fappinjojo
Newbie
- Mar 9, 2018
- 31
- 23
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Anybody make a mod to spawn enemies in different areas for scene purposes? Like have the dogs in the 1st area with the bandits.
if possible or if someone feels up for it, a ripped clothing version for battle damage like all the female enemies would be ultra sweet. This itself is a fantastic step towards sinful debauchery, nice work!little by little, the dream of implementing a new enemy is becoming a reality.
yes, it's a redesign using the scarecrow as a base but it's the only solution I've found so far
at least with this finished comes the "fun part", making the ero scene!
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Oh, that looks FANTASTIC. I do love the idea of having new female enemies.little by little, the dream of implementing a new enemy is becoming a reality.
yes, it's a redesign using the scarecrow as a base but it's the only solution I've found so far
at least with this finished comes the "fun part", making the ero scene!
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for now it's only called succubus rookie and I don't have any lore in mind at the moment.Does she have a name and bestiary entry?
... Imma do it... Imma get ideas.for now it's only called succubus rookie and I don't have any lore in mind at the moment.
Sky Striker Raye, is that you?
Please make her grow a futa dick and breed Aradia~little by little, the dream of implementing a new enemy is becoming a reality.
yes, it's a redesign using the scarecrow as a base but it's the only solution I've found so far
at least with this finished comes the "fun part", making the ero scene!
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This might be a bit silly to ask at this point, but... How did you do it? And is there a tutorial guide?
do you mind sharing the files to run this in SpriteThanks to Nephilim50 for those guides
If it is to implement changes in the game, I have already made a couple of guides:This might be a bit silly to ask at this point, but... How did you do it? And is there a tutorial guide?
### v0.6.0
- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies)
- Added hardcore mode
### v0.5.0
- Added health damage to ero and creampies
- Move status bars to the bottom of the screen
- Fixed status bars flickering when at 100%
- Fixed PleasureParalysis buildup from attacks while already downed
### v0.4.0
- Moved most mod settings to config file
- Added cooldown timer for elite grabs
### v0.3.0
- Added "Elite" enemy types
- Normal enemies have a small chance (10%) to spawn as their "Elite" variant
- Elite enemies have much more HP (3x), are faster (1.3x), and give more EXP (4x)
- Contact with an Elite enemy will instantly down the player unless they are dodging or air borne
### v0.2.0
- Moved instant escape with HP potion button to the item button
- Non knockdown hits become knockdowns based on percentage of PleasureParalysis bar filled
- Gain MP onHit with weapons with INT scaling
### v0.1.0
- PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down
- Increases over time during ero scenes
- Take more damage based on percentage of bar filled (Up to 2.5x)
- Do less damage based on percentage of bar filled (Down to 0.5x)
- Attacks are slower based on percentage of bar filled (Down to 0.7x)
- Creampies cause pregnancy (births slimes)
- Being downed by an attack reduces SP to zero
- Can not struggle out until SP is full (recovers based on PleasureParalysis percentage)
- Struggle with the attack button to consume a HP potion and instantly recover all SP
- Struggle with the select button works as normal (Can't escape until SP full)
## Installing
1. Only tested with a fresh install (See downloads on first page)
2. Unzip the file
3. Place the 'NoREroMod.dll' within the 'RJ405582 - Night of Revenge\BepInEx\plugins' folder
No, the clothes don't effect the animations. Also the game is completed, though there are a number of mods being actively developed.oh boy, what a great game.
but i kinda want to ask, is there any way for the H-animation using the other clothes ? it always revert to her original. not that i'm complaining as its already "hardening ma D, but well, kinda wasting the option to change her clothes then.
or.. is it still in development yet ? kindly enlighten me, anyone ?
Just tested this out. Excellent implementation. This is so much better than I could've predicted. I haven't checked the codebase, but considering the work here, I'm guessing it's a lot to go throughTesting a new struggle system.
### v0.7.0
- Hold "Up + Submit" for 3 secs to "give up"
-> If you are standing, then you will be downed (for when you want to skip to the ero animation)
-> If you are already downed, then its death (for when you can't struggle out and want to reset)
- Added option to disable the PleasureParalysis effects (random stun and orgasms at 100% status)
- In additon to 0 SP when downed by an attack, first penetration, player orgasm, and creampies also reset SP to 0 (configurable)
- New struggle system
-> Pressing the potion button while downed is unchanged. (Spend a potion for a 100% escape)
-> SP now decreases when downed based on Pleasure status
-> Mash the attack or submit button to gain SP back, you escape at 100% SP
-> If downed but not in an ero animation, mashing always works
-> If in an ero animation, mashing only works within small time windows. Wait for the prompt and mash as much as you can within that time frame. Mashing outside of these escape windows does nothing.
I recommend anyone using this new version to delete their old cfg files as ive moved some things around.
This new struggle system is incompatible with boned mod, the two systems won't work together.
Things im working on/thinking of adding later:
- Manually adjust struggle times based on animations (some have very large windows to struggle, others with heavy bondage are near impossible)
- Returning to the same shrine/save point after using it results in a game over scene. Reasoning being that the inquisitors are hunting aradia and chasing after her shrine to shrine. Gameplay wise this forces you to make progress instead of grinding/returning to safety.
- Trying to find a way to add new custom levels (Decompiling unity is hard)
- Open to any other ideas
For reference, the older change logs:
I've tried multiple other more complicated struggle systems before coming to this one. The other were simplely too complicated or annoying to use.Just tested this out. Excellent implementation. This is so much better than I could've predicted. I haven't checked the codebase, but considering the work here, I'm guessing it's a lot to go through
So I'm pretty satisfied with your mod now. I think it's at a point where I can use it completely on its own. I think the only thing I would want is a way to make all enemies grab when you get too close, instead of just elites, and an option to force a knockdown when your guard is broken.I've tried multiple other more complicated struggle systems before coming to this one. The other were simplely too complicated or annoying to use.
Feel free to update your patch for boned mod compatibility, but considering that the main feature of this version is the new struggle system im not sure how you would go about that.
ahh okay,... thanks for answeringNo, the clothes don't effect the animations. Also the game is completed, though there are a number of mods being actively developed.