BTW, Augoeides, by "an enemy on the last area", you mean the rooftop, right?
After the laboratory, there's a chapel, I think. Then there are several areas within it.
It has... a minotaur, some plants (which either drop nothing when killed or cannot be killed), some inquisitors (characters who wield guns), some time stoppers, some female judges, and the bell user. At least, I think that's all. The inquisitors are both the golden gun wielder who forces you into a titjob, and the musket wielder who forces you into a normal blowjob.
I don't know exactly, I was just spitballing, but if you can farm 3rd tier materials, White Cathedral would probably be the place to do it. Ultimately, it would probably be faster to just start a second save for the purposes of experimenting, although assuming you "can" get 3rd tier materials, the amount of experience you earn farming it would be good, and so far, saves seem to carry over to newer versions. At least, mine from v0.38 did, although I still decided to start over, and I'm glad I did, because otherwise I wouldn't have noticed the new area and the Boss. So if you don't mind starting the next update at like lv100+, could be a good investment?
I'm considering doing a loot table, but honestly, the mapping is starting to wear me out. I literally spent all day working on it, and I only got 2 more areas done, so I don't think I'll have the mental energy to keep digging into this game, for a while, anyway.
As for your map, I think it's great! I mean, it's sure VERY incomplete, but I think if you just keep developing it on the same way you did so far, you'll have a good map once it's done. I just don't know how you're gonna make it big enough to fit all the areas, and on what directions are you going to expand the image file.
I also think you should probably add names to the icons. Like, by the side of the GUI at the top, you could add each of these icons you are drawing for items and important objects such as save points, and name each of them! This makes it easier to navigate the chart.
Thanks! That was just a sample, and I didn't add a "Map Key" yet. I just left the stuff laying around the map, where it's convenient for me to copy/paste, but all that standard map stuff is planned. I'll probably toss them in the upper left corner of the map, because as I map out the game, it's obvious that Night of Revenge has some height to it, well over the starting woodland village.
Adding names to the Save Points would be nice, but as I look at what I've done so far, that would kind of clutter the map up. Becides, I'm marking the "Save Rooms" by a distinct rose color, with a book icon inside of it, and people can teleport between them at will, so I don't think that will be too much of an issue. I'm open to more suggestions though. Better to add stuff in now, then after I finish the map, because I'd have to probably move things around.
I just don't know how you're gonna make it big enough to fit all the areas, and on what directions are you going to expand the image file.
I'm actually genuinely concerned about that. I didn't think I would hit the MS Paint limitations by doing a map this way, but at the moment, I'm just finishing up adding the Underground Parish, and my map pixel size is 5,000 x 3,000. The pixel limitations for MS Paint is somewhere around 12,000 x 12,000, so I'm almost halfway there, width-wise. Thankfully, at least 3 of the remaining areas go underneath others, and White Cathedral just kind of stacks ontop of itself, so hopefully everything will fall into place.
At this point, mapping the game is becoming an obsession though. When I started working on it earlier today, the clock said 3PM, but now it's 1AM and my butt hasn't left this chair since. Thankfully, at least a few hours of that time was me just creating new icons and deciding on colors. Also, if I decide to map out some other game again, at least all of the groundwork will be done, and I can just focus on the mapping part. I am making the map way too damn fancy though, considering this game is just a poorly recreated porn version of Symphony of the Night. At this rate, the game might update before I ever finish.