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XelaXX

New Member
Jun 26, 2022
3
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My mouse-wheel won't speed the animation up in gallery sometimes when I boot up the game is there a reason for this?
 

Nakkub

Member
Feb 9, 2018
110
114
149
Great. Sorry if these all these updates are taking up your time
So after trying the combat mods together for a while with a bunch of different settings, I like it, but it feels too consistent. Do you think you could add a value for how much stamina gets lost when you're attacked? The second boss is painfully easy because you can just block all his attacks, even at base stamina. Maybe getting your block broken could result in a knockdown as well.
 

CommentPlease

Newbie
Feb 25, 2023
38
43
29
Of course, I would like to know everyone's ideas and that would help me to have a broader view :p
I'm glad you like them. Moving on where I left off with common enemies and some bosses... As a reminder to those just tuning in, these are just fanfic materials, fanmade ideas for additional enemies.


FANATIC
Religious zealots following the teachings of the Church with a maniacal disposition. Despite having no rank or authorit within the Inquisition, Fanatics such as this still perform self-proclaimed witch-hunting duties on their behalf (as if anyone would tell the difference). They resemble hunched men dressed in rags that are tied together with rosaries, and carry around long crosses of the Inquisition that they use as makeshift weapons. Living under the belief that they are doing their god's work, Fanatics such as this happily assault and rape women they come across pretending them to be witches, whether or not this is true or not.
As enemies, they have a very basic moveset, using their elongated crucifixes as long weapons that they either lash up close or throw from afar (they can be deflected as any other projectile). They are also commonly seen in the background having their way with random women under the pretense of doing sacred duty by raping them. Despite being inexperienced with their weapons, they move in unpredictable patterns and are no less of a threat when using them.

Animation: After having stuck their cross to the ground, the Fanatic will ensnare Aradia's neck and shoulder with a rope which is then tossed over the cross. After pulling on the rope, the Fanatic lifts Aradia atop of the cross, where she struggles to escape her strangulating position (which is thankfully not fatal). The fanatic then forces Aradia's legs open and proceeds to tear off her pants and undergarments, before licking her p*ssy, threatening to strangle her to death if she doesn't obey his dominion.


SYLPH
Depicted as spirits of the air, alongside Cold Girls/Mermaids who represent Water and Dryads/Green Girls who represent Earth, the Sylphs are also known as Gust Devils. Sylphs are shotas (basically young boys with a massive libido) with wings on their heads and feet, freely moving through the air while surrounding themselves in a spiraling veil of cloth that represents the wind. As natural wind spirits, they value freedom above all else, meaning they protect people's rights to express any kind of sexual desire. Unfortunately, through twisted logic, this also means they believe they themselves are free to invade other people's privacy to explore sexual intercourse, reacting violently when denied said indulgence. They reside in forest areas near large bodies of water, or atop of mountain tops where winds flow violently.
In gameplay, they are flying enemies capable of freely moving in any direction, albeit they are slow and cannot make quick evasions in mid-air such as Harpies can. In combat they deploy Lightning magic and can perform a wind-based attack called Draft Wave, where they create powerful wind pressure in one direction that can knock Aradia off platforms and force her to climb the level again. They can also create small tornados that carry their silky cloths, and should this hit Aradia it will ensnare her in said cloth, forcing her to wiggle to set herself free (failure to do so results in any enemy that walks by to begin their animation).

Animation: The Sylph will tie Aradia up with their cloths in an exposed manner, forcing her to spread her entire body in mid air. The Sylph will take advantage of the helpless Aradia by fondling her p*ssy and licking her a*s, before exposing his shota p*nis and forcing it inside either of those holes, essentially performing doggy-style on her. As Aradia is struggling with this, the Sylph will wrap another piece of cloth around Aradia's head, ensnaring her mouth and nose, and she'll begin to suffocate as she's repeatedly being penetrated from behind. After Aradia's body goes limp, the Sylph will remove the cloth to allow her to breathe again, still violating her now unconscious body. The animation repeats itself as the Sylph once again ensnares her mouth and begins the tormenting doggy-style all over again.


SALAMANDER:
The natural spirit of fire, having the appearance of a young hermaphrodite with horns, floating around with rings of fire on its back and feet. Said to be pacifists by nature, however their very existence is destructive at the core. Unable to fathom how their flames bring about destruction, they are oftentimes accused of being heartless monsters that burn things for sheer fun. A better description for them would be to compare them to innocent children that simply break their toys because they don't know about the concept of death. Yet, even as they can be seen as tragic victims of their own nature, this makes them no less dangerous when confronted.
The Salamanders are by far the most pacifistic enemies Aradia encounters, as they do not actively attack her unless Aradia strikes first, so when left alone they just float from side to side ignoring her. However, even in this state, their special trait as enemies can potentially damage the player, as they discharge explosive heatwaves from their bodies at certain intervals that can damage Aradia and the surrounding area. These explosions cannot be blocked or evaded, meaning Aradia will have to get away from the Salamander before the heatwave initiates. Once provoked they counterattack with fire magic (naturally, they themselves are immune to fire damage), and can also release Fire Blaze, a horizontal attack in form of a beam of flames that can knock Aradia down in a single hit over a wide area. They also take more damage than usual from the Penance weapon that Aradia can obtain in the White Cathedral Rooftop from the Ice Inquisitors.

Animation: (FATALITY WARNING) The Salamander's animation begins innocently enough, with them holding Aradia by her wrists and suspending her in the air in front of them in a T-pose, intending to penetrate her from behind. As Aradia struggles to set herself free, the Salamander inserts their scorching appendage into her from behind (with a noticable sizzling sound indicating the heat). To Aradia, this is naturally extremely painful, yet the Salamander keeps on penetrating her as she screams in pain. After a few seconds, Aradia's skin will rapidly gain a more prominent shade of red, indicating she's being burned alive from the inside out by the Salamander's ejaculates. As the Salamander comes, their final climax causes a literal explosion of light as Aradia is scorched alive. When the light fades, it is revealed that Aradia's body has been carbonized, her every inch turned charcoal black and stiff (animation-wise, it's the same as her being petrified). Confused as to why his mate isn't moving, the disappointed Salamander will drop Aradia's charcoal body to the ground, where it shatters into several parts.


YETI:
A famous cryptid beast depicted as a tall ape-man with dark fur, the origins of the Yeti are explored by the bestiary, but never confirmed. Some say it is a natural animal living in the vicinity of humans that has adapted their culture, including their sexual desires. Others say this is the result of a perverted man turning into a hideous furry humanoid due to the Devil's Fall. Others still speculate it might be a separate sentient race of humanoids that wishes to usurp humans as the dominant race. Whatever the case might be, the Yeti is rarely seen by mortal eyes, and when they are they are usually aggressive, known to eat men and rape women that end up lost in the snowy mountains.
The Yetis wear a simple cloth over their crotch and use clubs as their weapons, which are actually repurposed skulls and spines of Minotaurs. In gameplay, a single individual will randomly spawn on one out of three locations on their level (a reference to ellusive nature as cryptids), sometimes even fighting other enemies, whom they will even pick up to use as melee weapons if they are low on health. Similar to the Mossy Fishman and the Minotaur, the Yeti are powerhouses with many powerful melee attacks that can sometimes crack the ground and cause rocky debris to fall over the place.

Animation: Putting their club down, the Yeti will pick up Aradia by completely grabbing her waist and arms with a single hand (their hands are large enough to do this), while using the other hand to release their croth-cloth to reveal the massive girth of their junk. They then proceed to use Aradia as a cock-sleeve, effectively just a masturbation motion with Aradia riding the whole girth of their crotch. Once they come once, the Yeti turns Aradia around, sniffing and then licking her behind, and proceeding to do the same motion with her throat instead. The animation continues as the Yeti repeatedly flips Aradia around to have their way with her body in either direction.


GHOST MAID
A beautiful housekeeper maid serving a mighty overlord, brought back from the dead beyond using necromancy to perform their maid duties even in the afterlife. They are driven by their desire to remove all filth from the world, however in an unusual case of mental gymnastics they also see all men as dirt, for they mistreated them during their lifetime. As such, they harbor a great hatred for men, and are therefore attracted more to women (being the cleaner of the two genders), using the fluids of living women to extract their life force to sustain their existence in the mortal world.
Ghost maids have the appearance of floating girls in French Maid outfits, with iron collars chained to their necks, and said chains extending all the way to their hands where they are used as whip-like weapons. They also carry feather dusters that they can use for melee combat. Their unique mechanic allows them to turn transparent, nearly invisible (and difficult to spot by the player in a level filled with mist), allowing them to roam around the level as ghosts and being invulnerable to physical attacks and guns, allowing them to ambush Aradia when they rematerialize and strike her from behind. While transparent (an analog to them turning into ghost form), they can be attacked and damaged with magic, particularly Light magic.
(in case it wasn't clear, Ghost Maids are a clear reference to, and are heavily inspired by, the character of Airi from Queen's Blade)

Animation: The Ghost Maid will hug Aradia tightly and wrap their chain around her neck, before giving her a deep French kiss. As Aradia struggles and blushes, her limbs slowly turn limp, and as the Ghost Maid retracts her kiss for a brief second to give Aradia space to breathe, it can be seen that Aradia's life energy is being sucked from her mouth (her MP bar will also slightly deplete when this is in effect). After Aradia becomes sufficiently limp, the Ghost Maid will force her to lay down on her knees, violently stomping her heel against Aradia's rear end (possibly even perforating her butt with the heel's tip), pulling her neck with her chain, while also occasionally using her feather duster to slap Aradia across her buttcheecks, leaving a clear red imprint on them, essentially becomming the dominatrix to Aradia's sub.


That is it for this post. Next time I'll go on to explain the boss enemies from my list. Because I intend to cover parts of their lore and backstory, this will require a lot of text, so maybe I'll need to divide that into 2 parts as well. Thanks for reading, and thank you for being active members of this fandom.
 

lmoaf27

Newbie
Aug 9, 2022
17
11
13
Many thanks bgtbbb and Nebukhanezzar you are awesome. Now i can suffer play this beautiful game with much more interest than i had with only bonedmod.
Who knows, if someone is interested and bored in my masochistic ideas on changing some mechanics of the game, then here they are:

1. Ironman mode (permadeath) cus personally idc about wasting souls and the game without permadeath is not scary or sharp at all. It's just means that you need to grind a little more if you died. And you don't play carefully, jumping into any dangerous shit. although I can go through the game without upgrades and you too cus there's a lot of cheese mechanics

With permadeath you'll cherish your poor mrs. Aradia more, you become more immersed in the (actually really dark) atmosphere of the game, and each fight will be memorable. I understand that NoR is not designed for such a passage due to SOME bosses and mini-bosses, as well as damn spikes at the bottom of one of the locations, but nevertheless I have some ideas how to try to balance it.
I think in ironman mode game should still be difficult, but without one-shots. Maybe make enemies fast and tough, but adjust the damage so you always have a chance to retreat. So even if you get raped you can't die from it (make it non-lethal but still damaging) and when you are finally free, you have small window to dash away to side without mobs, if you left this option for yourself (play smart and carefull) and drink flask. Then you can go or tp to altar and heal yourself or risk and go back.
So all I'm trying to say in this mode, game should be predictable, but still challenging, while raising the stakes when your save is on the line instead of some pathetic souls. In this mode, it won't be possible to run forward headlong, cus you always need to leave a place for retreat. You'll have to memorize the location of enemies in order not to fall into a trap and waste your ass and save. Is it worth it to save resources by not killing everyone and take the risk, or clear everyone, but be left with only your melee?
Maybe turn off this mode on bosses or add a number of attempts aka lives, I don't know what is possible and what is not, and what you'll like, I just write ideas that come to my mind.
It's less about difficulty and more about a way to add atmosphere and immersion, because with the endless respawns, the game feels like a grind, not an dangerous adventure. Most likely, I should have played less games, because now I have to achieve the same immersion effect with such methods.

More specifically:
-permanent death
-the ability to balance mobs manually (or, well, you can test each mob yourself for a one-shot and adjust its speed, hp and damage)
-adding an invulnerability window (already exists in the bgtbbb mod)

In fact, now everything is already quite balanced if you use both mods, but still sometimes one-shots slip through, or basic attacks from elite enemies taking 80% of your HP, knocking you down and this is very unpleasant, because we'll have one save. Although they are elite for that, in order to do a lot of damage. I'm still arguing with myself, maybe I'm still casual and every hit should send me to the grave? In the end, these are people with REAL weapons, and we play as girl in a dress. :unsure:

And if you call me pervert for playing ironman you should play something like rimworld with one save on max difficulty. You begin to cherish each colonist as a real person. Yes, the genre is definitely not the same, but I just love it when I have no right to make a mistake.

2. I have an idea how to rework the mechanics of struggling. To make everything predictable you can escape grapple only when you have full stamina. Stamina regen decreases, depends on aphrodisiac bar. Aphrodisiac decreases VERY slowly (or not at all, depends on your tastes) but can be removed with mana potion (and maybe that tear-spell that takes your hp and creates orb of mana). If aphrodisiac bar is full, you can't escape at all and mob plays a random amount of sex animations and then releases you with ~40% filled aphrodisiac bar. And of course you receive damage on climax or on thrust idk what do you perfer or what's better at all. Or maybe instead of damage or with damage you can add debuff like slowness or impregnation like in boned mod. Cus rape should be punished or it's not a dark fantasy, it's porn amusement park.

Please note that my ideas are just what first came to my mind and I decided to write it here. I do not pretend it to be the best balance and immersion. I think that anyone can do even better than what I wrote. That is, I am writing this as an example, how maybe, by combining my ideas with yours, something even more thoughtful will turn out. The more opinions, the better. And in fact, complete predictability is also not always good, because in this case we will not get unique situations. In general, balance is always a complex and subjective topic.

And btw in bonedmod enemy grabbing you when you bumping in them after ~0.2 second when in bgtbbb mod, elite enemies just instantly knocks you down when you bump them and only then they approach you and do their stuff. I haven't checked the latest version of the bgtbbb mod and both of them at the same time but im going to do it after ill finish this sheet, and in principle it's not so important when these two mods can be combined thanks to Nebukhanezzar, but nevertheless I noticed this moment and it breaks the immersion. Like in boned mod it looks smoother, the animation starts right away, and in bgtbbb you just suddenly find yourself on the ground with 0 stamina, waiting for enemy to slap you for your insolence.
 
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Nakkub

Member
Feb 9, 2018
110
114
149
Many thanks bgtbbb and Nebukhanezzar you are awesome. Now i can suffer play this beautiful game with much more interest than i had with only bonedmod.
Who knows, if someone is interested and bored in my masochistic ideas on changing some mechanics of the game, then here they are:

1. Ironman mode (permadeath) cus personally idc about wasting souls and the game without permadeath is not scary or sharp at all. It's just means that you need to grind a little more if you died. And you don't play carefully, jumping into any dangerous shit. although I can go through the game without upgrades and you too cus there's a lot of cheese mechanics

With permadeath you'll cherish your poor mrs. Aradia more, you become more immersed in the (actually really dark) atmosphere of the game, and each fight will be memorable. I understand that NoR is not designed for such a passage due to SOME bosses and mini-bosses, as well as damn spikes at the bottom of one of the locations, but nevertheless I have some ideas how to try to balance it.
I think in ironman mode game should still be difficult, but without one-shots. Maybe make enemies fast and tough, but adjust the damage so you always have a chance to retreat. So even if you get raped you can't die from it (make it non-lethal but still damaging) and when you are finally free, you have small window to dash away to side without mobs, if you left this option for yourself (play smart and carefull) and drink flask. Then you can go or tp to altar and heal yourself or risk and go back.
So all I'm trying to say in this mode, game should be predictable, but still challenging, while raising the stakes when your save is on the line instead of some pathetic souls. In this mode, it won't be possible to run forward headlong, cus you always need to leave a place for retreat. You'll have to memorize the location of enemies in order not to fall into a trap and waste your ass and save. Is it worth it to save resources by not killing everyone and take the risk, or clear everyone, but be left with only your melee?
Maybe turn off this mode on bosses or add a number of attempts aka lives, I don't know what is possible and what is not, and what you'll like, I just write ideas that come to my mind.
It's less about difficulty and more about a way to add atmosphere and immersion, because with the endless respawns, the game feels like a grind, not an dangerous adventure. Most likely, I should have played less games, because now I have to achieve the same immersion effect with such methods.

More specifically:
-permanent death
-the ability to balance mobs manually (or, well, you can test each mob yourself for a one-shot and adjust its speed, hp and damage)
-adding an invulnerability window (already exists in the bgtbbb mod)

In fact, now everything is already quite balanced if you use both mods, but still sometimes one-shots slip through, or basic attacks from elite enemies taking 80% of your HP, knocking you down and this is very unpleasant, because we'll have one save. Although they are elite for that, in order to do a lot of damage. I'm still arguing with myself, maybe I'm still casual and every hit should send me to the grave? In the end, these are people with REAL weapons, and we play as girl in a dress. :unsure:

And if you call me pervert for playing ironman you should play something like rimworld with one save on max difficulty. You begin to cherish each colonist as a real person. Yes, the genre is definitely not the same, but I just love it when I have no right to make a mistake.

2. I have an idea how to rework the mechanics of struggling. To make everything predictable you can escape grapple only when you have full stamina. Stamina regen decreases, depends on aphrodisiac bar. Aphrodisiac decreases VERY slowly (or not at all, depends on your tastes) but can be removed with mana potion (and maybe that tear-spell that takes your hp and creates orb of mana). If aphrodisiac bar is full, you can't escape at all and mob plays a random amount of sex animations and then releases you with ~40% filled aphrodisiac bar. And of course you receive damage on climax or on thrust idk what do you perfer or what's better at all. Or maybe instead of damage or with damage you can add debuff like slowness or impregnation like in boned mod. Cus rape should be punished or it's not a dark fantasy, it's porn amusement park.

Please note that my ideas are just what first came to my mind and I decided to write it here. I do not pretend it to be the best balance and immersion. I think that anyone can do even better than what I wrote. That is, I am writing this as an example, how maybe, by combining my ideas with yours, something even more thoughtful will turn out. The more opinions, the better. And in fact, complete predictability is also not always good, because in this case we will not get unique situations. In general, balance is always a complex and subjective topic.

And btw in bonedmod enemy grabbing you when you bumping in them after ~0.2 second when in bgtbbb mod, elite enemies just instantly knocks you down when you bump them and only then they approach you and do their stuff. I haven't checked the latest version of the bgtbbb mod and both of them at the same time but im going to do it after ill finish this sheet, and in principle it's not so important when these two mods can be combined thanks to Nebukhanezzar, but nevertheless I noticed this moment and it breaks the immersion. Like in boned mod it looks smoother, the animation starts right away, and in bgtbbb you just suddenly find yourself on the ground with 0 stamina, waiting for enemy to slap you for your insolence.
Really like these ideas. Personally, I wouldn't use an Iron Man mode, because I feel it requires consistency to have fun and I prefer all the rng and traps that make this game feel unfair.

Your struggle idea is really good. It might make bgtbbb mod usable on it own for me. The orgasm mechanic is still annoying though and it should go
 
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duanyu5871

New Member
Mar 31, 2023
2
0
60
Alright, I just finished modifying a version of bgtbbb's combat mod to work relatively well with boned's mod.

It retains all the features from NOR BonedMod including the Stamina/Struggle Dice Roll mechanic, Pregnancy, Enemy difficulty and the Aphrodisiac/Pleasure Paralysis management in order to keep struggling.

From Bgtbb's combat mod, I removed the Aphrodisiac Block, so the Aphrodisiac will start to go down after a sexual encounter, and it will reset to 0 a few seconds after it maxes out. I lessened the effect of pleasure paralysis, so it doesn't hard conflict with BonedMod. This will make it so that it will get progressively more difficult to struggle as sex goes on, encouraging you to struggle out quickly. I removed the requirement to be at max stamina to start struggle out, since BonedMod already makes it extremely hard to struggle at low stamina anyway. Since you won't usually be at high Aphrodisiac levels outside of combat, I changed, I made it so that there is always a small 10% chance that any attack can knock you down. And finally, I kept it so that you can use hp potions to fully restore stamina while downed. This works well with BonedMod's struggle system, which is rng based, so you're only using the potion for a chance to struggle more. It restores a bit of health, too. Once you exhaust your HP potions, MP potions can also be used. They have a much lesser effect, though.

I really enjoy playing the game like this, but it's definitely not tested very much.

Boned Mod: Here
Modified btgtbbb's Mod(Put both files in BepInEx/plugins): Attached

Edit: Updated to 0.5
I think recover speed of stamina in bgtbbb's combat mod when get grabed may be a lit too slow for struggle action in boned's mod. If bgtbbb's combat mod work singlely it was still a good setting, but when it together with boned's mod, it almostly impossible to struggle out by yourself when not using potions.
 

Nakkub

Member
Feb 9, 2018
110
114
149
I think recover speed of stamina in bgtbbb's combat mod when get grabed may be a lit too slow for struggle action in boned's mod. If bgtbbb's combat mod work singlely it was still a good setting, but when it together with boned's mod, it almostly impossible to struggle out by yourself when not using potions.
Are you using my version?

If you are, the version of Bgtbbb's mod I'm using is customizable. If you go to the config folder and the find the one for Btgbbb's mod, you can change the speed of stamina. It's close to the bottom. Should be called something like "seconds for stamina to recover to 100% at max pleasure" Lower that to your liking
 
Last edited:

REyok123

New Member
Aug 15, 2020
13
1
61
Apakah Anda menggunakan versi saya?

Jika ya, versi mod Bgtbbb yang saya gunakan dapat disesuaikan. Jika Anda pergi ke folder config dan menemukan mod Btgbbb, Anda dapat mengubah kecepatan stamina. Itu dekat dengan bagian bawah. Harus disebut sesuatu seperti "detik untuk stamina pulih hingga 100% dengan kesenangan maksimal" Turunkan sesuai keinginan Anda
[/MENGUTIP]where the configuration bro ?
 

bgtbbb

Newbie
Mar 3, 2021
72
264
177
So after trying the combat mods together for a while with a bunch of different settings, I like it, but it feels too consistent. Do you think you could add a value for how much stamina gets lost when you're attacked? The second boss is painfully easy because you can just block all his attacks, even at base stamina. Maybe getting your block broken could result in a knockdown as well.
Many thanks bgtbbb and Nebukhanezzar you are awesome. Now i can suffer play this beautiful game with much more interest than i had with only bonedmod.
Who knows, if someone is interested and bored in my masochistic ideas on changing some mechanics of the game, then here they are:

1. Ironman mode (permadeath) cus personally idc about wasting souls and the game without permadeath is not scary or sharp at all. It's just means that you need to grind a little more if you died. And you don't play carefully, jumping into any dangerous shit. although I can go through the game without upgrades and you too cus there's a lot of cheese mechanics

With permadeath you'll cherish your poor mrs. Aradia more, you become more immersed in the (actually really dark) atmosphere of the game, and each fight will be memorable. I understand that NoR is not designed for such a passage due to SOME bosses and mini-bosses, as well as damn spikes at the bottom of one of the locations, but nevertheless I have some ideas how to try to balance it.
I think in ironman mode game should still be difficult, but without one-shots. Maybe make enemies fast and tough, but adjust the damage so you always have a chance to retreat. So even if you get raped you can't die from it (make it non-lethal but still damaging) and when you are finally free, you have small window to dash away to side without mobs, if you left this option for yourself (play smart and carefull) and drink flask. Then you can go or tp to altar and heal yourself or risk and go back.
So all I'm trying to say in this mode, game should be predictable, but still challenging, while raising the stakes when your save is on the line instead of some pathetic souls. In this mode, it won't be possible to run forward headlong, cus you always need to leave a place for retreat. You'll have to memorize the location of enemies in order not to fall into a trap and waste your ass and save. Is it worth it to save resources by not killing everyone and take the risk, or clear everyone, but be left with only your melee?
Maybe turn off this mode on bosses or add a number of attempts aka lives, I don't know what is possible and what is not, and what you'll like, I just write ideas that come to my mind.
It's less about difficulty and more about a way to add atmosphere and immersion, because with the endless respawns, the game feels like a grind, not an dangerous adventure. Most likely, I should have played less games, because now I have to achieve the same immersion effect with such methods.

More specifically:
-permanent death
-the ability to balance mobs manually (or, well, you can test each mob yourself for a one-shot and adjust its speed, hp and damage)
-adding an invulnerability window (already exists in the bgtbbb mod)

In fact, now everything is already quite balanced if you use both mods, but still sometimes one-shots slip through, or basic attacks from elite enemies taking 80% of your HP, knocking you down and this is very unpleasant, because we'll have one save. Although they are elite for that, in order to do a lot of damage. I'm still arguing with myself, maybe I'm still casual and every hit should send me to the grave? In the end, these are people with REAL weapons, and we play as girl in a dress. :unsure:

And if you call me pervert for playing ironman you should play something like rimworld with one save on max difficulty. You begin to cherish each colonist as a real person. Yes, the genre is definitely not the same, but I just love it when I have no right to make a mistake.

2. I have an idea how to rework the mechanics of struggling. To make everything predictable you can escape grapple only when you have full stamina. Stamina regen decreases, depends on aphrodisiac bar. Aphrodisiac decreases VERY slowly (or not at all, depends on your tastes) but can be removed with mana potion (and maybe that tear-spell that takes your hp and creates orb of mana). If aphrodisiac bar is full, you can't escape at all and mob plays a random amount of sex animations and then releases you with ~40% filled aphrodisiac bar. And of course you receive damage on climax or on thrust idk what do you perfer or what's better at all. Or maybe instead of damage or with damage you can add debuff like slowness or impregnation like in boned mod. Cus rape should be punished or it's not a dark fantasy, it's porn amusement park.

Please note that my ideas are just what first came to my mind and I decided to write it here. I do not pretend it to be the best balance and immersion. I think that anyone can do even better than what I wrote. That is, I am writing this as an example, how maybe, by combining my ideas with yours, something even more thoughtful will turn out. The more opinions, the better. And in fact, complete predictability is also not always good, because in this case we will not get unique situations. In general, balance is always a complex and subjective topic.

And btw in bonedmod enemy grabbing you when you bumping in them after ~0.2 second when in bgtbbb mod, elite enemies just instantly knocks you down when you bump them and only then they approach you and do their stuff. I haven't checked the latest version of the bgtbbb mod and both of them at the same time but im going to do it after ill finish this sheet, and in principle it's not so important when these two mods can be combined thanks to Nebukhanezzar, but nevertheless I noticed this moment and it breaks the immersion. Like in boned mod it looks smoother, the animation starts right away, and in bgtbbb you just suddenly find yourself on the ground with 0 stamina, waiting for enemy to slap you for your insolence.
Possible new features?
1. Add configureable multiplier for SP damage on guard
2. Option for "Hardcore/Ironman" mode
3. Add a damage cap? (You can only lose up to 75% of your max HP per hit)
4. Or add a last hit mechanic? (A hit that would take you to 0 HP when you have atleast 30% HP left would take you to 1HP instead)

5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

6. Customize enemies
- This is something ive looked into. Like with elite enemies, hp, exp, speed, are things i can change on an enemy by enemy biases but it can be tedious.
- I'm just a lowly programmer, so new animations or mechanics is not somthing i can do
 
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Bramus

Newbie
Sep 4, 2018
39
18
18
5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

For struggle system you can check wolf dungeon's and Crimson Colosseum (they use an arrow combination system and each one is a diferent combination, like smash up before 2 second passes or any especific button), also Skyrim moded has this mod called Defeat when you're pin down by an enemy you have to smash RT and LT ro free yourself.
If I remenver other creatives ones i'll be editing my comment
 

0lubt0

Newbie
May 17, 2021
72
84
38
Possible new features?
1. Add configureable multiplier for SP damage on guard
2. Option for "Hardcore/Ironman" mode
3. Add a damage cap? (You can only lose up to 75% of your max HP per hit)
4. Or add a last hit mechanic? (A hit that would take you to 0 HP when you have atleast 30% HP left would take you to 1HP instead)

5. Better struggle system
- From what ive gathered from lmoaf27, my standalone mod already implements most of the struggle systems (escape when SP full, SP regen based on pleasure status, damage during struggle)
- Im still not quite happy with my current system (waiting for SP full or use a HP potion)
- Not too fond of boned's struggle system since its purly chance based
- Goals of a new struggle system would be to reduce time spent just waiting or mashing buttons
- Still open to suggestions, anyone who has played other Hgames know of an good example of a struggle mechanic thats not just bash the button and pray?

6. Customize enemies
- This is something ive looked into. Like with elite enemies, hp, exp, speed, are things i can change on an enemy by enemy biases but it can be tedious.
- I'm just a lowly programmer, so new animations or mechanics is not somthing i can't do
why not the good old and simple "left and right key" mechanic that gives the illusion of you at lest trying to move left to right and wiggle your way out of the enemys hands(tentacles) with a bar that fills up and gets harder as your intoxication meter goes up while reseting after a creampie *and if aradias climax bar is full

edit. plus for trying to escape fatalitys and bosses it would be as hard as trying to escape as if your intoxication is 75% filled and if your intoxication is 50% it would be 100% execution it would be more imersive (like as if you can muster enough strenght while intoxicated to escape a giant with six arms)

edit*
 
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duanyu5871

New Member
Mar 31, 2023
2
0
60
Are you using my version?

If you are, the version of Bgtbbb's mod I'm using is customizable. If you go to the config folder and the find the one for Btgbbb's mod, you can change the speed of stamina. It's close to the bottom. Should be called something like "seconds for stamina to recover to 100% at max pleasure" Lower that to your liking
Yes, your advise is quite good
 
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