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fappinjojo

Newbie
Mar 9, 2018
31
23
192
Anybody make a mod to spawn enemies in different areas for scene purposes? Like have the dogs in the 1st area with the bandits.
 
Sep 22, 2021
19
65
103
little by little, the dream of implementing a new enemy is becoming a reality.
yes, it's a redesign using the scarecrow as a base but it's the only solution I've found so far
at least with this finished comes the "fun part", making the ero scene!
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View attachment 2524581
if possible or if someone feels up for it, a ripped clothing version for battle damage like all the female enemies would be ultra sweet. This itself is a fantastic step towards sinful debauchery, nice work!
 
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CommentPlease

Newbie
Feb 25, 2023
38
43
29
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CommentPlease

Newbie
Feb 25, 2023
38
43
29
for now it's only called succubus rookie and I don't have any lore in mind at the moment.
... Imma do it... Imma get ideas.
You wouldn't like me with ideas.
...
I get really annoying. Also, bestiaries are my favorite part of RPGs, getting the lore behind various creatures is my forte.
 
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Mand21

Member
Nov 25, 2020
174
65
38

Nephilim50

Member
Jul 15, 2022
140
716
227
This might be a bit silly to ask at this point, but... How did you do it? And is there a tutorial guide?
If it is to implement changes in the game, I have already made a couple of guides:
https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/post-10118608


And if it is to create things in Spine I can only recommend you to watch tutorials and play with the program, that's what I did.
now that we have a discord I could do a stream and show a bit of how I use Spine but no promises.
 

benonodas

New Member
Feb 28, 2020
3
2
68
hi guys,sorry for the dumb question but i've been afk for a few months,how can i start modding on this game?(sorry for bad english) ahnvm it was above the message xD
 

bgtbbb

Newbie
Mar 3, 2021
72
264
177
Testing a new struggle system.

### v0.7.0
- Hold "Up + Submit" for 3 secs to "give up"
-> If you are standing, then you will be downed (for when you want to skip to the ero animation)
-> If you are already downed, then its death (for when you can't struggle out and want to reset)
- Added option to disable the PleasureParalysis effects (random stun and orgasms at 100% status)
- In additon to 0 SP when downed by an attack, first penetration, player orgasm, and creampies also reset SP to 0 (configurable)

- New struggle system
-> Pressing the potion button while downed is unchanged. (Spend a potion for a 100% escape)
-> SP now decreases when downed based on Pleasure status
-> Mash the attack or submit button to gain SP back, you escape at 100% SP
-> If downed but not in an ero animation, mashing always works
-> If in an ero animation, mashing only works within small time windows. Wait for the prompt and mash as much as you can within that time frame. Mashing outside of these escape windows does nothing.

I recommend anyone using this new version to delete their old cfg files as ive moved some things around.
This new struggle system is incompatible with boned mod, the two systems won't work together.

Things im working on/thinking of adding later:
- Manually adjust struggle times based on animations (some have very large windows to struggle, others with heavy bondage are near impossible)
- Returning to the same shrine/save point after using it results in a game over scene. Reasoning being that the inquisitors are hunting aradia and chasing after her shrine to shrine. Gameplay wise this forces you to make progress instead of grinding/returning to safety.
- Trying to find a way to add new custom levels (Decompiling unity is hard)
- Open to any other ideas

For reference, the older change logs:
### v0.6.0
- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies)
- Added hardcore mode
### v0.5.0
- Added health damage to ero and creampies
- Move status bars to the bottom of the screen
- Fixed status bars flickering when at 100%
- Fixed PleasureParalysis buildup from attacks while already downed
### v0.4.0
- Moved most mod settings to config file
- Added cooldown timer for elite grabs
### v0.3.0
- Added "Elite" enemy types
- Normal enemies have a small chance (10%) to spawn as their "Elite" variant
- Elite enemies have much more HP (3x), are faster (1.3x), and give more EXP (4x)
- Contact with an Elite enemy will instantly down the player unless they are dodging or air borne
### v0.2.0
- Moved instant escape with HP potion button to the item button
- Non knockdown hits become knockdowns based on percentage of PleasureParalysis bar filled
- Gain MP onHit with weapons with INT scaling
### v0.1.0
- PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down
- Increases over time during ero scenes
- Take more damage based on percentage of bar filled (Up to 2.5x)
- Do less damage based on percentage of bar filled (Down to 0.5x)
- Attacks are slower based on percentage of bar filled (Down to 0.7x)
- Creampies cause pregnancy (births slimes)
- Being downed by an attack reduces SP to zero
- Can not struggle out until SP is full (recovers based on PleasureParalysis percentage)
- Struggle with the attack button to consume a HP potion and instantly recover all SP
- Struggle with the select button works as normal (Can't escape until SP full)
## Installing
1. Only tested with a fresh install (See downloads on first page)
2. Unzip the file
3. Place the 'NoREroMod.dll' within the 'RJ405582 - Night of Revenge\BepInEx\plugins' folder
 

Dowfra

Newbie
Apr 7, 2021
77
27
59
oh boy, what a great game.
but i kinda want to ask, is there any way for the H-animation using the other clothes ? it always revert to her original. not that i'm complaining as its already "hardening ma D, but well, kinda wasting the option to change her clothes then.
or.. is it still in development yet ? kindly enlighten me, anyone ?
 

souldead341

Engaged Member
Oct 16, 2017
2,676
2,784
485
oh boy, what a great game.
but i kinda want to ask, is there any way for the H-animation using the other clothes ? it always revert to her original. not that i'm complaining as its already "hardening ma D, but well, kinda wasting the option to change her clothes then.
or.. is it still in development yet ? kindly enlighten me, anyone ?
No, the clothes don't effect the animations. Also the game is completed, though there are a number of mods being actively developed.
 

Nakkub

Member
Feb 9, 2018
110
114
149
Testing a new struggle system.

### v0.7.0
- Hold "Up + Submit" for 3 secs to "give up"
-> If you are standing, then you will be downed (for when you want to skip to the ero animation)
-> If you are already downed, then its death (for when you can't struggle out and want to reset)
- Added option to disable the PleasureParalysis effects (random stun and orgasms at 100% status)
- In additon to 0 SP when downed by an attack, first penetration, player orgasm, and creampies also reset SP to 0 (configurable)

- New struggle system
-> Pressing the potion button while downed is unchanged. (Spend a potion for a 100% escape)
-> SP now decreases when downed based on Pleasure status
-> Mash the attack or submit button to gain SP back, you escape at 100% SP
-> If downed but not in an ero animation, mashing always works
-> If in an ero animation, mashing only works within small time windows. Wait for the prompt and mash as much as you can within that time frame. Mashing outside of these escape windows does nothing.

I recommend anyone using this new version to delete their old cfg files as ive moved some things around.
This new struggle system is incompatible with boned mod, the two systems won't work together.

Things im working on/thinking of adding later:
- Manually adjust struggle times based on animations (some have very large windows to struggle, others with heavy bondage are near impossible)
- Returning to the same shrine/save point after using it results in a game over scene. Reasoning being that the inquisitors are hunting aradia and chasing after her shrine to shrine. Gameplay wise this forces you to make progress instead of grinding/returning to safety.
- Trying to find a way to add new custom levels (Decompiling unity is hard)
- Open to any other ideas

For reference, the older change logs:
Just tested this out. Excellent implementation. This is so much better than I could've predicted. I haven't checked the codebase, but considering the work here, I'm guessing it's a lot to go through
 
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bgtbbb

Newbie
Mar 3, 2021
72
264
177
Just tested this out. Excellent implementation. This is so much better than I could've predicted. I haven't checked the codebase, but considering the work here, I'm guessing it's a lot to go through
I've tried multiple other more complicated struggle systems before coming to this one. The other were simplely too complicated or annoying to use.
Feel free to update your patch for boned mod compatibility, but considering that the main feature of this version is the new struggle system im not sure how you would go about that.
 

Nakkub

Member
Feb 9, 2018
110
114
149
I've tried multiple other more complicated struggle systems before coming to this one. The other were simplely too complicated or annoying to use.
Feel free to update your patch for boned mod compatibility, but considering that the main feature of this version is the new struggle system im not sure how you would go about that.
So I'm pretty satisfied with your mod now. I think it's at a point where I can use it completely on its own. I think the only thing I would want is a way to make all enemies grab when you get too close, instead of just elites, and an option to force a knockdown when your guard is broken.

I'm trying to make a BonedMod patch just for the sake of it though. Since your system is so different than bonemod for struggling. I'll have to remove most of the new struggle system to make it work with bonemod. However I think I can make it so that you can do bonemod's rng struggle when there is a struggle window from your mod. I'll put some sort of hard consquence like sp goes straight back down to zero if you try to struggle at the wrong time.

This might work, but I think it might be way too unfair to use. I'll see though
 
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