- Jul 13, 2017
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- 1,018
This has been discussed before in other threads, most say it might be post nut clarity.Imagine finding the most kind people on a porn forum with a game which has a pretty fucked up premise like this one, wholesome
This has been discussed before in other threads, most say it might be post nut clarity.Imagine finding the most kind people on a porn forum with a game which has a pretty fucked up premise like this one, wholesome
There is a Mod somewhere in the sea of pages. I don't remember off the top of my head which page. It's similar to what you are wanting though.Hey i had an idea for a scene mod (i can't make it since i have no idea how this shit works AND i'm dumb) Basically it's that one of the Big Axe guy mating press but instead it transitioning to Aradia being chained to him it transitions to the naked Aradia mating press from that one event with the axe guys except with more "loving"/defeated sounds.
sincerely - a mating press coomer
P.S. if some could also animate her legs wrapping around instead of kinda bending that'd neat
To be fair, sometimes you can also meet people like sageproduct (literally the only person on this site I had to press "ignore" on, trying to talk to him is literally harmful to your mental health), though, usually, I noticed that most of the time here, the more fucked up the porn game is, the more tolerant/friendly the fanbase is.Imagine finding the most kind people on a porn forum with a game which has a pretty fucked up premise like this one, wholesome
Yes I was referring to that mod but yeah I think fucked up. What I meant was essentially an alternative version of that mod where instead of being chained up it's the naked mating press. Also a few improvements and tweaks like animating her legs wrapping around and different sounds she makes.There is a Mod somewhere in the sea of pages. I don't remember off the top of my head which page. It's similar to what you are wanting though.
Could someone help with the page number?
The slime trap you placed in the level has something wrong with it's sound. Some parts of it are way too loud. I checked a slime trap in the laboratory and that had no issues. I didn't notice anything else wrong with the level. The door on the right spat me out in Illusive's hideout, which I assume was intended.I think Im just about ready to release the first version of my custom level creator. But before that, here is a quick test level created using my editor.
[...]
If this test goes well, I plan to write up a complete guide on how to use the editor and then release the full mod v1 for everyone to use.
apart from the extra 30 seconds of loading screen at game startup, it works perfectly.I think Im just about ready to release the first version of my custom level creator. But before that, here is a quick test level created using my editor. Im releasing it to do a quick test run before calling v1 complete. It would help alot if anyone interested install the mod and tell me if they experience any issues. The level is very basic and doesn't look amazing, but it should have atleast one of every game element in it to demo. The entrance the to test level is at the same place as last time, climb the tree at the church to the top.
This mod will increase app startup time. On my machine with an ssd, it has increased startup time by 10ish secs. Im aware this is an issue and will work to resolve this in v2.
If this test goes well, I plan to write up a complete guide on how to use the editor and then release the full mod v1 for everyone to use.
This seems to still work with 1.07.Alright, so I think it's time to tell you about that my 0.32 animation mod 'porting to release version process'.
One problem which I noticed right away - current tools which I have fail to repack new generated sprite sheet back in sharedassets file. That's a huge deal, because I made some graphics changes in spine, generated a new atlas and a png file and now I just found out new versions of the same tools doesn't work with NoR. UABEA fails, UABE 3.0 beta 1.
Version of UABE which works with NoR assets repacking, including textures without a crash is "2.2 stable d" (You must be registered to see the links)
Next, I figured that for now I'm only willing to port the exact same animation and assets from 0.32. Fair warning, I MADE THEM WRONG in the first place, there are some issues. But for that scene they happened to be minor and not a huge deal, but I'd like to redo properly. My previous sprite sheet was generated without that great uncensor which is available here at least for version 1.0.6. The only thing which is censored is that "added gameover segment with chained Aradia". But also take it a note: I made this edit before Dlis made an official gameover scene with chained and naked Aradia. My version of the scene is based on a skeleton of girl which is chained on an enemy, and I only swapped her torso and head to look like Aradia. Now you know
Next is a scripting data for added sequences. Like I said, that's the main issue, because Assembly-Csharp must be edited properly for scene to play, have sound and other stuff. Release version changed some things, so edited it accordingly, but one feature doesn't work properly in gameplay animation ('soft gameover' with a respawn to nearest checkpoint) which worked in 0.32 version. It's all about scripting and I'll admit, I'm not that good with it. I'll attach sources for the code and edited assets, so it can be ported and maybe with improved code.
Whole animation sequence plays in gallery and in gameplay. If a lot of people are using 1.0.7, send a "clean" version of 1.0.7 without any mods (BepInEx, boned, etc). And I'll make it compatible with 1.0.7 as well.
But as for now, I made this mod compatible with 1.0.6 with this awesome Uncensor. For now I'll consider it as a base version for my mods. Again, I want to say thanks to guys which made this uncensor omp123 , Quaking_Nuts.
" Yes, I know, it fucks up the particles, and I know it fucks up translations, but I'm still waiting on a mod-free mosaic remover that edits the Assembly-CSharp, so it'll have to do for now."
Don't think I noticed any issues with that, but know there are 2 mosaic files which controls all mosaic in the game and a way to remove them. Turning off all mosaic scripts in Assembly-Csharp is a 'meh' solution to be honest.
I also have a working spine editor version which was used for this game and I can unpack any sprite sheet to individual sprites, so it can be much easier to edit. So you can ask me if there's an interest in that.
Again, this kind of mod with added animations sequences must have edited Assembly-CSharp.dll, so it will break any mods which use that file.
View attachment 2355886
PS: F95 is still jumpy about all archives with .DLLs. There's always one false-positive. If you worry it's a virus, well, to bad for you I guess
Or download via Mega link.
Now that's some serious progress I was looking for this game's mod scene. Great job.I think Im just about ready to release the first version of my custom level creator. But before that, here is a quick test level created using my editor. Im releasing it to do a quick test run before calling v1 complete. It would help alot if anyone interested install the mod and tell me if they experience any issues. The level is very basic and doesn't look amazing, but it should have atleast one of every game element in it to demo. The entrance the to test level is at the same place as last time, climb the tree at the church to the top.
This mod will increase app startup time. On my machine with an ssd, it has increased startup time by 10ish secs. Im aware this is an issue and will work to resolve this in v2.
If this test goes well, I plan to write up a complete guide on how to use the editor and then release the full mod v1 for everyone to use.
Man, that really brings me back to the time when I made that "chained Aradia mod". Basically, what I missed back in 0.32 version is nude Aradia sprites for that mating press scene. 0.33 added that.Hey i had an idea for a scene mod (i can't make it since i have no idea how this shit works AND i'm dumb) Basically it's that one of the Big Axe guy mating press but instead it transitioning to Aradia being chained to him it transitions to the naked Aradia mating press from that one event with the axe guys except with more "loving"/defeated sounds.
sincerely - a mating press coomer
P.S. if some could also animate her legs wrapping around instead of kinda bending that'd neat
I tried the event to rescue the other girl in chains. Everything worked up to the change over to chains. Then it went black screen. Had to kill the giants without sight for the cutscene to play. Fun testing these limits.Man, that really brings me back to the time when I made that "chained Aradia mod".
basically Tiina or Kotoko style endings... hopefully Guilty Hell 2 or Iris Re Action does them tooYes I was referring to that mod but yeah I think fucked up. What I meant was essentially an alternative version of that mod where instead of being chained up it's the naked mating press. Also a few improvements and tweaks like animating her legs wrapping around and different sounds she makes.
Hope that cleared everything up! and sorry I don't remember the page number either...
So... how do you get past that 1st "boss"?
I killedhim pretty easily, and then there a girl, someobject you're able to pick up and another interactable thingy. when you try to interact with it everything just goes dumb and all you can do is move your camera.
Im sure there gotta be someome with similar problem, but 335 pages iss a bit too much