Of course, I would like to know everyone's ideas and that would help me to have a broader view
I'm glad you like them. Moving on where I left off with common enemies and some bosses... As a reminder to those just tuning in, these are just fanfic materials, fanmade ideas for additional enemies.
FANATIC
Religious zealots following the teachings of the Church with a maniacal disposition. Despite having no rank or authorit within the Inquisition, Fanatics such as this still perform self-proclaimed witch-hunting duties on their behalf (as if anyone would tell the difference). They resemble hunched men dressed in rags that are tied together with rosaries, and carry around long crosses of the Inquisition that they use as makeshift weapons. Living under the belief that they are doing their god's work, Fanatics such as this happily assault and rape women they come across pretending them to be witches, whether or not this is true or not.
As enemies, they have a very basic moveset, using their elongated crucifixes as long weapons that they either lash up close or throw from afar (they can be deflected as any other projectile). They are also commonly seen in the background having their way with random women under the pretense of doing sacred duty by raping them. Despite being inexperienced with their weapons, they move in unpredictable patterns and are no less of a threat when using them.
Animation: After having stuck their cross to the ground, the Fanatic will ensnare Aradia's neck and shoulder with a rope which is then tossed over the cross. After pulling on the rope, the Fanatic lifts Aradia atop of the cross, where she struggles to escape her strangulating position (which is thankfully not fatal). The fanatic then forces Aradia's legs open and proceeds to tear off her pants and undergarments, before licking her p*ssy, threatening to strangle her to death if she doesn't obey his dominion.
SYLPH
Depicted as spirits of the air, alongside Cold Girls/Mermaids who represent Water and Dryads/Green Girls who represent Earth, the Sylphs are also known as Gust Devils. Sylphs are shotas (basically young boys with a massive libido) with wings on their heads and feet, freely moving through the air while surrounding themselves in a spiraling veil of cloth that represents the wind. As natural wind spirits, they value freedom above all else, meaning they protect people's rights to express any kind of sexual desire. Unfortunately, through twisted logic, this also means they believe they themselves are free to invade other people's privacy to explore sexual intercourse, reacting violently when denied said indulgence. They reside in forest areas near large bodies of water, or atop of mountain tops where winds flow violently.
In gameplay, they are flying enemies capable of freely moving in any direction, albeit they are slow and cannot make quick evasions in mid-air such as Harpies can. In combat they deploy Lightning magic and can perform a wind-based attack called Draft Wave, where they create powerful wind pressure in one direction that can knock Aradia off platforms and force her to climb the level again. They can also create small tornados that carry their silky cloths, and should this hit Aradia it will ensnare her in said cloth, forcing her to wiggle to set herself free (failure to do so results in any enemy that walks by to begin their animation).
Animation: The Sylph will tie Aradia up with their cloths in an exposed manner, forcing her to spread her entire body in mid air. The Sylph will take advantage of the helpless Aradia by fondling her p*ssy and licking her a*s, before exposing his shota p*nis and forcing it inside either of those holes, essentially performing doggy-style on her. As Aradia is struggling with this, the Sylph will wrap another piece of cloth around Aradia's head, ensnaring her mouth and nose, and she'll begin to suffocate as she's repeatedly being penetrated from behind. After Aradia's body goes limp, the Sylph will remove the cloth to allow her to breathe again, still violating her now unconscious body. The animation repeats itself as the Sylph once again ensnares her mouth and begins the tormenting doggy-style all over again.
SALAMANDER:
The natural spirit of fire, having the appearance of a young hermaphrodite with horns, floating around with rings of fire on its back and feet. Said to be pacifists by nature, however their very existence is destructive at the core. Unable to fathom how their flames bring about destruction, they are oftentimes accused of being heartless monsters that burn things for sheer fun. A better description for them would be to compare them to innocent children that simply break their toys because they don't know about the concept of death. Yet, even as they can be seen as tragic victims of their own nature, this makes them no less dangerous when confronted.
The Salamanders are by far the most pacifistic enemies Aradia encounters, as they do not actively attack her unless Aradia strikes first, so when left alone they just float from side to side ignoring her. However, even in this state, their special trait as enemies can potentially damage the player, as they discharge explosive heatwaves from their bodies at certain intervals that can damage Aradia and the surrounding area. These explosions cannot be blocked or evaded, meaning Aradia will have to get away from the Salamander before the heatwave initiates. Once provoked they counterattack with fire magic (naturally, they themselves are immune to fire damage), and can also release Fire Blaze, a horizontal attack in form of a beam of flames that can knock Aradia down in a single hit over a wide area. They also take more damage than usual from the Penance weapon that Aradia can obtain in the White Cathedral Rooftop from the Ice Inquisitors.
Animation: (FATALITY WARNING) The Salamander's animation begins innocently enough, with them holding Aradia by her wrists and suspending her in the air in front of them in a T-pose, intending to penetrate her from behind. As Aradia struggles to set herself free, the Salamander inserts their scorching appendage into her from behind (with a noticable sizzling sound indicating the heat). To Aradia, this is naturally extremely painful, yet the Salamander keeps on penetrating her as she screams in pain. After a few seconds, Aradia's skin will rapidly gain a more prominent shade of red, indicating she's being burned alive from the inside out by the Salamander's ejaculates. As the Salamander comes, their final climax causes a literal explosion of light as Aradia is scorched alive. When the light fades, it is revealed that Aradia's body has been carbonized, her every inch turned charcoal black and stiff (animation-wise, it's the same as her being petrified). Confused as to why his mate isn't moving, the disappointed Salamander will drop Aradia's charcoal body to the ground, where it shatters into several parts.
YETI:
A famous cryptid beast depicted as a tall ape-man with dark fur, the origins of the Yeti are explored by the bestiary, but never confirmed. Some say it is a natural animal living in the vicinity of humans that has adapted their culture, including their sexual desires. Others say this is the result of a perverted man turning into a hideous furry humanoid due to the Devil's Fall. Others still speculate it might be a separate sentient race of humanoids that wishes to usurp humans as the dominant race. Whatever the case might be, the Yeti is rarely seen by mortal eyes, and when they are they are usually aggressive, known to eat men and rape women that end up lost in the snowy mountains.
The Yetis wear a simple cloth over their crotch and use clubs as their weapons, which are actually repurposed skulls and spines of Minotaurs. In gameplay, a single individual will randomly spawn on one out of three locations on their level (a reference to ellusive nature as cryptids), sometimes even fighting other enemies, whom they will even pick up to use as melee weapons if they are low on health. Similar to the Mossy Fishman and the Minotaur, the Yeti are powerhouses with many powerful melee attacks that can sometimes crack the ground and cause rocky debris to fall over the place.
Animation: Putting their club down, the Yeti will pick up Aradia by completely grabbing her waist and arms with a single hand (their hands are large enough to do this), while using the other hand to release their croth-cloth to reveal the massive girth of their junk. They then proceed to use Aradia as a cock-sleeve, effectively just a masturbation motion with Aradia riding the whole girth of their crotch. Once they come once, the Yeti turns Aradia around, sniffing and then licking her behind, and proceeding to do the same motion with her throat instead. The animation continues as the Yeti repeatedly flips Aradia around to have their way with her body in either direction.
GHOST MAID
A beautiful housekeeper maid serving a mighty overlord, brought back from the dead beyond using necromancy to perform their maid duties even in the afterlife. They are driven by their desire to remove all filth from the world, however in an unusual case of mental gymnastics they also see all men as dirt, for they mistreated them during their lifetime. As such, they harbor a great hatred for men, and are therefore attracted more to women (being the cleaner of the two genders), using the fluids of living women to extract their life force to sustain their existence in the mortal world.
Ghost maids have the appearance of floating girls in French Maid outfits, with iron collars chained to their necks, and said chains extending all the way to their hands where they are used as whip-like weapons. They also carry feather dusters that they can use for melee combat. Their unique mechanic allows them to turn transparent, nearly invisible (and difficult to spot by the player in a level filled with mist), allowing them to roam around the level as ghosts and being invulnerable to physical attacks and guns, allowing them to ambush Aradia when they rematerialize and strike her from behind. While transparent (an analog to them turning into ghost form), they can be attacked and damaged with magic, particularly Light magic.
(in case it wasn't clear, Ghost Maids are a clear reference to, and are heavily inspired by, the character of Airi from Queen's Blade)
Animation: The Ghost Maid will hug Aradia tightly and wrap their chain around her neck, before giving her a deep French kiss. As Aradia struggles and blushes, her limbs slowly turn limp, and as the Ghost Maid retracts her kiss for a brief second to give Aradia space to breathe, it can be seen that Aradia's life energy is being sucked from her mouth (her MP bar will also slightly deplete when this is in effect). After Aradia becomes sufficiently limp, the Ghost Maid will force her to lay down on her knees, violently stomping her heel against Aradia's rear end (possibly even perforating her butt with the heel's tip), pulling her neck with her chain, while also occasionally using her feather duster to slap Aradia across her buttcheecks, leaving a clear red imprint on them, essentially becomming the dominatrix to Aradia's sub.
That is it for this post. Next time I'll go on to explain the boss enemies from my list. Because I intend to cover parts of their lore and backstory, this will require a lot of text, so maybe I'll need to divide that into 2 parts as well. Thanks for reading, and thank you for being active members of this fandom.