulls her own gun, aiming it at Schonheit's face, resulting in a Texas Standoff. Impressed by this display, Schonheit then pulls Aradia closer into a tight hug and gives her a deep kiss. This confuses Aradia at first, but as the animation progresses, she does something unexpected: she kisses back, giving in to her desires. Both women drop their guns and proceed to hug each other passionately while tongue-kissing. Afterwards, they'll assume an even more erotic posture, where Schonheit begins fondling Aradia's breasts and Aradia wraps Schonheit's leg around her hips. This passionate exchange continues until the screen fades to black. After the blackout, it is revealed that both women have stripped down their clothing and engaged in a scissoring session, with Aradia on top. After they both come from the experience, the screen fades to black again, resetting the stage to allow Aradia to challenge Schonheit once again instead of giving her a Game Over.
The point of this animation is to provide at least one instance where Aradia gives consent to sexual intercourse and undeniably enjoys it. No violence, no brainwashing, just pure unadulturated scene between the two Dlis heroines.


SECRET CRYPT...
Now we get to a more lore-impacted part of my fanfic. The Secret Crypt is a new location that can be accessed after the final fight with True Aradia, and provides the player with a new challenge and a new secret final boss. So, gather around kids, it's story time. Also... SPOILER ALERT for anyone that hasn't beaten the game to this point yet.
During the regular course of the game, Aradia finally reaches for the Peak of White Cathedral, where True Aradia reveals that she was a clone of hers all along. From there, there are 2 possible endings: if the player has collected enough Karma through rescues, they can chose an option early on to join True Aradia in her conquest, resulting in a brief scene where both of them massacred all the Inquisitors, along with all of the witches, which is regarded as the Bad End. Denying this will result in a two-part boss battle, and after Aradia defeats True Aradia, Vendetta shows up to reveal the full story, how she raised Aradia from a heap of clone bodies to execute her vengeance. After that, True Aradia once again offers Aradia the choice of following her, which the player can either accept or deny... except both decisions result in the same ending: with Aradia fatally wounding True Aradia, and then taking her sister's pendant and comitting suicide by stabbing herself with it, claiming how the only way to stop the cycle of revenge is to destroy all witches, herself included. It is a heart-appealing, tear-jerking scene that you wouldn't expect to see in a game like this, which is pretty remarkable on its own.
But...
Aradia dies! That ending sucks! So I came up with a better one...
In this fanfic, there is a third option to be taken if the player has completed 4 sidequests throughout the story: the Ranch event where they beat Kijinmaru and then Suzune afterwards; the events of Unnamed Lake with the Praying Maiden and Maiden in Berserk; the events at Castle Blutstein and the confrontation with Sanguine; and the events at Harpy's Peak and their fight with Garuda; completing all these results in Aradia comming into contact with new characters that all feel a great dept to Aradia, so the third option says "I will end it all!", where she still fatally injures True Aradia, but then hesitates to take her own life as she remembers the people she helped. Vendetta finally stops Aradia from comitting suicide, and then a third party... whom I haven't named yet, but she's essentially a talking head of an immortal witch- confronts Aradia with her words, mentioning how her origins don't matter. Regardless if she came from a loving family or a test tube, Aradia has made choices that changed people's lives for the better, and that's all that matters. In the end, Aradia is still Aradia. Contemplating her words, Aradia is distracted and fails to notice True Aradia getting up behind her and forming a Thorn Spear... only to then turn the spear her way and impaling herself with it instead, in an act of one-upping Aradia's suicide. Sparing Aradia a gruesome fate, True Aradia claims to have done this to make sure at least one Aradia can remain alive and live long enough to enjoy the new world that is free of the Church's command. She dies in Aradia's arms, as a sister rather than an adversary. Despite the Pope's death, tho, there are still Inquisitors running around terrorizing people, and Aradia decides to join Vendetta to make sure this new world is safe from their rampage again.
Thus, Aradia survives the post-credit scene, and both her and Vendetta return safely to their hideout in the Church, with Aradia now being in possession of her sister's lost pendant. Her revenge now complete, she attempts to travel the world again to slay evil monsters and help people... but something happens as she tries to use the Altair for fast travel.
It reacts to her sister's pendant, opening a teleportation route to a new secret location... named the Secret Crypt... a final dungeon that looks to be very similar to, if not the SAME AS the dungeon seen in the Gallery and Punishment Room parts.
And inside this Crypt...

...

Know what? I'll stop here. This next section will take a long time to explain, so I better tell that story next time. We still have one new common enemy... well, actually, it's three versions of one new enemy, to showcase, before revealing the secret final boss in a new storyline. See you then.
 

Mand21

Member
Nov 25, 2020
172
61
Has anyone tried to play this game on Linux via Wine/Lutris/Steam Play? I've been trying and it feels like the translation plugin doesn't work! Idk if I need specific arguments or what.
 

Webthespider

Newbie
Nov 7, 2022
52
52
Woah can't believe I never heard of this game before, nice! I have tried it for 15 mins and so far I have to say I liked it a lot. Thanks!
but oh well, sorry for not making myself clear. I am looking for games with similar fetish without GRAPHIC VIOLENCE. Like, fuck the mc however u want, make her a public toilet, fuck her up with different monsters, but just don't beat her that's too far man.
 
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Nebukhanezzar

Newbie
Feb 9, 2018
81
58
Woah can't believe I never heard of this game before, nice! I have tried it for 15 mins and so far I have to say I liked it a lot. Thanks!
but oh well, sorry for not making myself clear. I am looking for games with similar fetish without GRAPHIC VIOLENCE. Like, fuck the mc however u want, make her a public toilet, fuck her up with different monsters, but just don't beat her that's too far man.
No problem. I meant to give more suggestions, but I forgot
Captivity
Thornsin(This one is the closest thing you'll find to this game. Earlier in development than this though)
Parasite in City
Warrior Girl
 

lmoaf27

New Member
Aug 9, 2022
14
11
Really thank you, bgtbbb , Nebukhanezzar for developing and making compatible with boned mod that bgtbbb's mod!
I really like losing my save files send help so thank you very much for that hardmode!

I already have tons of copies of my 99% save, so I have nothing to lose, I have already gained experience from passing without excessive suffering. The game is actually quite short if you've already played it and know what to do, so it can be completed in a few hours. So hardmode is not so scary as you think. But perhaps for people who come to relax, this is really not a good idea. I go for the challenge, so I almost don’t make mistakes, few h-games give such a thing and nor is one of them, one, that can give you a challenge. You should try it too, its so cool to be concentrated like you're playing on a hair's breadth from death rape
Btw, I can throw this save if someone needs it. Passed without cheats, upgraded only intelligence and dying with one hit, but also killing everything with one hit (i like glass cannon builds).
So, back to business. A few ideas about struggling system have formed in my brain again and I want to share them with you, maybe you'll found them useful.
1. You can make a mini-game in the form of a rhythm game with arrows on sides or smth like that. Personally, I don’t really like it, so I’ll just write it briefly. Btw first boned mod to Alien Quest Eve was like that (original hardmode mod version 2.3) https://f95zone.to/threads/alien-quest-eve-v1-01-grimhelm.6016/post-3630740
Struggling was maded like rhytm game with purple flashes but it was very crooked.

2. You can make a struggle effectivness depend on stats. And i think it's very immersive, logical and just a cool idea. Like that: strenght gives you more chances to escape, like in direct ratio, dexterity gives you faster stamina recoil so you stand up faster before enemy gets you or struggle faster or there really are a lot of options here, luck like strenght, idk what to do with it in bonedmod realities, and the most important! Intellegence gives you absolutely nothing in struggles! But if you play with intellegence you just kill anything in your line of sight before it can grab you. Or you can make something like passive mana regen for every 20 intellegence so you'll never be in trouble cus you have infinity mana but if they grab you... You'll have a bad time, so play smart or INT isn't YOUR main stat ;) really with magic you can easely cait mobs, sit on high grounds and kill them from safe distance so you must have some kind of vulnerability
I also thought that this idea fits perfectly into the rhythm game mechanic wich mentioned recently. Let's assume that when you grabbed you'll have a "release scale". You need to fill it by clicking right buttons in rhytm. If you fill it you'll be released. So strenght fives you more percentage of filling the scale per successful hit, dexterity gives you ability to loss less progress in scale when you lost your rhytm hit, or DEX can give you opportunity to struggle faster like rhytm becomes faster and easier to hit. Luck just gives you a random amount of filling the scale like from 1 to 10 and so on. With high luck you can roll good numbers and be free in 2 successful hits. Or roll bad numbers and become a fleshlight cus its luck you know. High luck only raises the ceiling of the maximum possible number but not a chance to roll this number. Just an opportunity like in casino. And INT gives you idk.. Nothing? Cus you just can't get grabbed when you attack from a distance or behind cover like wall or crate or you just can stand below or above enemy and hit them with lightning/fire staff. Just play smart if you choose to be smart.

You can also add dependence on hp, but honestly this is a bad idea, because you will fall in 90% of cases from high damage and this will always only aggravate the situation, therefore ~ 35% hp will be considered default difficulty because with full hp you're unlikely to get caught.

3. If you look at the animations, you'll see that in most of the situations that are shown in them, you would not be physically able to get out. Like bro they use chains, handcuffs and they're literally looking like tough guys so without hight STR stat you in theory can't get out. So I suggest scaling the chances of escaping/difficulty of escaping depending on the animation. Again, this gives a lot of immersiveness.
You can also make some kind of limited resource using a mod that will be spent on escapes and restoring very slow. like if you get caught first time you can escape instantly, second time you'll have to wait half the animation and third time.. you're fucked up.
Really I advise you to look how it realised in last boned mod for AQE (mod version 6b). https://f95zone.to/threads/alien-quest-eve-v1-01-grimhelm.6016/post-3630740

There's a screenshot at the bottom!

Your struggle effectivness based on how much control you have. Each thrust you lose control and to regain it you must endure (clicking up and down) and then, when you collected enough control, you can do your left-right stuff and become free. Also you must do your left-right with small pauses for more effectiveness.
But to be honest, I don’t like this option either, because instead of looking at the animation, you have to monitor all these indicators on the right, spamming the necessary buttons along the way. Pure random or stamina way, as for me, feel much more pleasant. There is no need for such complexity at all, it just needs to create some obstacle on the way to escape for the player.
Actually, the problem with AQE boned struggle mechanic is that it is not very atmospheric and immersive. Does she really need some kind of "control" to just pick up and go? It doesn't quite look like resistance. This is stupid spam to restore the stat for your another escape attempt. After half a game, you start to really get tired of it cus in AQE boned mod you'll be grabbed REALLY OFTEN cus theres no dashes and boned maked very big CD on double jump.
In general, I can't gracefully describe all the disadvantages of this approach due to my lack of knowledge of the eng language and laziness, but believe me, I know what I'm talking about. Typical AQE gameplay with a boned mod: you spend all your mana, get grabbed and then get out of the animation to spend all the mana again and get grabbed, get out again, and so on until everyone finally dies.

Once upon a time I wanted to request an ironman mode for AQE from someone, but I put it off and put it off until I finally went through the whole AQE up and down and found a wonderful NoR, which is now much more diverse and interesting for me! In fact, I wouldn’t be here at all if I finally stopped being lazy, busy ass and put together my dream skyrim build with tons of rape mods.
 
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lmoaf27

New Member
Aug 9, 2022
14
11
Everytime I finished installing mods I have this strong urge to never touch that game again lol. I spent 2 years modding skyrim but never stepped beyond whiterun:rolleyes:
But really, skyrim can give you more than all the games here combined, just learn how to install mods properly like with program named LOOT or smth idk. Im too lazy to do this for now but one day i'll make perfect skyrim where rape can get you anywhere and anytime.
If you have a good PC it's absolutely worth it.

and i can try to advise you something too like https://f95zone.to/threads/last-evil-v3-0-1-flametorch.47693/
Don't mind the graphics you'll get used to it very fast. There's a really cool gameplay like slay the spire but it's porn and tons of scenes with interesting situations

Also try this one https://f95zone.to/threads/degrees-of-lewdity-v0-3-13-3-vrelnir.20259/
It's cool life-rape-sim and i think it's the biggest game in this niche, and again you'll cope with graphics just try it

Also this https://f95zone.to/threads/trials-in-tainted-space-v0-9-046-backers-edition-fenoxo.469/
It's text based sci-fi rpg with TONS of main char customization, fetishes and so on. Also they have their site where they post updates and describe them:
 

Mand21

Member
Nov 25, 2020
172
61
The game's MTL doesn't work when running it on Linux over Lutris (Wine version: Lutris 7.2; DXVK enabled, VKD3D enabled). :/
 

VoxElectra23

Newbie
Jun 30, 2020
77
45
So, here's my final post on my fanmade enemy ideas. Thank you for the patience of sitting through all my rants, if indeed you still are. In this finale, I'll go through some more bosses, as well as mention some deeper lore behind the proposed "secret ending", which will require a ranting of its own. So, for the uninitiated, this is the last part of the detailed list of my ideas for new enemies and bosses... Am I being annoying? I'm being annoying, aren't I?

MAIDEN IN BERSERK
A different take on an existing boss, this time it's an alternate version of the Praying Maiden. To explain this, I need to go knees deep into some fanmade lore, so here's some backstory:
During her typical exploration of the Nameless Lake, Aradia comes upon the Praying Maiden, a giant kneeling woman that cares for the elementals inhabiting the Lake, as well as guarding the Thorn Witch's Sword. This is the story we're all familiar with, but the fight and the end animation to this boss are a bit... let's say, "underwhelming"? It's just the Mossy Fishman ending with extra steps. So I added some more ideas to the lore of this figure.
In this new scenario, should Aradia encounter the Praying Maiden while carrying a certain item... who is also a character (long story, I won't get into it now), she will fight the Maiden as usual, but instead of slaying her the character in question will deduce how the screams of the Maiden are actually an ancient form of language dictated through hypersensitive singing. Being able to interpret the Maiden's words now, Aradia can explain that she is on a quest to take revenge against the Church, and the Praying Maiden recognized the sincerity behind her words and allows her to pass through to collect the Thorn Witch's Sword, which she claims to be her birthright. She also pacifies all Mermaids and Dryads... Ahem, the Cold Girls and Green Ladies (god I hate those translations) into leaving Aradia alone as she leaves the Lake. However, as Aradia leaves the vicinity of the Maiden, the Inquisition arrives and begins an assault on the Lake, with the Cold Girls and Green Ladies now believing Aradia lead them to the Lake, calling her a traitorous human and attack her regardlessly. Fighting her way through to find another exit, Aradia is ultimately halted by a new boss enemy... which is the Praying Maiden, altered into a new horrifying monster by the Inquisitors called Maiden In Berserk, essentially the old Maiden that has gone on a rampage due to a thorned crown implanted onto her forehead. No longer kneeling down peacefully or singing prayers, she is now crawling on all fours and screaming in agony as the thorned crown causes her to go berserk, hence her name. The character Aradia brought with ensures her that she is no longer trying to communicate with her screams, but is simply wailing like a wild beast unchained. With a heavy heart, Aradia needs to fight the Maiden to pacify her, and upon winning the fight the Maiden manages to break free from the crown device's brain control, but only for a brief time to relay a message to Aradia, which is interpreted as a plea for help, asking Ardia to kill her and end her rampage. A wish that Aradia hesitatingly obliges, and in the scene where she is forced to kill someone she just made friends with as a result of the Church's meddling reinforces her desire to destroy their entire organization.

Boss Fight:
Maiden in Berserk is a towering opponent, crawling on all fours while relentlessly chasing after Aradia. She is tall enough to be jumped on, using her back as a platform, but doing do risks the Maiden jumping and crushing Aradia against the ceiling of the cave where the battle takes place in. The only other way to get around the Maiden is to walk beneath her belly, risking taking on her savage strikes and kicks (ironically, it's right below her belly that Aradia can avoid direct attacks from the Maiden), however Aradia must attack the Maiden's head to damage her at all (more specifically, the thorned crown-shaped device on her head). The Maiden will attempt to slam her hands or feet against Aradia, and each hit on the ground will cause the sharp crystal stalactites to drop from the ceiling, that can potentially damage her. On occassion, the Maiden in Berserk will scream and cause magical projectiles to emerge, much like in her previous battle (albeit colored red instead of blue), as well as cause crystals that dropped down to explode. She will also attempt to headbutt Aradia to quickly close the distance between the two, and one of her ultimate attacks involves reaching all the way to one side of the field, and charging up a screaming beam attack that covers the entire ground area of the field, which can only be evaded by jumping over it at the right time, or climbing atop of the Maiden herself before she blasts it. Strangely enough, Maiden In Berserk's physical attacks can be parried, however Aradia will have to climb her way up the Maiden's back side and rush over her back to reach her head in order to execute a Revenge Strike.

Animation (FATALITY WARNI-)

... Wow, I just realized I have WAY too many Fatality ideas... I blame Mortal Kombat- Am I a terrible person?... Anyway...

Animation (FATALITY WARNING): The Maiden in Berserk wil grab Aradia while assuming a sitting posture. Aradia will naturally try (in vain) to struggle and punch her way out of the Maiden's tight grip, before realizing her fate. The Maiden will first unveil the cloth on her crotch, and use Aradia's entire top half of her body as a dildo to pleasure herself in a disturbing display of semi-unbirth. After Aradia has been soaked in enough of her "love juices", the Maiden will bring Aradia closer to her mouth, and partially swallow her, the animation showing only Aradia's hips and legs dangling from the Maiden's mouth. Regaining her senses for a second, Aradia will try to wiggle her way out, only for the Maiden to take a hard bite, presumably crunching Aradia's upper half to bits, at which point her legs will stop moving (presumably killing her at that point). After a trail of blood flows down Aradia's legs, the maiden will swallow the rest of her as well, then sticking her tongue out and rubbing her belly in sattisfaction.


SCHONHEIT, THE REQUIEM GUNNER
An optional boss that can be found at the far left end of the White Cathedral Rooftop, at a wide area overseeing a full moon. Reaching this area early will have Aradia discover some kind of closed up dimensional rift. Her instincts will warn her how "virgins" cannot access the portal at this time, hinting at how to fight the boss inside. Gameplay-wise, Aradia will have to suffer through enough rapes, swallowing and taking a certain total amount of cum and suffer a certain number of pregnancies before the portal opens (I won't go into specific numbers, that idea by itself should be telling enough). Once the sufficient number of rapes has occured, a scene will play out at the portal instead, where Aradia feels a powerful presence emerging.
What emerges from the portal is a hideous enemy resembling a Large Sinner Slave, albeit one armed with a minigun! Aradia prepares to fight the monster, but her enthusiasm is cut short as the giant enemy is instantly killed by a bullet to the head, fired from the portal. After a few moments, the true boss jumps out of the portal, and without exchanging any dialogue challenges Aradia to a challenging fight.
This is Schonheit, the main heroine from Dlis' other game, Bullet Requiem. The bestiary describes her as an interdimensional traveler, hell-bent on slaying demons and specializing in using enchanted twin guns. This entire encounter serves as one giant heap of fanservice, downright to the defeat animation scriped solely for the sake of excitement. After a difficult fight, a scene plays out with both Aradia and Schonheit being battered up and exhausted. Again, without saying a word, Schonheit bows in respect to Aradia and retreats back into the portal, and her Essence can then be traded in the shop for the Twin Requiem, the most powerful gun magic in the game.

Boss Fight:
Without exaggeration, Schonheit is the most difficult fight in the game, providing Aradia with an enormous challenge as she constantly tries to keep her distance away from her and attack with her twin pistols. She uses pretty much the same moveset she had in Bullet Requiem (albeit one nerfed down to Night of Revenge standards), typically releasing multiple volleys of twin shots in any direction. Should Aradia come close enough to attack her up close, Schonheit can counter by either dashing or sliding her way out of harm's way, harming Aradia as she moves. Since all of Schonheit's attacks are long-ranged, there's no way for Aradia to parry them or use Revenge Strike on her. The only narrow window of opportunity that allows Aradia to damage her opponent greatly is when she reloads her guns, once every 30 shots taken. Other attacks of her include Firework Grenade, where she fires her guns into the air and lets her loads rain down upon the field like meteors, the Demon Orb where she combines both guns to create a massive sphere of destruction that keeps following Aradia around (and will do so until she's either hit or blocks the attack), and Ground Zero, where she climbs atop of one of the floating platforms and shoots the ground, vaporizing it and turning the fight into a round of Floor Is Lava, forcing both women to duke it out from atop of the platforms until the ground solidifies again. But her most deadly attack is the Silver Requiem, where she retreats to one corner of the field, charges up a magic enchantment, before releasing the mother of all bullet hells, her projectiles covering literally every inch of the screen. Attempts to block or dash through this attack will eventually result in massive hits that can quickly kill the player in a short period of time, so the only way to avoid getting hit is to either interrupt Schonheit before she finishes her chanting of the attack, or to get right behind her as she fires it, which is actually recommended since it gives Aradia the opportunity to attack Schonheit repeatedly as she doesn't move while she's firing Silver Requiem.

Animation: Schonheit will approach Aradia and load her gun, expecting an easy win... but as she is about to aim her gun at her opponent, Aradia immediatelly stands up and pulls her own gun, aiming it at Schonheit's face, resulting in a Texas Standoff. Impressed by this display, Schonheit then pulls Aradia closer into a tight hug and gives her a deep kiss. This confuses Aradia at first, but as the animation progresses, she does something unexpected: she kisses back, giving in to her desires. Both women drop their guns and proceed to hug each other passionately while tongue-kissing. Afterwards, they'll assume an even more erotic posture, where Schonheit begins fondling Aradia's breasts and Aradia wraps Schonheit's leg around her hips. This passionate exchange continues until the screen fades to black. After the blackout, it is revealed that both women have stripped down their clothing and engaged in a scissoring session, with Aradia on top. After they both come from the experience, the screen fades to black again, resetting the stage to allow Aradia to challenge Schonheit once again instead of giving her a Game Over.
The point of this animation is to provide at least one instance where Aradia gives consent to sexual intercourse and undeniably enjoys it. No violence, no brainwashing, just pure unadulturated scene between the two Dlis heroines.


SECRET CRYPT...
Now we get to a more lore-impacted part of my fanfic. The Secret Crypt is a new location that can be accessed after the final fight with True Aradia, and provides the player with a new challenge and a new secret final boss. So, gather around kids, it's story time. Also... SPOILER ALERT for anyone that hasn't beaten the game to this point yet.
During the regular course of the game, Aradia finally reaches for the Peak of White Cathedral, where True Aradia reveals that she was a clone of hers all along. From there, there are 2 possible endings: if the player has collected enough Karma through rescues, they can chose an option early on to join True Aradia in her conquest, resulting in a brief scene where both of them massacred all the Inquisitors, along with all of the witches, which is regarded as the Bad End. Denying this will result in a two-part boss battle, and after Aradia defeats True Aradia, Vendetta shows up to reveal the full story, how she raised Aradia from a heap of clone bodies to execute her vengeance. After that, True Aradia once again offers Aradia the choice of following her, which the player can either accept or deny... except both decisions result in the same ending: with Aradia fatally wounding True Aradia, and then taking her sister's pendant and comitting suicide by stabbing herself with it, claiming how the only way to stop the cycle of revenge is to destroy all witches, herself included. It is a heart-appealing, tear-jerking scene that you wouldn't expect to see in a game like this, which is pretty remarkable on its own.
But...
Aradia dies! That ending sucks! So I came up with a better one...
In this fanfic, there is a third option to be taken if the player has completed 4 sidequests throughout the story: the Ranch event where they beat Kijinmaru and then Suzune afterwards; the events of Unnamed Lake with the Praying Maiden and Maiden in Berserk; the events at Castle Blutstein and the confrontation with Sanguine; and the events at Harpy's Peak and their fight with Garuda; completing all these results in Aradia comming into contact with new characters that all feel a great dept to Aradia, so the third option says "I will end it all!", where she still fatally injures True Aradia, but then hesitates to take her own life as she remembers the people she helped. Vendetta finally stops Aradia from comitting suicide, and then a third party... whom I haven't named yet, but she's essentially a talking head of an immortal witch- confronts Aradia with her words, mentioning how her origins don't matter. Regardless if she came from a loving family or a test tube, Aradia has made choices that changed people's lives for the better, and that's all that matters. In the end, Aradia is still Aradia. Contemplating her words, Aradia is distracted and fails to notice True Aradia getting up behind her and forming a Thorn Spear... only to then turn the spear her way and impaling herself with it instead, in an act of one-upping Aradia's suicide. Sparing Aradia a gruesome fate, True Aradia claims to have done this to make sure at least one Aradia can remain alive and live long enough to enjoy the new world that is free of the Church's command. She dies in Aradia's arms, as a sister rather than an adversary. Despite the Pope's death, tho, there are still Inquisitors running around terrorizing people, and Aradia decides to join Vendetta to make sure this new world is safe from their rampage again.
Thus, Aradia survives the post-credit scene, and both her and Vendetta return safely to their hideout in the Church, with Aradia now being in possession of her sister's lost pendant. Her revenge now complete, she attempts to travel the world again to slay evil monsters and help people... but something happens as she tries to use the Altair for fast travel.
It reacts to her sister's pendant, opening a teleportation route to a new secret location... named the Secret Crypt... a final dungeon that looks to be very similar to, if not the SAME AS the dungeon seen in the Gallery and Punishment Room parts.
And inside this Crypt...

...

Know what? I'll stop here. This next section will take a long time to explain, so I better tell that story next time. We still have one new common enemy... well, actually, it's three versions of one new enemy, to showcase, before revealing the secret final boss in a new storyline. See you then.
 
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Krongorka

Active Member
Sep 22, 2017
676
2,325
My personal biggest shame regarding CHANGES since the unfinished versions is the battle music for the first boss.

This was the original and I liked it so much more. Oh well
To be honest I don't like NoR soundtrack at all. And I got used to this track in particular during testing time. I'll see if it's possible to replace track with currently available tools.

Oh yeah, I always wanted to edit first CG scene, because it's one of my favourites, especially uncensored. Well, currently it's done in a very 'hacky' "merged spine" way and not really ready for export to the game, just wanted to share:
Edit.gif
 

mieooow

New Member
Mar 28, 2021
6
1
im using 1.06 version and got problem with language.
why dont people just stick the guide on the 1st post? i saw the download link but idk how to install it.
pls help
 
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