Loooooooooooooooooong day of mappin', but by some miracle I got 3 areas done this time, instead of 2 areas. Which the usual amount I've been getting done per day, so far. Requiescats Forest and Canyon of Sinking were the 2 areas I was least looking forward to, because their both decent sized, but also because they connect through the Research Facility, which means all kinds of things could go wrong. Mainly, the areas not looking natural, due to being too many map segments off, but overall I was only off by a bit, and it was a surprisingly quick fix. The map is so damn long at this point, I've started dubbing it "Thicc'enstein", due to all the patchwork its gone through.
I had pretty much the exact same problem you have, where all the stats are jumbled up on 1 line of text. The auto translator goofs up the formatting when it first generates the auto text file.
If you download the file on this post,
https://f95zone.to/threads/night-of-revenge.35414/page-3#post-2699076 , and replace your _autogenerated text file with that one, it will show your stats correctly when you go into your inventory. It may need to re-translate a lot of text, but it should help.
I tried downloading the text through that link and using it, but it didn't help. It did change the translations on "some" of the items, but left my menu unaffected. I went back to the old translations, because my map is already based on that, and I didn't want to confuse myself, when I'm so close to the finish line.
It looks like I just have to beat the Succubus, then it's on to the Pilgrim's Path and finally the White Chapel, so I should be done with this nightmare in a day or two. At least, until another major update hits, but that shouldn't be too exhausting to add... Unless the developer decides to do an Inverted Realm, ala Symphony of the Night
>.>
I am a bit nervous about when the game gets around to expanding the Prison Area, though. It looks like that's going to end up being an underground HUB area or sorts, due it to splitting off into at least 2 other areas (through 4 doorsways, so possibly 4 areas). I'm guessing the right side of the Prison eventually connects up to the Abandoned Lower Layer (there's a non-implemented path left of the entrance to the Abandoned Lower Layer), so that will be kind of frustrating to link up in the long run. But that's for next month/year me to worry about?